tge/example/demo/client/ui/features/features_terrain.txt
2025-02-17 23:17:30 -06:00

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<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_te>
<just:left><font:Arial Bold:18>Terrain Rendering Engine<font:Arial:16>
<lmargin%:5>The Terrain system can render truly spectacular vistas with impressive visual distance. Using the in-game editors you can quickly generate realistic heightfields and cover with textures many kilometers of terrain with a few mouse clicks. The screen error based and continuous LOD mesh reduction keeps the poly count low, the mesh rock solid and the distance visibility high.
<lmargin%:2><font:Arial Bold:18>Integrated Editors:<font:Arial:16><lmargin%:5>
• Integrated Heightfield Generator
• Import/export grayscale heightfield bitmaps
• Integrated rule-based texture tile placement
• Integrated texture tile "painting"
<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
• Continuous, seamless, Level-of-Detail (LOD) mesh
• LOD reduction uses adjustable screen error metrics
• Light mapped self shadowing and building shadows
• Dynamically generated blend tiles
• Aggregated tile mip-mapping
• Altitude based fog banks
• Seamless integration with the interior engine