tge/lib/mayasdk6/include/maya/MFnLightDataAttribute.h
2025-02-17 23:17:30 -06:00

125 lines
3.6 KiB
C++
Executable File

#ifndef _MFnLightDataAttribute
#define _MFnLightDataAttribute
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MFnLightDataAttribute
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MFnLightDataAttribute)
//
// Function object for LightData attributes. A LightData attribute describes
// a single light source, giving its direction and intensity, as well as
// specifying whether or not it contributes to the ambient, diffuse, and
// specular components of the shading model.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MFnAttribute.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
class MString;
// CLASS DECLARATION (MFnLightDataAttribute)
/// Light data attribute function set
/**
Function set for light data attributes.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MFnLightDataAttribute : public MFnAttribute
{
declareMFn(MFnLightDataAttribute, MFnAttribute);
public:
///
MObject create( const MString& fullName,
const MString& briefName,
const MObject & direction,
const MObject & intensity,
const MObject & ambient,
const MObject & diffuse,
const MObject & specular,
const MObject & shadowFraciton,
const MObject & preShadowIntensity,
const MObject & blindData,
MStatus* ReturnStatus = NULL );
///
MStatus getDefault( float & defDirectionX,
float & defDirectionY,
float & defDirectionZ,
float & defIntensityR,
float & defIntensityG,
float & defIntensityB,
bool & defAmbient,
bool & defDiffuse,
bool & defSpecular,
float & defShadowFraction,
float & defPreShadowIntensity,
unsigned int & defBlindData);
///
MStatus setDefault( float defDirectionX,
float defDirectionY,
float defDirectionZ,
float defIntensityR,
float defIntensityG,
float defIntensityB,
bool defAmbient,
bool defDiffuse,
bool defSpecular,
float defShadowFraction,
float defPreShadowIntensity,
unsigned int defBlindData);
///
MObject child( unsigned index, MStatus* returnStatus );
protected:
// No protected members
private:
// No private members
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MFnLightDataAttribute */