tge/engine/game/net/httpObject.h
2025-02-17 23:17:30 -06:00

65 lines
1.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _HTTPOBJECT_H_
#define _HTTPOBJECT_H_
#ifndef _TVECTOR_H_
#include "core/tVector.h"
#endif
#ifndef _TCPOBJECT_H_
#include "game/net/tcpObject.h"
#endif
class HTTPObject : public TCPObject
{
private:
typedef TCPObject Parent;
protected:
enum ParseState {
ParsingStatusLine,
ParsingHeader,
ParsingChunkHeader,
ProcessingBody,
ProcessingDone,
};
ParseState mParseState;
U32 mTotalBytes;
U32 mBytesRemaining;
public:
U32 mStatus;
F32 mVersion;
U32 mContentLength;
bool mChunkedEncoding;
U32 mChunkSize;
const char *mContentType;
char *mHostName;
char *mPath;
char *mQuery;
char *mPost;
U8 *mBufferSave;
U32 mBufferSaveSize;
public:
static void expandPath(char *dest, const char *path, U32 destSize);
void get(const char *hostName, const char *urlName, const char *query);
void post(const char *host, const char *path, const char *query, const char *post);
HTTPObject();
~HTTPObject();
//static HTTPObject *find(U32 tag);
virtual U32 onDataReceive(U8 *buffer, U32 bufferLen);
virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data
virtual void onConnected();
virtual void onConnectFailed();
virtual void onDisconnect();
bool processLine(U8 *line);
DECLARE_CONOBJECT(HTTPObject);
};
#endif // _H_HTTPOBJECT_