tge/lib/mayasdk6/include/maya/MTrimBoundaryArray.h
2025-02-17 23:17:30 -06:00

123 lines
3.4 KiB
C++
Executable File

#ifndef _MTrimBoundaryArray
#define _MTrimBoundaryArray
//
//-
// ==========================================================================
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
// All rights reserved. These coded instructions, statements and computer
// programs contain unpublished information proprietary to Alias Systems,
// a division of Silicon Graphics Limited, which is protected by the
// Canadian and US federal copyright law and may not be disclosed to third
// parties or copied or duplicated, in whole or in part, without prior
// written consent of Alias Systems, a division of Silicon Graphics Limited
// ==========================================================================
//+
//
// CLASS: MTrimBoundaryArray
//
// *****************************************************************************
//
// CLASS DESCRIPTION (MTrimBoundaryArray)
//
// This class implements an array of MObjects. Common convenience functions
// are available, and the implementation is compatible with the internal
// Maya implementation so that it can be passed efficiently in and out of
// Maya.
//
// *****************************************************************************
#if defined __cplusplus
// *****************************************************************************
// INCLUDED HEADER FILES
#include <maya/MStatus.h>
#include <vector>
// *****************************************************************************
// DECLARATIONS
// *****************************************************************************
// CLASS DECLARATION (MTrimBoundaryArray)
/// An array class for trim boundaries. An MTrimBoundaryArray object contains a
/// collection of edges on a trim boundary. There can be more than one
/// MObjectArray contained in the MTrimBoundaryArray object.
/**
Implement an array of MTrimBoundary data type.
This class owns all of the MObjectArrays used in the class. It doesn't
hold a reference to any other MObjectArray.
*/
#ifdef _WIN32
#pragma warning(disable: 4522)
#endif // _WIN32
class MObjectArray;
class OPENMAYA_EXPORT MTrimBoundaryArray
{
public:
///
MTrimBoundaryArray();
///
MTrimBoundaryArray(const MTrimBoundaryArray& other);
///
~MTrimBoundaryArray();
///
MStatus reserve(unsigned length);
///
unsigned length() const;
///
unsigned size() const;
///
const MObjectArray& operator[](unsigned index) const;
///
const MObjectArray& get( unsigned index ) const;
///
MStatus set(const MObjectArray& boundary, unsigned index);
///
MStatus insert(const MObjectArray& boundary, unsigned index);
///
MStatus append(const MObjectArray& boundary);
///
MStatus remove(unsigned index);
///
MStatus clear();
///
MObject getMergedBoundary(unsigned index, MStatus *status=NULL) const;
protected:
// No protected members
private:
MTrimBoundaryArray& operator = (const MTrimBoundaryArray&) const;
MTrimBoundaryArray& operator = (const MTrimBoundaryArray&);
bool fIsUVBoundary;
void* fBoundaryArray;
static const char* className();
};
#ifdef _WIN32
#pragma warning(default: 4522)
#endif // _WIN32
// *****************************************************************************
#endif /* __cplusplus */
#endif /* _MTrimBoundaryArray */