tge/engine/collision/concretePolyList.cc
2025-02-17 23:17:30 -06:00

150 lines
3.7 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "dgl/dgl.h"
#include "math/mMath.h"
#include "console/console.h"
#include "collision/concretePolyList.h"
//----------------------------------------------------------------------------
ConcretePolyList::ConcretePolyList()
{
VECTOR_SET_ASSOCIATION(mPolyList);
VECTOR_SET_ASSOCIATION(mVertexList);
VECTOR_SET_ASSOCIATION(mIndexList);
VECTOR_SET_ASSOCIATION(mPolyPlaneList);
mIndexList.reserve(100);
}
ConcretePolyList::~ConcretePolyList()
{
}
//----------------------------------------------------------------------------
void ConcretePolyList::clear()
{
// Only clears internal data
mPolyList.clear();
mVertexList.clear();
mIndexList.clear();
mPolyPlaneList.clear();
}
//----------------------------------------------------------------------------
U32 ConcretePolyList::addPoint(const Point3F& p)
{
mVertexList.increment();
Point3F& v = mVertexList.last();
v.x = p.x * mScale.x;
v.y = p.y * mScale.y;
v.z = p.z * mScale.z;
mMatrix.mulP(v);
return mVertexList.size() - 1;
}
U32 ConcretePolyList::addPlane(const PlaneF& plane)
{
mPolyPlaneList.increment();
mPlaneTransformer.transform(plane, mPolyPlaneList.last());
return mPolyPlaneList.size() - 1;
}
//----------------------------------------------------------------------------
void ConcretePolyList::begin(U32 material,U32 surfaceKey)
{
mPolyList.increment();
Poly& poly = mPolyList.last();
poly.object = mCurrObject;
poly.material = material;
poly.vertexStart = mIndexList.size();
poly.surfaceKey = surfaceKey;
}
//----------------------------------------------------------------------------
void ConcretePolyList::plane(U32 v1,U32 v2,U32 v3)
{
mPolyList.last().plane.set(mVertexList[v1],
mVertexList[v2],mVertexList[v3]);
}
void ConcretePolyList::plane(const PlaneF& p)
{
mPlaneTransformer.transform(p, mPolyList.last().plane);
}
void ConcretePolyList::plane(const U32 index)
{
AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
mPolyList.last().plane = mPolyPlaneList[index];
}
const PlaneF& ConcretePolyList::getIndexedPlane(const U32 index)
{
AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
return mPolyPlaneList[index];
}
//----------------------------------------------------------------------------
void ConcretePolyList::vertex(U32 vi)
{
mIndexList.push_back(vi);
}
//----------------------------------------------------------------------------
bool ConcretePolyList::isEmpty() const
{
return false;
}
void ConcretePolyList::end()
{
Poly& poly = mPolyList.last();
poly.vertexCount = mIndexList.size() - poly.vertexStart;
}
void ConcretePolyList::render()
{
glVertexPointer(3,GL_FLOAT,sizeof(Point3F),mVertexList.address());
glEnableClientState(GL_VERTEX_ARRAY);
glColor4f(1,0,0,0.25);
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
Poly * p;
for (p = mPolyList.begin(); p < mPolyList.end(); p++) {
if(p->material != 0xFFFFFFFF)
glDrawElements(GL_POLYGON,p->vertexCount,
GL_UNSIGNED_INT,&mIndexList[p->vertexStart]);
}
glColor3f(0.6,0.6,0.6);
glDisable(GL_BLEND);
for (p = mPolyList.begin(); p < mPolyList.end(); p++) {
glDrawElements(GL_LINE_LOOP,p->vertexCount,
GL_UNSIGNED_INT,&mIndexList[p->vertexStart]);
}
glDisableClientState(GL_VERTEX_ARRAY);
}