125 lines
3.6 KiB
C++
Executable File
125 lines
3.6 KiB
C++
Executable File
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#ifndef _MFnLightDataAttribute
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#define _MFnLightDataAttribute
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnLightDataAttribute
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnLightDataAttribute)
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//
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// Function object for LightData attributes. A LightData attribute describes
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// a single light source, giving its direction and intensity, as well as
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// specifying whether or not it contributes to the ambient, diffuse, and
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// specular components of the shading model.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnAttribute.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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class MString;
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// CLASS DECLARATION (MFnLightDataAttribute)
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/// Light data attribute function set
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/**
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Function set for light data attributes.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnLightDataAttribute : public MFnAttribute
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{
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declareMFn(MFnLightDataAttribute, MFnAttribute);
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public:
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///
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MObject create( const MString& fullName,
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const MString& briefName,
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const MObject & direction,
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const MObject & intensity,
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const MObject & ambient,
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const MObject & diffuse,
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const MObject & specular,
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const MObject & shadowFraciton,
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const MObject & preShadowIntensity,
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const MObject & blindData,
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MStatus* ReturnStatus = NULL );
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///
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MStatus getDefault( float & defDirectionX,
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float & defDirectionY,
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float & defDirectionZ,
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float & defIntensityR,
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float & defIntensityG,
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float & defIntensityB,
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bool & defAmbient,
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bool & defDiffuse,
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bool & defSpecular,
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float & defShadowFraction,
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float & defPreShadowIntensity,
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unsigned int & defBlindData);
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///
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MStatus setDefault( float defDirectionX,
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float defDirectionY,
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float defDirectionZ,
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float defIntensityR,
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float defIntensityG,
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float defIntensityB,
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bool defAmbient,
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bool defDiffuse,
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bool defSpecular,
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float defShadowFraction,
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float defPreShadowIntensity,
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unsigned int defBlindData);
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///
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MObject child( unsigned index, MStatus* returnStatus );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnLightDataAttribute */
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