47 lines
2.5 KiB
Plaintext
Executable File
47 lines
2.5 KiB
Plaintext
Executable File
==============================================================================
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This file contains change information for the Torque DTS file exporter
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for Milkshape v1.5.8
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The original version of this code was written be José Luis Cebrián who
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has graciously allowed us to integrate his code into the Torque SDK.
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José did an awesome job of putting this tool together and the GG staff
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is very gratefull for the work he's put in to it.
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tg = Tim Gift
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rjp = Ryan J. Parker
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==============================================================================
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- rjp: Moved dtsSDK from tools/ms2dtsExporter to lib/
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- tg: Fixed duplicate DTS name strings
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- tg: Fixed problem with sequences including incorrect bones.
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- tg: Fixed incorrect sequence range display in dialog box
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- tg: Fixed problem with rotations in multi-sequence animations
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- tg: Added support for export options using named materials.
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- tg: Added multi-sequence support using named materials.
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- tg: The debug build DLL now includes the work debug in the name it exports to MS.
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- tg: Added support for mesh flags. These are added to a mesh's name and are
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comma delimited after a colon, for example "name: flag1,flag2". Current
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flags are "Billboard", "BillboardZ", "ENormals"
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- tg: Since MS doesn't allow you to shrink the grid below 1, I've changed the
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default scale to 0.1
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- tg: Created a new project file for the Torque SDK workspace.
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- tg: Now automatically selects any mesh called "Collision" as the collision mesh.
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- tg: Fixed sequence "matters" arrays to export individually (was all the same)
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- tg: The animation now only includes information for affected nodes.
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- tg: Simplified bone-import code (now assumes parents exist before child)
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- tg: Removed extra node creation, all meshes not attached to bones are assigned
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to the root node.
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- tg: Changed axis orientation, Milkshape X,Y,Z = Torque -X,Z,Y
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- tg: Added animation cyclic flag to export dialog box.
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- tg: Fixed bounds, radius & tubeRadius to use node transforms
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- tg: Got rid of unused node initialization (siblings, firstMesh, etc)
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- tg: Fixed quaternion vertex rotation to be Torque compatible.
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- tg: Re-organized bone/mesh management for better support of different
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mesh types. Initial version supports standalone rigid meshes, or
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rigid meshes attached to a bone. For a rigid mesh to be associated
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with a bone, all it's vertices must be assigned to that bone.
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- tg: Initial import of MilkShape exorter from José Luis Cebrián
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