tge/lib/mayasdk6/include/maya/MPxSelectionContext.h
2025-02-17 23:17:30 -06:00

128 lines
3.4 KiB
C++
Executable File

#ifndef _MPxSelectionContext
#define _MPxSelectionContext
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MPxSelectionContext
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MPxSelectionContext)
//
// This is the base class for contexts.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MPxContext.h>
#include <maya/MPoint.h>
// *****************************************************************************
// DECLARATIONS
class MString;
// *****************************************************************************
// CLASS DECLARATION (MPxSelectionContext)
/// Base class for interative selection tools (OpenMayaUI)
/**
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class OPENMAYAUI_EXPORT MPxSelectionContext : public MPxContext
{
public:
///
MPxSelectionContext ();
///
virtual ~MPxSelectionContext ();
///
virtual MStatus doPress ( MEvent & event );
///
virtual MStatus doRelease ( MEvent & event );
///
virtual MStatus doDrag ( MEvent & event );
///
virtual MStatus doHold ( MEvent & event );
///
virtual MStatus addManipulator( const MObject & manipulator );
///
virtual MStatus deleteManipulators();
///
MStatus setImage( const MString & image, ImageIndex index );
///
MStatus getImage( MString & image, ImageIndex index ) const;
protected:
// Thise methods determine whether the tool will select
// an object or operate on an object
///
bool isSelecting();
// Get the world space location of the selection point
///
MPoint startPoint(); // point where dragging started
///
MPoint lastDragPoint(); // preview drag point (both in WS)
// Create an instance of a tool command for use in
// this context.
//
///
virtual MPxToolCommand * newToolCommand();
virtual const char* className() const;
public:
// Temporarily putting these virtual functions at the end
///
virtual void abortAction();
///
virtual bool processNumericalInput( const MDoubleArray &values,
const MIntArray &flags,
bool isAbsolute );
///
virtual bool feedbackNumericalInput() const;
///
virtual MSyntax::MArgType argTypeNumericalInput( unsigned index ) const;
///
virtual void getClassName( MString & name ) const;
private:
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MPxSelectionContext */