tge/engine/gui/core/guiDefaultControlRender.cc
2025-02-17 23:17:30 -06:00

135 lines
5.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (c) 2002 GarageGames.Com
//-----------------------------------------------------------------------------
#include "dgl/dgl.h"
#include "gui/core/guiDefaultControlRender.h"
#include "gui/core/guiTypes.h"
#include "core/color.h"
#include "math/mRect.h"
static ColorI colorLightGray(192, 192, 192);
static ColorI colorGray(128, 128, 128);
static ColorI colorDarkGray(64, 64, 64);
static ColorI colorWhite(255,255,255);
static ColorI colorBlack(0,0,0);
void renderRaisedBox(RectI &bounds, GuiControlProfile *profile)
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
dglDrawRectFill( bounds, profile->mFillColor);
dglDrawLine(l, t, l, b - 1, profile->mBevelColorHL);
dglDrawLine(l, t, r - 1, t, profile->mBevelColorHL);
dglDrawLine(l, b, r, b, profile->mBevelColorLL);
dglDrawLine(r, b - 1, r, t, profile->mBevelColorLL);
dglDrawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
dglDrawLine(r - 1, b - 2, r - 1, t + 1, profile->mBorderColor);
}
void renderSlightlyRaisedBox(RectI &bounds, GuiControlProfile *profile)
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
dglDrawRectFill( bounds, profile->mFillColor);
dglDrawLine(l, t, l, b, profile->mBevelColorHL);
dglDrawLine(l, t, r, t, profile->mBevelColorHL);
dglDrawLine(l + 1, b, r, b, profile->mBorderColor);
dglDrawLine(r, t + 1, r, b - 1, profile->mBorderColor);
}
void renderLoweredBox(RectI &bounds, GuiControlProfile *profile)
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
dglDrawRectFill( bounds, profile->mFillColor);
dglDrawLine(l, b, r, b, profile->mBevelColorHL);
dglDrawLine(r, b - 1, r, t, profile->mBevelColorHL);
dglDrawLine(l, t, r - 1, t, profile->mBevelColorLL);
dglDrawLine(l, t + 1, l, b - 1, profile->mBevelColorLL);
dglDrawLine(l + 1, t + 1, r - 2, t + 1, profile->mBorderColor);
dglDrawLine(l + 1, t + 2, l + 1, b - 2, profile->mBorderColor);
}
void renderSlightlyLoweredBox(RectI &bounds, GuiControlProfile *profile)
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
dglDrawRectFill( bounds, profile->mFillColor);
dglDrawLine(l, b, r, b, profile->mBevelColorHL);
dglDrawLine(r, t, r, b - 1, profile->mBevelColorHL);
dglDrawLine(l, t, l, b - 1, profile->mBorderColor);
dglDrawLine(l + 1, t, r - 1, t, profile->mBorderColor);
}
void renderBorder(RectI &bounds, GuiControlProfile *profile)
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
switch(profile->mBorder)
{
case 1:
dglDrawRect(bounds, profile->mBorderColor);
break;
case 2:
dglDrawLine(l + 1, t + 1, l + 1, b - 2, profile->mBevelColorHL);
dglDrawLine(l + 2, t + 1, r - 2, t + 1, profile->mBevelColorHL);
dglDrawLine(r, t, r, b, profile->mBevelColorHL);
dglDrawLine(l, b, r - 1, b, profile->mBevelColorHL);
dglDrawLine(l, t, r - 1, t, profile->mBorderColorNA);
dglDrawLine(l, t + 1, l, b - 1, profile->mBorderColorNA);
dglDrawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColorNA);
dglDrawLine(r - 1, t + 1, r - 1, b - 2, profile->mBorderColorNA);
break;
case 3:
dglDrawLine(l, b, r, b, profile->mBevelColorHL);
dglDrawLine(r, t, r, b - 1, profile->mBevelColorHL);
dglDrawLine(l + 1, b - 1, r - 1, b - 1, profile->mFillColor);
dglDrawLine(r - 1, t + 1, r - 1, b - 2, profile->mFillColor);
dglDrawLine(l, t, l, b - 1, profile->mBorderColorNA);
dglDrawLine(l + 1, t, r - 1, t, profile->mBorderColorNA);
dglDrawLine(l + 1, t + 1, l + 1, b - 2, profile->mBevelColorLL);
dglDrawLine(l + 2, t + 1, r - 2, t + 1, profile->mBevelColorLL);
break;
case 4:
dglDrawLine(l, t, l, b - 1, profile->mBevelColorHL);
dglDrawLine(l + 1, t, r, t, profile->mBevelColorHL);
dglDrawLine(l, b, r, b, profile->mBevelColorLL);
dglDrawLine(r, t + 1, r, b - 1, profile->mBevelColorLL);
dglDrawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
dglDrawLine(r - 1, t + 1, r - 1, b - 2, profile->mBorderColor);
break;
case 5:
renderFilledBorder( bounds, profile );
break;
}
}
void renderFilledBorder( RectI &bounds, GuiControlProfile *profile )
{
renderFilledBorder( bounds, profile->mBorderColorHL, profile->mFillColor );
}
void renderFilledBorder( RectI &bounds, ColorI &borderColor, ColorI &fillColor )
{
S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
RectI fillBounds = bounds;
fillBounds.inset( 1, 1 );
dglDrawRect( bounds, borderColor );
dglDrawRectFill( fillBounds, fillColor );
}