tge/tools/maya2dtsExporter/mayaSceneEnum.cpp
2017-04-17 06:17:10 -06:00

41 lines
1.1 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "mayaSceneEnum.h"
#include "mayaAppNode.h"
#include <maya/MItDag.h>
#include <maya/MDagPath.h>
namespace DTS
{
void MayaSceneEnum::enumScene()
{
MItDag dagIt(MItDag::kBreadthFirst);
for (dagIt.next(); !dagIt.isDone(); dagIt.next())
{
MDagPath path;
if (dagIt.getPath (path) != MS::kSuccess)
continue;
if (path.hasFn(MFn::kMesh) && !path.hasFn(MFn::kTransform))
// don't want meshes...
continue;
MayaAppNode * mayaNode = new MayaAppNode(path);
if (!processNode(mayaNode))
delete mayaNode;
// could prune here (i.e., not explore depth) but might find
// bounds in tree so go ahead and plum the depths of the dag
}
}
}; // namespace DTS