tge/lib/mayasdk6/include/maya/MModelMessage.h
2025-02-17 23:17:30 -06:00

90 lines
2.4 KiB
C++
Executable File

#ifndef _MModelMessage
#define _MModelMessage
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MModelMessage
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MModelMessage)
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MMessage.h>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MModelMessage)
/// Scene messages
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYA_EXPORT MModelMessage : public MMessage
{
public:
///
enum Message {
///
kActiveListModified
};
public:
///
static MCallbackId addCallback( Message, void (*func)( void* clientData ),
void * clientData = NULL,
MStatus * ReturnStatus = NULL );
/// Before duplicate callback
static MCallbackId addBeforeDuplicateCallback(
void (*func)( void* clientData ),
void * clientData = NULL,
MStatus * ReturnStatus = NULL );
/// After duplicate callback
static MCallbackId addAfterDuplicateCallback(
void (*func)( void* clientData ),
void * clientData = NULL,
MStatus * ReturnStatus = NULL );
private:
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MModelMessage */