tge/example/demo/client/ui/features/features_water.txt
2025-02-17 23:17:30 -06:00

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<lmargin%:2><just:right><bitmap:demo/client/ui/features/ss_we>
<just:left><font:Arial Bold:18>Water Rendering Engine<font:Arial:16>
<lmargin%:5>Nothing adds to the visual quality of a scene like a huge body of water with twinkling sun reflections. Use the World Editor to place any number of water blocks in your world then adjust the "dials" to perfect your look: everything from churning lava to crystal clear still water. The water integrates seamlessly with player characters and vehicle models.
<lmargin%:2><font:Arial Bold:18>Feature Highlights:<font:Arial:16><lmargin%:5>
• Level-of-Detail (LOD) uses screen error metrics
• Continuous, seamless, LOD mesh generation for large bodies of water
• Specular sun glare reflection
• Water depth based shoreline translucency
• Dynamic wave animations
• Multi-pass wave crest and shoreline textures
• Underwater effects
• Integration with terrain and interior engines