tge/lib/mayasdk6/include/maya/MPxDragAndDropBehavior.h
2025-02-17 23:17:30 -06:00

98 lines
2.7 KiB
C++
Executable File

#ifndef _MPxDragAndDropBehavior
#define _MPxDragAndDropBehavior
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MPxDragAndDropBehavior
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxDragAndDropBehavior)
//
// Base class for user-defined drag and drop behaviors
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <maya/MTypes.h>
#include <maya/MObject.h>
#include <maya/MPlug.h>
// *****************************************************************************
// DECLARATIONS
class MString;
// *****************************************************************************
// CLASS DECLARATION (MPxDragAndDropBehavior)
/// Drag and Drop Behavior (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxDragAndDropBehavior
{
public:
///
MPxDragAndDropBehavior();
///
virtual ~MPxDragAndDropBehavior();
///
MPxDragAndDropBehavior( void * init );
///
virtual bool shouldBeUsedFor( MObject &sourceNode, MObject &destinationNode,
MPlug &sourcePlug, MPlug &destinationPlug);
///
virtual MStatus connectAttrToAttr( MPlug &sourcePlug, MPlug &destinationPlug, bool force );
///
virtual MStatus connectAttrToNode( MPlug &sourcePlug, MObject &destinationNode, bool force );
///
virtual MStatus connectNodeToAttr( MObject &sourceNode, MPlug &destinationPlug, bool force );
///
virtual MStatus connectNodeToNode( MObject &sourceNode, MObject &destinationNode, bool force );
protected:
private:
void setData( void* );
virtual const char* className() const;
void * data;
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxDragAndDropBehavior */