tge/vc7/opengl2d3d.vcproj
2017-04-17 06:17:10 -06:00

182 lines
5.5 KiB
XML
Executable File

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="opengl2d3d"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\../lib/out.VC7.DEBUG"
IntermediateDirectory=".\../lib/out.VC7.DEBUG/opengl2d3d"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\directx8,..\lib"
PreprocessorDefinitions="TORQUE_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../lib/out.VC7.DEBUG/opengl2d3d/opengl2d3d.pch"
AssemblerListingLocation=".\../lib/out.VC7.DEBUG/opengl2d3d/"
ObjectFile=".\../lib/out.VC7.DEBUG/opengl2d3d/"
ProgramDataBaseFileName=".\../lib/out.VC7.DEBUG/opengl2d3d/"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib"
OutputFile="../example/opengl2d3d_DEBUG.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\lib\directx8"
ModuleDefinitionFile="..\lib\opengl2d3d\opengl2d3d.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\../lib/out.VC7.DEBUG/opengl2d3d_DEBUG.pdb"
ImportLibrary=".\../lib/out.VC7.DEBUG/opengl2d3d_DEBUG.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../lib/out.VC7.DEBUG/opengl2d3d.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\../lib/out.VC7.RELEASE"
IntermediateDirectory=".\../lib/out.VC7.RELEASE/opengl2d3d"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\lib\directx8,..\lib"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\../lib/out.VC7.RELEASE/opengl2d3d/opengl2d3d.pch"
AssemblerListingLocation=".\../lib/out.VC7.RELEASE/opengl2d3d/"
ObjectFile=".\../lib/out.VC7.RELEASE/opengl2d3d/"
ProgramDataBaseFileName=".\../lib/out.VC7.RELEASE/opengl2d3d/"
SuppressStartupBanner="TRUE"
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib"
OutputFile="../example/opengl2d3d.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\lib\directx8"
ModuleDefinitionFile="..\lib\opengl2d3d\opengl2d3d.def"
ProgramDatabaseFile=".\../lib/out.VC7.RELEASE/opengl2d3d.pdb"
ImportLibrary=".\../lib/out.VC7.RELEASE/opengl2d3d.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\../lib/out.VC7.RELEASE/opengl2d3d.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\lib\opengl2d3d\OpenGL2D3D.cc">
</File>
<File
RelativePath="..\engine\lightingSystem\sgD3DCompatibility.cc">
</File>
<File
RelativePath=".\vc7fix.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\lib\opengl2d3d\gllist.h">
</File>
<File
RelativePath="..\lib\opengl2d3d\OpenGL2D3D.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="..\lib\opengl2d3d\opengl2d3d.def">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>