135 lines
3.4 KiB
C++
Executable File
135 lines
3.4 KiB
C++
Executable File
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#ifndef _MAngle
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#define _MAngle
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MAngle
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MAngle)
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//
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// The MAngle class provides a fundamental type for the Maya API to hold
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// and manipulate angular data. All API methods that require or return
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// angular information do so through variables of this type.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MAngle)
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/// Manipulate Angular Data
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/**
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Methods for setting and retreiving angular data in various unit systems
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MAngle
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{
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public:
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/// Available Unit Systems
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enum Unit
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{
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///
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kInvalid,
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/// Radians
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kRadians,
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/// Degrees
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kDegrees,
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/// Minutes of Arc
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kAngMinutes,
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/// Seconds of Arc
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kAngSeconds,
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///
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kLast
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};
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///
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MAngle();
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///
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MAngle( const MAngle & src );
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///
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MAngle( double value, Unit u = kRadians );
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///
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~MAngle();
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///
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MAngle & operator=( const MAngle & other );
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///
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Unit unit() const;
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///
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double value() const;
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///
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MStatus setUnit( Unit newUnit );
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///
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MStatus setValue( double newValue );
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///
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double as( Unit otherUnit, MStatus *ReturnStatus = NULL ) const;
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///
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double asRadians() const;
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///
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double asDegrees() const;
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///
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double asAngMinutes() const;
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///
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double asAngSeconds() const;
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///
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static Unit uiUnit();
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///
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static MStatus setUIUnit( Unit newUnit );
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///
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static Unit internalUnit();
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///
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static double internalToUI( double internalValue );
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///
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static double uiToInternal( double uiValue );
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///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results.
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static MStatus setInternalUnit( Unit internalUnit );
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protected:
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double val;
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Unit valUnit;
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private:
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static const char* className();
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MAngle */
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