1593 lines
35 KiB
Plaintext
1593 lines
35 KiB
Plaintext
//
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// Counter-Strike game definition file (.fgd)
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// Version 0.6.6 (Beta 6.6)
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// For Worldcraft 3.3 and above, and Half-Life 1.0.0.9 and above
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// Last update: July 13th 2000
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//
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// by Justin DeJong aka "N0TH1NG"
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// modified from code by Chris Bokitch aka "autolycus"
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//
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//
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// Worldspawn
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//
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@SolidClass = worldspawn : "World entity"
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[
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message(string) : "Map Description / Title"
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skyname(string) : "environment map (cl_skyname)"
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light(integer) : "Default light level"
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WaveHeight(string) : "Default Wave Height"
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MaxRange(string) : "Max viewable distance" : "4096"
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]
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//
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// BaseClasses
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//
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@BaseClass = Angles
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[
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angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
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]
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@BaseClass = Targetname
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[
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targetname(target_source) : "Name"
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]
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@BaseClass = Target
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[
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target(target_destination) : "Target"
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]
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@BaseClass base(Target) = Targetx
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[
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delay(string) : "Delay before trigger" : "0"
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killtarget(target_destination) : "KillTarget"
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]
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@BaseClass = RenderFxChoices
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[
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renderfx(choices) :"Render FX" : 0 =
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[
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0: "Normal"
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1: "Slow Pulse"
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2: "Fast Pulse"
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3: "Slow Wide Pulse"
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4: "Fast Wide Pulse"
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9: "Slow Strobe"
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10: "Fast Strobe"
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11: "Faster Strobe"
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12: "Slow Flicker"
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13: "Fast Flicker"
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5: "Slow Fade Away"
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6: "Fast Fade Away"
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7: "Slow Become Solid"
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8: "Fast Become Solid"
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14: "Constant Glow"
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15: "Distort"
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16: "Hologram (Distort + fade)"
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]
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]
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@BaseClass base(RenderFxChoices) = RenderFields
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[
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rendermode(choices) : "Render Mode" : 0 =
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[
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0: "Normal"
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1: "Color"
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2: "Texture"
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3: "Glow"
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4: "Solid"
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5: "Additive"
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]
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renderamt(integer) : "FX Amount (1 - 255)"
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rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
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]
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@BaseClass size(-16 -16 -36, 16 16 36) color(0 255 0) base(Angles) = PlayerClass []
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@BaseClass size(-16 -16 -16, 16 16 16) base(Angles) = gibshooterbase
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[
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targetname (target_source) : "Name"
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m_iGibs(integer) : "Number of Gibs" : 3
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delay(string) : "Delay between shots" : "0"
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m_flVelocity(integer) : "Gib Velocity" : 200
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m_flVariance(string) : "Course Variance" : "0.15"
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m_flGibLife(string) : "Gib Life" : "4"
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spawnflags(Flags) =
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[
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1 : "Repeatable" : 0
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]
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]
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@BaseClass = Light
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[
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_light(color255) : "Brightness" : "255 255 128 200"
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style(Choices) : "Appearance" : 0 =
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[
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0 : "Normal"
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10: "Fluorescent flicker"
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2 : "Slow, strong pulse"
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11: "Slow pulse, noblack"
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5 : "Gentle pulse"
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1 : "Flicker A"
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6 : "Flicker B"
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3 : "Candle A"
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7 : "Candle B"
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8 : "Candle C"
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4 : "Fast strobe"
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9 : "Slow strobe"
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]
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pattern(string) : "Custom Appearance"
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]
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@BaseClass base(Targetname) = Breakable
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[
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target(target_destination) : "Target on break"
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health(integer) : "Strength" : 1
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material(choices) :"Material type" : 0 =
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[
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0: "Glass"
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1: "Wood"
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2: "Metal"
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3: "Flesh"
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4: "Cinder Block"
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5: "Ceiling Tile"
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6: "Computer"
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7: "Unbreakable Glass"
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8: "Rocks"
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]
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explosion(choices) : "Gibs Direction" : 0 =
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[
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0: "Random"
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1: "Relative to Attack"
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]
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delay(string) : "Delay before fire" : "0"
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gibmodel(studio) : "Gib Model" : ""
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spawnobject(choices) : "Spawn On Break" : 0 =
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[
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0: "Nothing"
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]
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explodemagnitude(integer) : "Explode Magnitude (0=none)" : 0
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]
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@BaseClass base(Targetname, RenderFields, Angles) = Door
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[
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killtarget(target_destination) : "KillTarget"
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speed(integer) : "Speed" : 100
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master(string) : "Master"
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movesnd(choices) : "Move Sound" : 0 =
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[
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0: "No Sound"
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1: "Servo (Sliding)"
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2: "Pneumatic (Sliding)"
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3: "Pneumatic (Rolling)"
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4: "Vacuum"
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5: "Power Hydraulic"
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6: "Large Rollers"
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7: "Track Door"
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8: "Snappy Metal Door"
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9: "Squeaky 1"
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10: "Squeaky 2"
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]
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stopsnd(choices) : "Stop Sound" : 0 =
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[
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0: "No Sound"
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1: "Clang with brake"
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2: "Clang reverb"
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3: "Ratchet Stop"
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4: "Chunk"
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5: "Light airbrake"
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6: "Metal Slide Stop"
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7: "Metal Lock Stop"
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8: "Snappy Metal Stop"
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]
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wait(integer) : "delay before close, -1 stay open " : 4
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lip(integer) : "Lip"
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dmg(integer) : "Damage inflicted when blocked" : 0
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message(string) : "Message if triggered"
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target(target_destination) : "Target"
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delay(integer) : "Delay before fire"
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netname(string) : "Fire on Close"
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health(integer) : "Health (shoot open)" : 0
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spawnflags(flags) =
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[
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1 : "Starts Open" : 0
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4 : "Don't link" : 0
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8: "Passable" : 0
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32: "Toggle" : 0
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256:"Use Only" : 0
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]
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locked_sound(choices) : "Locked Sound" : 0 =
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[
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0: "None"
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2: "Access Denied"
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8: "Small zap"
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10: "Buzz"
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11: "Buzz Off"
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12: "Latch Locked"
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]
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unlocked_sound(choices) : "Unlocked Sound" : 0 =
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[
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0: "None"
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1: "Big zap & Warmup"
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3: "Access Granted"
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4: "Quick Combolock"
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5: "Power Deadbolt 1"
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6: "Power Deadbolt 2"
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7: "Plunger"
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8: "Small zap"
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9: "Keycard Sound"
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10: "Buzz"
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13: "Latch Unlocked"
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]
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locked_sentence(choices) : "Locked Sentence" : 0 =
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[
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0: "None"
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1: "Gen. Access Denied"
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2: "Security Lockout"
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3: "Blast Door"
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4: "Fire Door"
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5: "Chemical Door"
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6: "Radiation Door"
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7: "Gen. Containment"
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8: "Maintenance Door"
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9: "Broken Shut Door"
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]
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unlocked_sentence(choices) : "Unlocked Sentence" : 0 =
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[
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0: "None"
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1: "Gen. Access Granted"
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2: "Security Disengaged"
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3: "Blast Door"
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4: "Fire Door"
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5: "Chemical Door"
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6: "Radiation Door"
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7: "Gen. Containment"
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8: "Maintenance area"
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]
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_minlight(string) : "Minimum light level"
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]
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@BaseClass base(Targetname, Target, RenderFields, Angles) = BaseTank
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[
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spawnflags(flags) =
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[
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1 : "Active" : 0
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16: "Only Direct" : 0
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32: "Controllable" : 0
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]
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yawrate(string) : "Yaw rate" : "30"
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yawrange(string) : "Yaw range" : "180"
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yawtolerance(string) : "Yaw tolerance" : "15"
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pitchrate(string) : "Pitch rate" : "0"
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pitchrange(string) : "Pitch range" : "0"
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pitchtolerance(string) : "Pitch tolerance" : "5"
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barrel(string) : "Barrel Length" : "0"
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barrely(string) : "Barrel Horizontal" : "0"
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barrelz(string) : "Barrel Vertical" : "0"
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spritesmoke(sprite) : "Smoke Sprite" : ""
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spriteflash(sprite) : "Flash Sprite" : ""
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spritescale(string) : "Sprite scale" : "1"
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rotatesound(sound) : "Rotate Sound" : ""
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firerate(string) : "Rate of Fire" : "1"
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bullet_damage(string) : "Damage Per Bullet" : "0"
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persistence(string) : "Firing persistence" : "1"
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firespread(choices) : "Bullet accuracy" : 0 =
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[
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0: "Perfect Shot"
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1: "Small cone"
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2: "Medium cone"
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3: "Large cone"
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4: "Extra-large cone"
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]
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minRange(string) : "Minmum target range" : "0"
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maxRange(string) : "Maximum target range" : "0"
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_minlight(string) : "Minimum light level"
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]
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@BaseClass = PlatSounds
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[
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movesnd(choices) : "Move Sound" : 0 =
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[
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0: "No Sound"
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1: "big elev 1"
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2: "big elev 2"
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3: "tech elev 1"
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4: "tech elev 2"
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5: "tech elev 3"
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6: "freight elev 1"
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7: "freight elev 2"
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8: "heavy elev"
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9: "rack elev"
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10: "rail elev"
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11: "squeek elev"
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12: "odd elev 1"
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13: "odd elev 2"
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]
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stopsnd(choices) : "Stop Sound" : 0 =
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[
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0: "No Sound"
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1: "big elev stop1"
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2: "big elev stop2"
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3: "freight elev stop"
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4: "heavy elev stop"
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5: "rack stop"
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6: "rail stop"
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7: "squeek stop"
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8: "quick stop"
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]
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volume(string) : "Sound Volume 0.0 - 1.0" : "0.85"
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]
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@BaseClass base(Targetname, RenderFields, PlatSounds) = Trackchange
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[
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height(integer) : "Travel altitude" : 0
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spawnflags(flags) =
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[
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1: "Auto Activate train" : 0
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2: "Relink track" : 0
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8: "Start at Bottom" : 0
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16: "Rotate Only" : 0
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64: "X Axis" : 0
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128: "Y Axis" : 0
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]
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rotation(integer) : "Spin amount" : 0
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train(target_destination) : "Train to switch"
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toptrack(target_destination) : "Top track"
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bottomtrack(target_destination) : "Bottom track"
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speed(integer) : "Move/Rotate speed" : 0
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]
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@BaseClass base(Target, Targetname) = Trigger
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[
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killtarget(target_destination) : "Kill target"
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netname(target_destination) : "Target Path"
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style(integer) : "Style" : 32
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master(string) : "Master"
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sounds(choices) : "Sound style" : 0 =
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[
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0 : "No Sound"
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]
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delay(string) : "Delay before trigger" : "0"
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message(string) : "Message (set sound too)"
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spawnflags(flags) =
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[
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4: "Pushables": 0
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]
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]
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@BaseClass = ZhltLightFlags
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[
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zhlt_lightflags(choices) :"Light Flags (Zhlt 2.2+)" : 0 =
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[
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0: "Normal"
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1: "Embedded Fix"
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2: "Opaque (Blocks Light)"
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3: "Opaque + Embedded Fix"
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]
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]
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//
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// Cyclers
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//
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@PointClass base(Targetname, Angles) = cycler_sprite : "Sprite Cycler"
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[
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model(sprite) : "Sprite"
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framerate(integer) : "Frames per second" : 10
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renderfx(choices) :"Render FX" : 0 =
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[
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0: "Normal"
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1: "Slow Pulse"
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2: "Fast Pulse"
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3: "Slow Wide Pulse"
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4: "Fast Wide Pulse"
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9: "Slow Strobe"
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10: "Fast Strobe"
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11: "Faster Strobe"
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12: "Slow Flicker"
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13: "Fast Flicker"
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5: "Slow Fade Away"
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6: "Fast Fade Away"
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7: "Slow Become Solid"
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8: "Fast Become Solid"
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14: "Constant Glow"
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15: "Distort"
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16: "Hologram (Distort + fade)"
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]
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rendermode(choices) : "Render Mode" : 0 =
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[
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0: "Normal"
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1: "Color"
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2: "Texture"
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3: "Glow"
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4: "Solid"
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5: "Additive"
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]
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renderamt(integer) : "FX Amount (1 - 255)"
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rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
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]
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//
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// Environmental effects
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//
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@BaseClass = BeamStartEnd
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[
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LightningStart(target_destination) : "Start Entity"
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LightningEnd(target_destination) : "Ending Entity"
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]
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@PointClass base(Targetname, BeamStartEnd, RenderFxChoices) size(-16 -16 -16, 16 16 16) = env_beam : "Energy Beam Effect"
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[
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renderamt(integer) : "Brightness (1 - 255)" : 100
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rendercolor(color255) : "Beam Color (R G B)" : "0 0 0"
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Radius(integer) : "Radius" : 256
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life(string) : "Life (seconds 0 = infinite)" : "1"
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BoltWidth(integer) : "Width of beam (pixels*0.1 0-255)" : 20
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NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0
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texture(sprite) : "Sprite Name" : "sprites/laserbeam.spr"
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TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 35
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framerate(integer) : "Frames per 10 seconds" : 0
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framestart(integer) : "Starting Frame" : 0
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StrikeTime(string) : "Strike again time (secs)" : "1"
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damage(string) : "Damage / second" : "0"
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spawnflags(flags) =
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[
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1 : "Start On" : 0
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2 : "Toggle" : 0
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4 : "Random Strike" : 0
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8 : "Ring" : 0
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16: "StartSparks" : 0
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32: "EndSparks" : 0
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64: "Decal End" : 0
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128: "Shade Start" : 0
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256: "Shade End" : 0
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]
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]
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@PointClass base(Targetname, Angles) size(-4 -4 -4, 4 4 4) = env_beverage : "Beverage Dispenser"
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[
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health(integer) : "Capacity" : 10
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skin(choices) : "Beverage Type" : 0 =
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[
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0 : "Coca-Cola"
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1 : "Sprite"
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2 : "Diet Coke"
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3 : "Orange"
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4 : "Surge"
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5 : "Moxie"
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6 : "Random"
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]
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]
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@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) color(255 0 0) = env_blood : "Blood Effects"
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[
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color(choices) : "Blood Color" : 0 =
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[
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0 : "Red (Human)"
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]
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amount(string) : "Amount of blood (damage to simulate)" : "100"
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spawnflags(flags) =
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[
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1: "Random Direction" : 0
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2: "Blood Stream" : 0
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4: "On Player" : 0
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8: "Spray decals" : 0
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]
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]
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@SolidClass base(Targetname) = env_bubbles : "Bubble Volume"
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[
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density(integer) : "Bubble density" : 2
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frequency(integer) : "Bubble frequency" : 2
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current(integer) : "Speed of Current" : 0
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spawnflags(Flags) =
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[
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1 : "Start Off" : 0
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]
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]
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@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = env_explosion : "Explosion"
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[
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iMagnitude(Integer) : "Magnitude" : 100
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spawnflags(flags) =
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[
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1: "No Damage" : 0
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2: "Repeatable" : 0
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4: "No Fireball" : 0
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8: "No Smoke" : 0
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16: "No Decal" : 0
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32: "No Sparks" : 0
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]
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]
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@PointClass base(Targetname) color(255 255 128) = env_global : "Global State"
|
|
[
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globalstate(string) : "Global State to Set"
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triggermode(choices) : "Trigger Mode" : 0 =
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[
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0 : "Off"
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1 : "On"
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2 : "Dead"
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3 : "Toggle"
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]
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initialstate(choices) : "Initial State" : 0 =
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[
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0 : "Off"
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1 : "On"
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2 : "Dead"
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]
|
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spawnflags(flags) =
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[
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1 : "Set Initial State" : 0
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]
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]
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|
|
@PointClass sprite() base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) color(30 100 0) = env_glow : "Light Glow/Haze"
|
|
[
|
|
model(sprite) : "model" : "sprites/glow01.spr"
|
|
scale(integer) : "Sprite Scale" : 1
|
|
]
|
|
|
|
@PointClass base(Targetname, RenderFxChoices, Angles) size(-16 -16 -16, 16 16 16) = env_laser : "Laser Beam Effect"
|
|
[
|
|
LaserTarget(target_destination) : "Target of Laser"
|
|
renderamt(integer) : "Brightness (1 - 255)" : 100
|
|
rendercolor(color255) : "Beam Color (R G B)" : "0 0 0"
|
|
width(integer) : "Width of beam (pixels*0.1 0-255)" : 20
|
|
NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0
|
|
texture(sprite) : "Sprite Name" : "sprites/laserbeam.spr"
|
|
EndSprite(sprite) : "End Sprite" : ""
|
|
TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 35
|
|
framestart(integer) : "Starting Frame" : 0
|
|
damage(string) : "Damage / second" : "100"
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Start On" : 0
|
|
16: "StartSparks" : 0
|
|
32: "EndSparks" : 0
|
|
64: "Decal End" : 0
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetname, Target) = env_message : "HUD Text Message"
|
|
[
|
|
message(string) : "Message Name"
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Play Once" : 0
|
|
2: "All Clients" : 0
|
|
]
|
|
messagesound(sound) : "Sound effect"
|
|
messagevolume(string) : "Volume 0-10" : "10"
|
|
messageattenuation(Choices) : "Sound Radius" : 0 =
|
|
[
|
|
0 : "Small Radius"
|
|
1 : "Medium Radius"
|
|
2 : "Large Radius"
|
|
3 : "Play Everywhere"
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetname, Target, RenderFields) size(-16 -16 -16, 16 16 16) color(100 100 0) = env_render : "Render Controls"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "No Renderfx" : 0
|
|
2: "No Renderamt" : 0
|
|
4: "No Rendermode" : 0
|
|
8: "No Rendercolor" : 0
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetname) = env_shake : "Screen Shake"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "GlobalShake" : 0
|
|
]
|
|
amplitude(string) : "Amplitude 0-16" : "4"
|
|
radius(string) : "Effect radius" : "500"
|
|
duration(string) : "Duration (seconds)" : "1"
|
|
frequency(string) : "0.1 = jerk, 255.0 = rumble" : "2.5"
|
|
]
|
|
|
|
@PointClass base(gibshooterbase, RenderFields) size(-16 -16 -16, 16 16 16) = env_shooter : "Model Shooter"
|
|
[
|
|
shootmodel(studio) : "Model" : ""
|
|
shootsounds(choices) :"Material Sound" : -1 =
|
|
[
|
|
-1: "None"
|
|
0: "Glass"
|
|
1: "Wood"
|
|
2: "Metal"
|
|
3: "Flesh"
|
|
4: "Concrete"
|
|
]
|
|
scale(string) : "Gib Scale" : ""
|
|
skin(integer) : "Gib Skin" : 0
|
|
]
|
|
|
|
@PointClass iconsprite("sprites/speaker.spr") = env_sound : "DSP Sound"
|
|
[
|
|
radius(integer) : "Radius" : 128
|
|
roomtype(Choices) : "Room Type" : 0 =
|
|
[
|
|
0 : "Normal (off)"
|
|
1 : "Generic"
|
|
|
|
2 : "Metal Small"
|
|
3 : "Metal Medium"
|
|
4 : "Metal Large"
|
|
|
|
5 : "Tunnel Small"
|
|
6 : "Tunnel Medium"
|
|
7 : "Tunnel Large"
|
|
|
|
8 : "Chamber Small"
|
|
9 : "Chamber Medium"
|
|
10: "Chamber Large"
|
|
|
|
11: "Bright Small"
|
|
12: "Bright Medium"
|
|
13: "Bright Large"
|
|
|
|
14: "Water 1"
|
|
15: "Water 2"
|
|
16: "Water 3"
|
|
|
|
17: "Concrete Small"
|
|
18: "Concrete Medium"
|
|
19: "Concrete Large"
|
|
|
|
20: "Big 1"
|
|
21: "Big 2"
|
|
22: "Big 3"
|
|
|
|
23: "Cavern Small"
|
|
24: "Cavern Medium"
|
|
25: "Cavern Large"
|
|
|
|
26: "Weirdo 1"
|
|
27: "Weirdo 2"
|
|
28: "Weirdo 3"
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) = env_spark : "Spark"
|
|
[
|
|
MaxDelay(string) : "Max Delay" : "0"
|
|
spawnflags(flags) =
|
|
[
|
|
32: "Toggle" : 0
|
|
64: "Start ON" : 0
|
|
]
|
|
]
|
|
|
|
@PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"
|
|
[
|
|
framerate(string) : "Framerate" : "10.0"
|
|
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
|
|
scale(integer) : "Scale" : 1
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Start on" : 0
|
|
2: "Play Once" : 0
|
|
]
|
|
]
|
|
|
|
//
|
|
// Function entities
|
|
//
|
|
|
|
@SolidClass base(Breakable, RenderFields) = func_breakable : "Breakable Object"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Only Trigger" : 0
|
|
2 : "Touch" : 0
|
|
4 : "Pressure" : 0
|
|
256: "Instant Crowbar" : 1
|
|
]
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, Angles) = func_button : "Button"
|
|
[
|
|
speed(integer) : "Speed" : 5
|
|
target(target_destination) : "Targetted object"
|
|
netname(target_destination) : "Target Path"
|
|
// Path Target overrides Targetted Object
|
|
health(integer) : "Health (shootable if > 0)"
|
|
lip(integer) : "Lip"
|
|
master(string) : "Master"
|
|
sounds(choices) : "Sounds" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Big zap & Warmup"
|
|
2: "Access Denied"
|
|
3: "Access Granted"
|
|
4: "Quick Combolock"
|
|
5: "Power Deadbolt 1"
|
|
6: "Power Deadbolt 2"
|
|
7: "Plunger"
|
|
8: "Small zap"
|
|
9: "Keycard Sound"
|
|
10: "Buzz"
|
|
11: "Buzz Off"
|
|
14: "Lightswitch"
|
|
]
|
|
wait(integer) : "delay before reset (-1 stay)" : 3
|
|
delay(string) : "Delay before trigger" : "0"
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Don't move" : 0
|
|
32: "Toggle" : 0
|
|
64: "Sparks" : 0
|
|
256:"Touch Activates": 0
|
|
]
|
|
locked_sound(choices) : "Locked Sound" : 0 =
|
|
[
|
|
0: "None"
|
|
2: "Access Denied"
|
|
8: "Small zap"
|
|
10: "Buzz"
|
|
11: "Buzz Off"
|
|
12: "Latch Locked"
|
|
]
|
|
unlocked_sound(choices) : "Unlocked Sound" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Big zap & Warmup"
|
|
3: "Access Granted"
|
|
4: "Quick Combolock"
|
|
5: "Power Deadbolt 1"
|
|
6: "Power Deadbolt 2"
|
|
7: "Plunger"
|
|
8: "Small zap"
|
|
9: "Keycard Sound"
|
|
10: "Buzz"
|
|
13: "Latch Unlocked"
|
|
14: "Lightswitch"
|
|
]
|
|
locked_sentence(choices) : "Locked Sentence" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Gen. Access Denied"
|
|
2: "Security Lockout"
|
|
3: "Blast Door"
|
|
4: "Fire Door"
|
|
5: "Chemical Door"
|
|
6: "Radiation Door"
|
|
7: "Gen. Containment"
|
|
8: "Maintenance Door"
|
|
9: "Broken Shut Door"
|
|
]
|
|
unlocked_sentence(choices) : "Unlocked Sentence" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Gen. Access Granted"
|
|
2: "Security Disengaged"
|
|
3: "Blast Door"
|
|
4: "Fire Door"
|
|
5: "Chemical Door"
|
|
6: "Radiation Door"
|
|
7: "Gen. Containment"
|
|
8: "Maintenance area"
|
|
]
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(RenderFields, Targetname, Angles) = func_conveyor : "Conveyor Belt"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "No Push" : 0
|
|
2 : "Not Solid" : 0
|
|
]
|
|
speed(string) : "Conveyor Speed" : "100"
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Door) = func_door : "Basic door" []
|
|
|
|
@SolidClass base(Door) = func_door_rotating : "Rotating door"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
2 : "Reverse Dir" : 0
|
|
16: "One-way" : 0
|
|
64: "X Axis" : 0
|
|
128: "Y Axis" : 0
|
|
]
|
|
distance(integer) : "Distance (deg)" : 90
|
|
angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0"
|
|
]
|
|
|
|
@SolidClass base(RenderFields) = func_friction : "Surface with a change in friction"
|
|
[
|
|
modifier(integer) : "Percentage of standard (0 - 100)" : 15
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, ZhltLightFlags) = func_illusionary : "Fake Wall/Light"
|
|
[
|
|
|
|
skin(choices) : "Contents" : -1 =
|
|
[
|
|
-1: "Empty"
|
|
-7: "Volumetric Light"
|
|
]
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname) = func_ladder : "Ladder" []
|
|
|
|
@SolidClass base(Targetname) = func_mortar_field : "Mortar Field"
|
|
[
|
|
m_flSpread(integer) : "Spread Radius" : 64
|
|
m_iCount(integer) : "Repeat Count" : 1
|
|
m_fControl(Choices) : "Targeting" : 0 =
|
|
[
|
|
0 : "Random"
|
|
1 : "Activator"
|
|
2 : "Table"
|
|
]
|
|
m_iszXController(target_destination) : "X Controller"
|
|
m_iszYController(target_destination) : "Y Controller"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, Angles) = func_pendulum : "Swings back and forth"
|
|
[
|
|
speed(integer) : "Speed" : 100
|
|
distance(integer) : "Distance (deg)" : 90
|
|
damp(integer) : "Damping (0-1000)" : 0
|
|
dmg(integer) : "Damage inflicted when blocked" : 0
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Start ON" : 0
|
|
8: "Passable" : 0
|
|
16: "Auto-return" : 0
|
|
64: "X Axis" : 0
|
|
128: "Y Axis" : 0
|
|
]
|
|
|
|
_minlight(integer) : "_minlight"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, PlatSounds) = func_plat : "Elevator"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1: "Toggle" : 0
|
|
]
|
|
height(integer) : "Travel altitude (can be negative)" : 0
|
|
speed(integer) : "Speed" : 50
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, PlatSounds, Angles) = func_platrot : "Moving Rotating platform"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1: "Toggle" : 1
|
|
64: "X Axis" : 0
|
|
128: "Y Axis" : 0
|
|
]
|
|
speed(integer) : "Speed of rotation" : 50
|
|
height(integer) : "Travel altitude (can be negative)" : 0
|
|
rotation(integer) : "Spin amount" : 0
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Breakable, RenderFields) = func_pushable : "Pushable object"
|
|
[
|
|
size(choices) : "Hull Size" : 0 =
|
|
[
|
|
0: "Point size"
|
|
1: "Player size"
|
|
2: "Big Size"
|
|
3: "Player duck"
|
|
]
|
|
spawnflags(flags) =
|
|
[
|
|
128: "Breakable" : 0
|
|
]
|
|
friction(integer) : "Friction (0-400)" : 50
|
|
buoyancy(integer) : "Buoyancy" : 20
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname, Angles) = func_rot_button : "RotatingButton"
|
|
[
|
|
target(target_destination) : "Targetted object"
|
|
changetarget(target_destination) : "ChangeTarget Name"
|
|
master(string) : "Master"
|
|
speed(integer) : "Speed" : 50
|
|
health(integer) : "Health (shootable if > 0)"
|
|
sounds(choices) : "Sounds" : 21 =
|
|
[
|
|
21: "Squeaky"
|
|
22: "Squeaky Pneumatic"
|
|
23: "Ratchet Groan"
|
|
24: "Clean Ratchet"
|
|
25: "Gas Clunk"
|
|
]
|
|
wait(choices) : "Delay before reset" : 3 =
|
|
[
|
|
-1: "Stays pressed"
|
|
]
|
|
delay(string) : "Delay before trigger" : "0"
|
|
distance(integer) : "Distance (deg)" : 90
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Not solid" : 0
|
|
2 : "Reverse Dir" : 0
|
|
32: "Toggle" : 0
|
|
64: "X Axis" : 0
|
|
128: "Y Axis" : 0
|
|
256:"Touch Activates": 0
|
|
]
|
|
_minlight(integer) : "_minlight"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, Angles) = func_rotating : "Rotating Object"
|
|
[
|
|
speed(integer) : "Rotation Speed" : 0
|
|
volume(integer) : "Volume (10 = loudest)" : 10
|
|
fanfriction(integer) : "Friction (0 - 100%)" : 20
|
|
sounds(choices) : "Fan Sounds" : 0 =
|
|
[
|
|
0 : "No Sound"
|
|
1 : "Fast Whine"
|
|
2 : "Slow Rush"
|
|
3 : "Medium Rickety"
|
|
4 : "Fast Beating"
|
|
5 : "Slow Smooth"
|
|
]
|
|
message(sound) : "WAV Name"
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Start ON" : 0
|
|
2 : "Reverse Direction" : 0
|
|
4 : "X Axis" : 0
|
|
8 : "Y Axis" : 0
|
|
16: "Acc/Dcc" : 0
|
|
32: "Fan Pain" : 0
|
|
64: "Not Solid" : 0
|
|
128: "Small Radius" : 0
|
|
256: "Medium Radius" : 0
|
|
512: "Large Radius" : 1
|
|
]
|
|
_minlight(integer) : "_minlight"
|
|
spawnorigin(string) : "X Y Z - Move here after lighting" : "0 0 0"
|
|
dmg(integer) : "Damage inflicted when blocked" : 0
|
|
]
|
|
|
|
@SolidClass base(BaseTank) = func_tank : "Brush Gun Turret"
|
|
[
|
|
bullet(choices) : "Bullets" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "9mm"
|
|
2: "MP5"
|
|
3: "12mm"
|
|
]
|
|
]
|
|
|
|
@SolidClass = func_tankcontrols : "Tank controls"
|
|
[
|
|
target(target_destination) : "Tank entity name"
|
|
]
|
|
|
|
@SolidClass base(BaseTank) = func_tankmortar : "Brush Mortar Turret"
|
|
[
|
|
iMagnitude(Integer) : "Explosion Magnitude" : 100
|
|
]
|
|
|
|
@SolidClass base(BaseTank) = func_tankrocket : "Brush Rocket Turret" []
|
|
|
|
@SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform"
|
|
[
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Trackchange) = func_trackchange : "Train track changing platform"
|
|
[
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, Angles) = func_tracktrain : "Track Train"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "No Pitch (X-rot)" : 0
|
|
2 : "No User Control" : 0
|
|
8 : "Passable" : 0
|
|
]
|
|
target(target_destination) : "First stop target"
|
|
sounds(choices) : "Sound" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Rail 1"
|
|
2: "Rail 2"
|
|
3: "Rail 3"
|
|
4: "Rail 4"
|
|
5: "Rail 6"
|
|
6: "Rail 7"
|
|
]
|
|
wheels(integer) : "Distance between the wheels" : 50
|
|
height(integer) : "Height above track" : 4
|
|
startspeed(integer) : "Initial speed" : 0
|
|
speed(integer) : "Speed (units per second)" : 64
|
|
dmg(integer) : "Damage on crush" : 0
|
|
volume(integer) : "Volume (10 = loudest)" : 10
|
|
bank(string) : "Bank angle on turns" : "0"
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields) = func_train : "Moving platform"
|
|
[
|
|
target(target_source) : "First stop target"
|
|
movesnd(choices) : "Move Sound" : 0 =
|
|
[
|
|
0: "No Sound"
|
|
1: "big elev 1"
|
|
2: "big elev 2"
|
|
3: "tech elev 1"
|
|
4: "tech elev 2"
|
|
5: "tech elev 3"
|
|
6: "freight elev 1"
|
|
7: "freight elev 2"
|
|
8: "heavy elev"
|
|
9: "rack elev"
|
|
10: "rail elev"
|
|
11: "squeek elev"
|
|
12: "odd elev 1"
|
|
13: "odd elev 2"
|
|
]
|
|
stopsnd(choices) : "Stop Sound" : 0 =
|
|
[
|
|
0: "No Sound"
|
|
1: "big elev stop1"
|
|
2: "big elev stop2"
|
|
3: "freight elev stop"
|
|
4: "heavy elev stop"
|
|
5: "rack stop"
|
|
6: "rail stop"
|
|
7: "squeek stop"
|
|
8: "quick stop"
|
|
]
|
|
speed(integer) : "Speed (units per second)" : 64
|
|
dmg(integer) : "Damage on crush" : 0
|
|
skin(integer) : "Contents" : 0
|
|
volume(string) : "Sound Volume 0.0 - 1.0" : "0.85"
|
|
spawnflags(flags) =
|
|
[
|
|
8 : "Not solid" : 0
|
|
]
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass = func_traincontrols : "Train Controls"
|
|
[
|
|
target(target_destination) : "Train Name"
|
|
]
|
|
|
|
@SolidClass base(Targetname, RenderFields, ZhltLightFlags) = func_wall : "Wall"
|
|
[
|
|
_minlight(string) : "Minimum light level"
|
|
]
|
|
|
|
@SolidClass base(func_wall) = func_wall_toggle : "Toggleable geometry"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Starts Invisible" : 0
|
|
]
|
|
]
|
|
|
|
@SolidClass base(Door) = func_water : "Liquid"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Starts Open" : 0
|
|
256:"Use Only" : 0
|
|
]
|
|
skin(choices) : "Contents" : -3 =
|
|
[
|
|
-3: "Water"
|
|
-4: "Slime"
|
|
-5: "Lava"
|
|
]
|
|
WaveHeight(string) : "Wave Height" : "3.2"
|
|
]
|
|
|
|
//
|
|
// Info entities
|
|
//
|
|
|
|
@PointClass decal() base(Targetname) = infodecal : "Decal"
|
|
[
|
|
texture(decal)
|
|
]
|
|
|
|
@PointClass base(Targetname) = info_null : "info_null (spotlight target)" []
|
|
|
|
@PointClass iconsprite("sprites/CS/Terrorist.spr") base(PlayerClass) = info_player_deathmatch : "Terrorist start" []
|
|
|
|
@PointClass iconsprite("sprites/CS/CT.spr") base(PlayerClass) = info_player_start : "Counter-terrorist start" []
|
|
|
|
@PointClass iconsprite("sprites/CS/VIP.spr") base(PlayerClass) = info_vip_start : "VIP start" []
|
|
|
|
|
|
@PointClass base(Targetname) size(-4 -4 -4, 4 4 4) color(200 100 50) = info_target : "Beam Target" []
|
|
|
|
//
|
|
// Light entities
|
|
//
|
|
|
|
@PointClass iconsprite("sprites/lightbulb.spr") base(Target, Targetname, Light) = light : "Invisible lightsource"
|
|
[
|
|
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
|
]
|
|
|
|
@PointClass base(Angles) iconsprite("sprites/lightbulb.spr") = light_environment : "Environment"
|
|
[
|
|
pitch(integer) : "Pitch" : 0
|
|
_light(color255) : "Brightness" : "255 255 128 200"
|
|
]
|
|
|
|
@PointClass base(Targetname, Target, Angles) iconsprite("sprites/lightbulb.spr") = light_spot : "Spotlight"
|
|
[
|
|
_cone(integer) : "Inner (bright) angle" : 30
|
|
_cone2(integer) : "Outer (fading) angle" : 45
|
|
pitch(integer) : "Pitch" : -90
|
|
_light(color255) : "Brightness" : "255 255 128 200"
|
|
_sky(Choices) : "Is Sky" : 0 =
|
|
[
|
|
0 : "No"
|
|
1 : "Yes"
|
|
]
|
|
spawnflags(Flags) = [ 1 : "Initially dark" : 0 ]
|
|
style(Choices) : "Appearance" : 0 =
|
|
[
|
|
0 : "Normal"
|
|
10: "Fluorescent flicker"
|
|
2 : "Slow, strong pulse"
|
|
11: "Slow pulse, noblack"
|
|
5 : "Gentle pulse"
|
|
1 : "Flicker A"
|
|
6 : "Flicker B"
|
|
3 : "Candle A"
|
|
7 : "Candle B"
|
|
8 : "Candle C"
|
|
4 : "Fast strobe"
|
|
9 : "Slow strobe"
|
|
]
|
|
pattern(string) : "Custom Appearance"
|
|
]
|
|
|
|
//
|
|
// Trigger entities
|
|
//
|
|
|
|
@PointClass base(Targetx) = trigger_auto : "AutoTrigger"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1 : "Remove On fire" : 1
|
|
]
|
|
triggerstate(choices) : "Trigger State" : 0 =
|
|
[
|
|
0 : "Off"
|
|
1 : "On"
|
|
2 : "Toggle"
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetx, Targetname) = trigger_camera : "Trigger Camera"
|
|
[
|
|
wait(integer) : "Hold time" : 10
|
|
moveto(string) : "Path Corner"
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Start At Player" : 1
|
|
2: "Follow Player" : 1
|
|
4: "Freeze Player" : 0
|
|
]
|
|
speed(string) : "Initial Speed" : "0"
|
|
acceleration(string) : "Acceleration units/sec^2" : "500"
|
|
deceleration(string) : "Stop Deceleration units/sec^2" : "500"
|
|
]
|
|
|
|
@PointClass base(Targetx, Targetname) = trigger_changetarget : "Trigger Change Target"
|
|
[
|
|
m_iszNewTarget(string) : "New Target"
|
|
]
|
|
|
|
@SolidClass base(Trigger, Targetname) = trigger_counter : "Trigger counter"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "No Message" : 0
|
|
]
|
|
master(string) : "Master"
|
|
count(integer) : "Count before activation" : 2
|
|
]
|
|
|
|
@SolidClass base(Targetname,Target) = trigger_hurt : "Trigger player hurt"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Target Once" : 0
|
|
2: "Start Off" : 0
|
|
16:"FireClientOnly" : 0
|
|
32:"TouchClientOnly" : 0
|
|
]
|
|
master(string) : "Master"
|
|
dmg(integer) : "Damage" : 10
|
|
delay(string) : "Delay before trigger" : "0"
|
|
damagetype(choices) : "Damage Type" : 0 =
|
|
[
|
|
0 : "GENERIC"
|
|
1 : "CRUSH"
|
|
2 : "BULLET"
|
|
4 : "SLASH"
|
|
8 : "BURN"
|
|
16 : "FREEZE"
|
|
32 : "FALL"
|
|
64 : "BLAST"
|
|
128 : "CLUB"
|
|
256 : "SHOCK"
|
|
512 : "SONIC"
|
|
1024 : "ENERGYBEAM"
|
|
16384: "DROWN"
|
|
32768 : "PARALYSE"
|
|
65536 : "NERVEGAS"
|
|
131072 : "POISON"
|
|
262144 : "RADIATION"
|
|
524288 : "DROWNRECOVER"
|
|
1048576 : "CHEMICAL"
|
|
2097152 : "SLOWBURN"
|
|
4194304 : "SLOWFREEZE"
|
|
]
|
|
]
|
|
|
|
@SolidClass base(Trigger) = trigger_multiple : "Trigger: Activate multiple"
|
|
[
|
|
wait(integer) : "Delay before reset" : 10
|
|
]
|
|
|
|
@SolidClass base(Trigger) = trigger_once : "Trigger: Activate once" []
|
|
|
|
@SolidClass base(Trigger, Angles) = trigger_push : "Trigger player push"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Once Only" : 0
|
|
2: "Start Off" : 0
|
|
]
|
|
speed(integer) : "Speed of push" : 40
|
|
]
|
|
|
|
@PointClass base(Targetname, Targetx) = trigger_relay : "Trigger Relay"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Remove On fire" : 0
|
|
]
|
|
triggerstate(choices) : "Trigger State" : 0 =
|
|
[
|
|
0: "Off"
|
|
1: "On"
|
|
2: "Toggle"
|
|
]
|
|
]
|
|
|
|
@SolidClass base(Trigger) = trigger_teleport : "Trigger teleport" []
|
|
|
|
//
|
|
// Miscellaneous entities
|
|
//
|
|
|
|
@PointClass base(Targetname) iconsprite("sprites/speaker.spr") = ambient_generic : "Universal Ambient"
|
|
[
|
|
message(sound) : "Path/filename.wav of WAV"
|
|
health(integer) : "Volume (10 = loudest)" : 10
|
|
preset(choices) :"Dynamic Presets" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Huge Machine"
|
|
2: "Big Machine"
|
|
3: "Machine"
|
|
4: "Slow Fade in"
|
|
5: "Fade in"
|
|
6: "Quick Fade in"
|
|
7: "Slow Pulse"
|
|
8: "Pulse"
|
|
9: "Quick pulse"
|
|
10: "Slow Oscillator"
|
|
11: "Oscillator"
|
|
12: "Quick Oscillator"
|
|
13: "Grunge pitch"
|
|
14: "Very low pitch"
|
|
15: "Low pitch"
|
|
16: "High pitch"
|
|
17: "Very high pitch"
|
|
18: "Screaming pitch"
|
|
19: "Oscillate spinup/down"
|
|
20: "Pulse spinup/down"
|
|
21: "Random pitch"
|
|
22: "Random pitch fast"
|
|
23: "Incremental Spinup"
|
|
24: "Alien"
|
|
25: "Bizzare"
|
|
26: "Planet X"
|
|
27: "Haunted"
|
|
]
|
|
volstart(integer) : "Start Volume" : 0
|
|
fadein(integer) : "Fade in time (0-100)" : 0
|
|
fadeout(integer) : "Fade out time (0-100)" : 0
|
|
pitch(integer) : "Pitch (> 100 = higher)" : 100
|
|
pitchstart(integer) : "Start Pitch" : 100
|
|
spinup(integer) : "Spin up time (0-100)" : 0
|
|
spindown(integer) : "Spin down time (0-100)" : 0
|
|
lfotype(integer) : "LFO type 0)off 1)sqr 2)tri 3)rnd" : 0
|
|
lforate(integer) : "LFO rate (0-1000)" : 0
|
|
lfomodpitch(integer) : "LFO mod pitch (0-100)" : 0
|
|
lfomodvol(integer) : "LFO mod vol (0-100)" : 0
|
|
cspinup(integer) : "Incremental spinup count" : 0
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Play Everywhere" : 0
|
|
2: "Small Radius" : 0
|
|
4: "Medium Radius" : 1
|
|
8: "Large Radius" : 0
|
|
16:"Start Silent":0
|
|
32:"Is NOT Looped":0
|
|
]
|
|
]
|
|
|
|
@SolidClass base(Target, Angles) = button_target : "Target Button"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Use Activates" : 1
|
|
2: "Start On" : 0
|
|
]
|
|
master(string) : "Master"
|
|
renderfx(choices) :"Render FX" : 0 =
|
|
[
|
|
0: "Normal"
|
|
1: "Slow Pulse"
|
|
2: "Fast Pulse"
|
|
3: "Slow Wide Pulse"
|
|
4: "Fast Wide Pulse"
|
|
9: "Slow Strobe"
|
|
10: "Fast Strobe"
|
|
11: "Faster Strobe"
|
|
12: "Slow Flicker"
|
|
13: "Fast Flicker"
|
|
5: "Slow Fade Away"
|
|
6: "Fast Fade Away"
|
|
7: "Slow Become Solid"
|
|
8: "Fast Become Solid"
|
|
14: "Constant Glow"
|
|
15: "Distort"
|
|
16: "Hologram (Distort + fade)"
|
|
]
|
|
rendermode(choices) : "Render Mode" : 0 =
|
|
[
|
|
0: "Normal"
|
|
1: "Color"
|
|
2: "Texture"
|
|
3: "Glow"
|
|
4: "Solid"
|
|
5: "Additive"
|
|
]
|
|
renderamt(integer) : "FX Amount (1 - 255)"
|
|
rendercolor(color255) : "FX Color (R G B)" : "0 0 0"
|
|
]
|
|
|
|
@SolidClass base(Door) = momentary_door : "Momentary/Continuous door"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "Starts Open" : 0
|
|
]
|
|
]
|
|
|
|
@SolidClass base(RenderFields, Targetname, Angles) = momentary_rot_button : "Direct wheel control"
|
|
[
|
|
target(target_destination) : "Targetted object"
|
|
speed(integer) : "Speed" : 50
|
|
master(string) : "Master"
|
|
sounds(choices) : "Sounds" : 0 =
|
|
[
|
|
0: "None"
|
|
1: "Big zap & Warmup"
|
|
2: "Access Denied"
|
|
3: "Access Granted"
|
|
4: "Quick Combolock"
|
|
5: "Power Deadbolt 1"
|
|
6: "Power Deadbolt 2"
|
|
7: "Plunger"
|
|
8: "Small zap"
|
|
9: "Keycard Sound"
|
|
21: "Squeaky"
|
|
22: "Squeaky Pneumatic"
|
|
23: "Ratchet Groan"
|
|
24: "Clean Ratchet"
|
|
25: "Gas Clunk"
|
|
]
|
|
distance(integer) : "Distance (deg)" : 90
|
|
returnspeed(integer) : "Auto-return speed" : 0
|
|
spawnflags(flags) =
|
|
[
|
|
1: "Door Hack" : 0
|
|
2: "Not useable" : 0
|
|
16: "Auto Return" : 0
|
|
64: "X Axis" : 0
|
|
128: "Y Axis" : 0
|
|
]
|
|
_minlight(integer) : "_minlight"
|
|
]
|
|
|
|
@PointClass base(Targetname) = multi_manager : "MultiTarget Manager"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1 : "multithreaded" : 0
|
|
]
|
|
]
|
|
|
|
@PointClass base(Targetname, Target) = multisource : "Multisource"
|
|
[
|
|
globalstate(string) : "Global State Master"
|
|
]
|
|
|
|
@PointClass base(Targetname, Angles) size(16 16 16) color(247 181 82) = path_corner : "Moving platform stop"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1: "Wait for retrigger" : 0
|
|
2: "Teleport" : 0
|
|
4: "Fire once" : 0
|
|
]
|
|
target(target_destination) : "Next stop target"
|
|
message(target_destination) : "Fire On Pass"
|
|
wait(integer) : "Wait here (secs)" : 0
|
|
speed(integer) : "New Train Speed" : 0
|
|
yaw_speed(integer) : "New Train rot. Speed" : 0
|
|
]
|
|
|
|
@PointClass base(Targetname) size(16 16 16) = path_track : "Train Track Path"
|
|
[
|
|
spawnflags(Flags) =
|
|
[
|
|
1: "Disabled" : 0
|
|
2: "Fire once" : 0
|
|
4: "Branch Reverse" : 0
|
|
8: "Disable train" : 0
|
|
]
|
|
target(target_destination) : "Next stop target"
|
|
message(target_destination) : "Fire On Pass"
|
|
altpath(target_destination) : "Branch Path"
|
|
netname(target_destination) : "Fire on dead end"
|
|
speed(integer) : "New Train Speed" : 0
|
|
]
|
|
|
|
//
|
|
// CS-specific entities
|
|
//
|
|
|
|
@PointClass iconsprite("sprites/CS/Hostage.spr") base(PlayerClass) = hostage_entity : "Hostage"
|
|
[
|
|
model(string) : "Model" : "models/hostage.mdl"
|
|
skin(integer) : "Skin" : 0
|
|
]
|
|
|
|
@PointClass iconsprite("sprites/CS/HostageRescue.spr") = info_hostage_rescue : "Hostage rescue point" []
|
|
|
|
@SolidClass = func_hostage_rescue : "Hostage rescue zone" []
|
|
|
|
@PointClass iconsprite("sprites/CS/BombTarget.spr") = info_bomb_target : "Bomb target point" []
|
|
|
|
@SolidClass = func_bomb_target : "Bomb target zone"
|
|
[
|
|
target(target_destination) : "Target (when bomb blows)"
|
|
]
|
|
|
|
@SolidClass = func_buyzone : "Buy zone"
|
|
[
|
|
team(choices) : "Team" : 0 =
|
|
[
|
|
0: "All teams (unassigned)"
|
|
1: "Terrorist"
|
|
2: "Counter-terrorist"
|
|
]
|
|
]
|
|
|
|
@SolidClass = func_escapezone : "Terrorist escape zone" []
|
|
|
|
@SolidClass = func_vip_safetyzone : "VIP safety zone" []
|
|
|
|
@PointClass iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury"
|
|
[
|
|
item(choices) : "Item" : 0 =
|
|
[
|
|
0: "weapon_mp5"
|
|
1: "weapon_tmp"
|
|
2: "weapon_p90"
|
|
3: "weapon_mac10"
|
|
4: "weapon_ak47"
|
|
5: "weapon_sg552"
|
|
6: "weapon_m4a1"
|
|
7: "weapon_aug"
|
|
8: "weapon_scout"
|
|
9: "weapon_g3sg1"
|
|
10: "weapon_awp"
|
|
11: "weapon_m3"
|
|
12: "weapon_xm1014"
|
|
13: "weapon_m249"
|
|
14: "weapon_flashbang"
|
|
15: "weapon_hegrenade"
|
|
16: "item_kevlar"
|
|
17: "item_assaultsuit"
|
|
18: "weapon_smokegrenade"
|
|
]
|
|
count(integer) : "Count" : 1
|
|
]
|
|
|
|
@PointClass iconsprite("sprites/CS/MapParams.spr") = info_map_parameters : "Miscellaneous mapping parameters"
|
|
[
|
|
buying(choices) : "Weapon_Buying" : 0 =
|
|
[
|
|
0: "Both teams can buy guns"
|
|
1: "Only CT's can buy guns"
|
|
2: "Only T's can buy guns"
|
|
3: "Neither CT's nor T's can buy guns"
|
|
]
|
|
bombradius(integer) : "Bomb Radius" : 500
|
|
]
|
|
|
|
|
|
@SolidClass base(Targetname, RenderFields, Angles) = func_vehicle : "Drivable Vehicles"
|
|
[
|
|
spawnflags(flags) =
|
|
[
|
|
1 : "No Pitch (X-rot)" : 0
|
|
2 : "No User Control" : 0
|
|
8 : "Passable" : 0
|
|
]
|
|
target(target_destination) : "First stop target"
|
|
sounds(choices) : "Sound" : 1 =
|
|
[
|
|
0: "None"
|
|
1: "Car 1"
|
|
2: "Car 2"
|
|
3: "Truck 1"
|
|
4: "Truck 2"
|
|
5: "Boat 1"
|
|
6: "Boat 2"
|
|
]
|
|
length(integer) : "Length of the vehicle" : 256
|
|
width(integer) : "Width of the vehicle" : 128
|
|
height(integer) : "Height above track" : 16
|
|
startspeed(integer) : "Initial speed" : 0
|
|
speed(integer) : "Speed (units per second)" : 64
|
|
acceleration(integer) : "Acceleration (1-10)" : 5
|
|
dmg(integer) : "Damage on crush" : 0
|
|
volume(integer) : "Volume (10 = loudest)" : 10
|
|
bank(string) : "Bank angle on turns" : "0"
|
|
_minlight(string) : "Minimum light level"
|
|
]
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|
|
|
|
|
@SolidClass = func_vehiclecontrols : "Vehicle Controls"
|
|
[
|
|
target(target_destination) : "Vehicle Name"
|
|
]
|