tge/lib/mayasdk6/include/maya/MFnLight.h
2025-02-17 23:17:30 -06:00

129 lines
3.9 KiB
C++
Executable File

#ifndef _MFnLight
#define _MFnLight
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnLight
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnLight)
//
// MFnLight allows the creation and manipulation of dependency graph nodes
// representing lights. This is the top level of a hierarchy of light
// node function sets. It permits manipulation of the attributes common to
// all types of lights.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>
// *****************************************************************************
// DECLARATIONS
class MPoint;
class MFloatVector;
class MColor;
class MDagPath;
// *****************************************************************************
// CLASS DECLARATION (MFnLight)
/// Manage dependency graph nodes representing lights
/**
MFnLight allows manipulation of dependency graph nodes representing lights.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnLight : public MFnDagNode
{
declareDagMFn(MFnLight,MFnDagNode);
public:
///
MColor color( MStatus * ReturnStatus = NULL ) const;
///
MStatus setColor( const MColor &col );
///
float intensity( MStatus * ReturnStatus = NULL ) const;
///
MStatus setIntensity( const float& intens );
///
bool useRayTraceShadows( MStatus * ReturnStatus = NULL ) const;
///
MStatus setUseRayTraceShadows( const bool& useRayTraceShadows );
///
MColor shadowColor( MStatus * ReturnStatus = NULL ) const;
///
MStatus setShadowColor( const MColor& shadow_color );
///
double centerOfIllumination( MStatus * ReturnStatus = NULL ) const;
///
MStatus setCenterOfIllumination( const double& dist );
///
short numShadowSamples( MStatus * ReturnStatus = NULL ) const;
///
MStatus setNumShadowSamples( const short& num_shadow_samples );
///
short rayDepthLimit( MStatus * ReturnStatus = NULL ) const;
///
MStatus setRayDepthLimit( const short& rayDepthLimit );
///
MColor opticalFXvisibility( MStatus * ReturnStatus = NULL ) const;
///
MStatus setOpticalFXvisibility( const MColor& visibility );
///
MColor lightIntensity( MStatus * ReturnStatus = NULL ) const;
///
MFloatVector lightDirection( int instance, MSpace::Space space = MSpace::kWorld, MStatus * ReturnStatus = NULL ) const;
///
MFloatVector lightDirection( MStatus * ReturnStatus = NULL ) const;
///
bool lightAmbient( MStatus * ReturnStatus = NULL ) const;
///
bool lightDiffuse( MStatus * ReturnStatus = NULL ) const;
///
bool lightSpecular( MStatus * ReturnStatus = NULL ) const;
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnLight */