182 lines
5.7 KiB
XML
Executable File
182 lines
5.7 KiB
XML
Executable File
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="texture2bm8"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\../tools/out.VC7.RELEASE"
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IntermediateDirectory=".\../tools/out.VC7.RELEASE/texture2bm8"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../engine,../lib/zlib,../lib/lungif,../lib/lpng,../lib/ljpeg,../tools"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\../tools/out.VC7.RELEASE/texture2bm8/texture2bm8.pch"
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AssemblerListingLocation=".\../tools/out.VC7.RELEASE/texture2bm8/"
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ObjectFile=".\../tools/out.VC7.RELEASE/texture2bm8/"
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ProgramDataBaseFileName=".\../tools/out.VC7.RELEASE/texture2bm8/"
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SuppressStartupBanner="TRUE"
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CompileAs="2"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB ljpeg.lib lpng.lib lungif.lib zlib.lib engine.lib"
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OutputFile="../tools/texture2bm8.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="../lib/out.VC7.RELEASE"
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ProgramDatabaseFile=".\../tools/out.VC7.RELEASE/texture2bm8.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\../tools/out.VC7.RELEASE/texture2bm8.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\../tools/out.VC7.DEBUG"
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IntermediateDirectory=".\../tools/out.VC7.DEBUG/texture2bm8"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../engine,../lib/zlib,../lib/lungif,../lib/lpng,../lib/ljpeg,../tools"
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PreprocessorDefinitions="TORQUE_DEBUG"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\../tools/out.VC7.DEBUG/texture2bm8/texture2bm8.pch"
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AssemblerListingLocation=".\../tools/out.VC7.DEBUG/texture2bm8/"
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ObjectFile=".\../tools/out.VC7.DEBUG/texture2bm8/"
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ProgramDataBaseFileName=".\../tools/out.VC7.DEBUG/texture2bm8/"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="2"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB ljpeg_DEBUG.lib lpng_DEBUG.lib lungif_DEBUG.lib zlib_DEBUG.lib engine_DEBUG.lib"
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OutputFile="../tools/texture2bm8_DEBUG.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="../lib/out.VC7.DEBUG"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\../tools/out.VC7.DEBUG/texture2bm8_DEBUG.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\../tools/out.VC7.DEBUG/texture2bm8.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\tools\texture2bm8\main.cc">
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</File>
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<File
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RelativePath="..\tools\texture2bm8\svector.cc">
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</File>
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<File
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RelativePath="..\tools\texture2bm8\vector.asm">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine=""$(SolutionDir)..\bin\nasm\nasmw.exe" -f win32 "$(InputPath)" -o "$(IntDir)/$(InputName).obj"
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"
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Outputs="$(IntDir)/$(InputName).obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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CommandLine=""$(SolutionDir)..\bin\nasm\nasmw.exe" -f win32 "$(InputPath)" -o "$(IntDir)/$(InputName).obj"
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"
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Outputs="$(IntDir)/$(InputName).obj"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\tools\texture2bm8\svector.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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