89 lines
2.5 KiB
C++
Executable File
89 lines
2.5 KiB
C++
Executable File
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#ifndef _MIkSystem
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#define _MIkSystem
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MIkSystem
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MIkSystem)
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//
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// This class provides an interface to the inverse kinematics (IK) system.
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// The ik system is used to set/query the global snapping flag for handles,
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// set/query the global solve flag for solvers, and to find the ik solvers
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// available in maya.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MStringArray.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MIkSystem)
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/// Inverse kinematics (IK) system class (OpenMayaAnim)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MIkSystem
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{
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public:
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///
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static MObject findSolver( MString name, MStatus * ReturnStatus = NULL );
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///
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static MStatus getSolvers( MStringArray & names );
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///
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static bool isGlobalSnap( MStatus * ReturnStatus = NULL );
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///
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static MStatus setGlobalSnap( bool isSnap );
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///
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static bool isGlobalSolve( MStatus * ReturnStatus = NULL );
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///
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static MStatus setGlobalSolve( bool isSnap );
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protected:
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static const char* className();
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MIkSystem */
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