tge/engine/audio/audioBuffer.cc
2025-02-17 23:17:30 -06:00

429 lines
11 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platform/platformAL.h"
#include "audio/audioBuffer.h"
#include "core/stream.h"
#include "console/console.h"
#include "core/frameAllocator.h"
#ifndef TORQUE_NO_OGGVORBIS
#include "vorbis/codec.h"
#endif
#if defined(TORQUE_BIG_ENDIAN)
#define ENDIAN 1
#else
#define ENDIAN 0
#endif
//#define LOG_SOUND_LOADS
/// WAV File-header
struct WAVFileHdr
{
ALubyte id[4];
ALsizei size;
ALubyte type[4];
};
//// WAV Fmt-header
struct WAVFmtHdr
{
ALushort format;
ALushort channels;
ALuint samplesPerSec;
ALuint bytesPerSec;
ALushort blockAlign;
ALushort bitsPerSample;
};
/// WAV FmtEx-header
struct WAVFmtExHdr
{
ALushort size;
ALushort samplesPerBlock;
};
/// WAV Smpl-header
struct WAVSmplHdr
{
ALuint manufacturer;
ALuint product;
ALuint samplePeriod;
ALuint note;
ALuint fineTune;
ALuint SMPTEFormat;
ALuint SMPTEOffest;
ALuint loops;
ALuint samplerData;
struct
{
ALuint identifier;
ALuint type;
ALuint start;
ALuint end;
ALuint fraction;
ALuint count;
} loop[1];
};
/// WAV Chunk-header
struct WAVChunkHdr
{
ALubyte id[4];
ALuint size;
};
#define CHUNKSIZE 4096
//--------------------------------------
AudioBuffer::AudioBuffer(StringTableEntry filename)
{
AssertFatal(StringTable->lookup(filename), "AudioBuffer:: filename is not a string table entry");
mFilename = filename;
mLoading = false;
malBuffer = 0;
}
AudioBuffer::~AudioBuffer()
{
if( malBuffer != 0 ) {
alDeleteBuffers( 1, &malBuffer );
}
}
//--------------------------------------
Resource<AudioBuffer> AudioBuffer::find(const char *filename)
{
U32 mark = FrameAllocator::getWaterMark();
char * f2 = NULL;
Resource<AudioBuffer> buffer = ResourceManager->load(filename);
if (bool(buffer) == false)
{
// wav file doesn't exist, try ogg file instead
S32 len = dStrlen(filename);
if (len>3 && !dStricmp(filename+len-4,".wav"))
{
f2 = (char*)FrameAllocator::alloc(len+1);
dStrcpy(f2,filename);
f2[len-3] = 'o';
f2[len-2] = 'g';
f2[len-1] = 'g';
buffer = ResourceManager->load(filename);
}
}
// if resource still not there, try to create it if file exists
if (bool(buffer) == false)
{
// see if the file exists -- first try default, then try ogg
if (ResourceManager->getPathOf(filename))
{
AudioBuffer *temp = new AudioBuffer(StringTable->insert(filename));
ResourceManager->add(filename, temp);
buffer = ResourceManager->load(filename);
}
else if (f2 && ResourceManager->getPathOf(f2))
{
AudioBuffer *temp = new AudioBuffer(StringTable->insert(f2));
ResourceManager->add(f2, temp);
buffer = ResourceManager->load(f2);
}
}
FrameAllocator::setWaterMark(mark);
return buffer;
}
ResourceInstance* AudioBuffer::construct(Stream &)
{
return NULL;
}
//-----------------------------------------------------------------
ALuint AudioBuffer::getALBuffer()
{
if (!alcGetCurrentContext())
return 0;
// clear the error state
alGetError();
// Intangir> fix for newest openAL from creative (it returns true, yea right 0 is not a valid buffer)
// it MIGHT not work at all for all i know.
if (malBuffer && alIsBuffer(malBuffer))
return malBuffer;
alGenBuffers(1, &malBuffer);
if(alGetError() != AL_NO_ERROR)
return 0;
ResourceObject * obj = ResourceManager->find(mFilename);
if(obj)
{
bool readSuccess = false;
S32 len = dStrlen(mFilename);
if(len > 3 && !dStricmp(mFilename + len - 4, ".wav"))
{
#ifdef LOG_SOUND_LOADS
Con::printf("Reading WAV: %s\n", mFilename);
#endif
readSuccess = readWAV(obj);
}
#ifndef TORQUE_NO_OGGVORBIS
else if(len > 3 && !dStricmp(mFilename + len - 4, ".ogg"))
{
# ifdef LOG_SOUND_LOADS
Con::printf("Reading Ogg: %s\n", mFilename);
# endif
readSuccess = readOgg(obj);
}
#endif
if(readSuccess)
return(malBuffer);
}
alDeleteBuffers(1, &malBuffer);
return 0;
}
/*! The Read a WAV file from the given ResourceObject and initialize
an alBuffer with it.
*/
bool AudioBuffer::readWAV(ResourceObject *obj)
{
WAVChunkHdr chunkHdr;
WAVFmtExHdr fmtExHdr;
WAVFileHdr fileHdr;
WAVSmplHdr smplHdr;
WAVFmtHdr fmtHdr;
ALenum format = AL_FORMAT_MONO16;
char *data = NULL;
ALsizei size = 0;
ALsizei freq = 22050;
ALboolean loop = AL_FALSE;
Stream *stream = ResourceManager->openStream(obj);
if (!stream)
return false;
stream->read(4, &fileHdr.id[0]);
stream->read(&fileHdr.size);
stream->read(4, &fileHdr.type[0]);
fileHdr.size=((fileHdr.size+1)&~1)-4;
stream->read(4, &chunkHdr.id[0]);
stream->read(&chunkHdr.size);
// unread chunk data rounded up to nearest WORD
S32 chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
while ((fileHdr.size!=0) && (stream->getStatus() != Stream::EOS))
{
// WAV Format header
if (!dStrncmp((const char*)chunkHdr.id,"fmt ",4))
{
stream->read(&fmtHdr.format);
stream->read(&fmtHdr.channels);
stream->read(&fmtHdr.samplesPerSec);
stream->read(&fmtHdr.bytesPerSec);
stream->read(&fmtHdr.blockAlign);
stream->read(&fmtHdr.bitsPerSample);
if (fmtHdr.format==0x0001)
{
format=(fmtHdr.channels==1?
(fmtHdr.bitsPerSample==8?AL_FORMAT_MONO8:AL_FORMAT_MONO16):
(fmtHdr.bitsPerSample==8?AL_FORMAT_STEREO8:AL_FORMAT_STEREO16));
freq=fmtHdr.samplesPerSec;
chunkRemaining -= sizeof(WAVFmtHdr);
}
else
{
stream->read(sizeof(WAVFmtExHdr), &fmtExHdr);
chunkRemaining -= sizeof(WAVFmtExHdr);
}
}
// WAV Format header
else if (!dStrncmp((const char*)chunkHdr.id,"data",4))
{
if (fmtHdr.format==0x0001)
{
size=chunkHdr.size;
data=new char[chunkHdr.size];
if (data)
{
stream->read(chunkHdr.size, data);
#if defined(TORQUE_BIG_ENDIAN)
// need to endian-flip the 16-bit data.
if (fmtHdr.bitsPerSample==16) // !!!TBD we don't handle stereo, so may be RL flipped.
{
U16 *ds = (U16*)data;
U16 *de = (U16*)(data+size);
while (ds<de)
{
*ds = convertLEndianToHost(*ds);
ds++;
}
}
#endif
chunkRemaining -= chunkHdr.size;
}
else
break;
}
else if (fmtHdr.format==0x0011)
{
//IMA ADPCM
}
else if (fmtHdr.format==0x0055)
{
//MP3 WAVE
}
}
// WAV Loop header
else if (!dStrncmp((const char*)chunkHdr.id,"smpl",4))
{
// this struct read is NOT endian safe but it is ok because
// we are only testing the loops field against ZERO
stream->read(sizeof(WAVSmplHdr), &smplHdr);
loop = (smplHdr.loops ? AL_TRUE : AL_FALSE);
chunkRemaining -= sizeof(WAVSmplHdr);
}
// either we have unread chunk data or we found an unknown chunk type
// loop and read up to 1K bytes at a time until we have
// read to the end of this chunk
char buffer[1024];
AssertFatal(chunkRemaining >= 0, "AudioBuffer::readWAV: remaining chunk data should never be less than zero.");
while (chunkRemaining > 0)
{
S32 readSize = getMin(1024, chunkRemaining);
stream->read(readSize, buffer);
chunkRemaining -= readSize;
}
fileHdr.size-=(((chunkHdr.size+1)&~1)+8);
// read next chunk header...
stream->read(4, &chunkHdr.id[0]);
stream->read(&chunkHdr.size);
// unread chunk data rounded up to nearest WORD
chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
}
ResourceManager->closeStream(stream);
if (data)
{
alBufferData(malBuffer, format, data, size, freq);
delete [] data;
return (alGetError() == AL_NO_ERROR);
}
return false;
}
#ifndef TORQUE_NO_OGGVORBIS
/*! The Read an Ogg Vorbis file from the given ResourceObject and initialize
an alBuffer with it.
*/
bool AudioBuffer::readOgg(ResourceObject *obj)
{
OggVorbisFile vf;
vorbis_info *vi;
ALenum format = AL_FORMAT_MONO16;
char *data = NULL;
ALsizei size = 0;
ALsizei freq = 22050;
ALboolean loop = AL_FALSE;
int current_section = 0;
#if defined(TORQUE_BIG_ENDIAN)
int endian = 1;
#else
int endian = 0;
#endif
int eof = 0;
Stream *stream = ResourceManager->openStream(obj);
if (!stream)
return false;
if(vf.ov_open(stream, NULL, 0) < 0) {
return false;
}
//Read Vorbis File Info
vi = vf.ov_info(-1);
freq = vi->rate;
long samples = (long)vf.ov_pcm_total(-1);
if(vi->channels == 1) {
format = AL_FORMAT_MONO16;
size = 2 * samples;
} else {
format = AL_FORMAT_STEREO16;
size = 4 * samples;
}
data=new char[size];
if (data)
{
long ret = oggRead(&vf, data, size, endian, &current_section);
}
/* cleanup */
vf.ov_clear();
ResourceManager->closeStream(stream);
if (data)
{
alBufferData(malBuffer, format, data, size, freq);
delete [] data;
return (alGetError() == AL_NO_ERROR);
}
return false;
}
// ov_read() only returns a maximum of one page worth of data
// this helper function will repeat the read until buffer is full
long AudioBuffer::oggRead(OggVorbisFile* vf, char *buffer,int length,
int bigendianp,int *bitstream)
{
long bytesRead = 0;
long totalBytes = 0;
long offset = 0;
long bytesToRead = 0;
//while((offset + CHUNKSIZE) < length) {
while((offset) < length)
{
if((length - offset) < CHUNKSIZE)
bytesToRead = length - offset;
else
bytesToRead = CHUNKSIZE;
bytesRead = vf->ov_read(buffer, bytesToRead, bigendianp, bitstream);
if(bytesRead <= 0)
break;
offset += bytesRead;
buffer += bytesRead;
}
return offset;
}
#endif