tge/lib/mayasdk6/include/maya/MFnDirectionalLight.h
2025-02-17 23:17:30 -06:00

90 lines
2.6 KiB
C++
Executable File

#ifndef _MFnDirectionalLight
#define _MFnDirectionalLight
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnDirectionalLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnDirectionalLight)
//
// MFnDirectionalLight facilitates creation and manipulation of dependency
// nodes representing direction lights.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
#include <maya/MFnNonExtendedLight.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MFnDirectionalLight)
/// Manage Directional Light dependency Nodes
/**
Facilitate the creation and manipulation of directional light nodes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnDirectionalLight : public MFnNonExtendedLight
{
declareDagMFn(MFnDirectionalLight,MFnNonExtendedLight);
public:
///
MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
///
MObject create( const MObject& parent, bool UIvisible = true,
MStatus * ReturnStatus = NULL );
///
float shadowAngle( MStatus * ReturnStatus = NULL ) const;
///
MStatus setShadowAngle( const float& shadow_angle );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnDirectionalLight */