259 lines
6.6 KiB
XML
Executable File
259 lines
6.6 KiB
XML
Executable File
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="opengl2d3d"
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ProjectGUID="{66988AD4-F6F8-49EF-A4E1-3F43CC125962}"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\../lib/out.VC8.DEBUG"
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IntermediateDirectory=".\../lib/out.VC8.DEBUG/opengl2d3d"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\../lib/out.VC8.DEBUG/opengl2d3d.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\directx8,..\lib,..\lib\MSPlatformSDK\Include"
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PreprocessorDefinitions="TORQUE_DEBUG;_CRT_SECURE_NO_DEPRECATE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\../lib/out.VC8.DEBUG/opengl2d3d/opengl2d3d.pch"
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AssemblerListingLocation=".\../lib/out.VC8.DEBUG/opengl2d3d/"
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ObjectFile=".\../lib/out.VC8.DEBUG/opengl2d3d/"
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ProgramDataBaseFileName=".\../lib/out.VC8.DEBUG/opengl2d3d/"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib kernel32.lib $(NOINHERIT)"
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OutputFile="../example/opengl2d3d_DEBUG.dll"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\lib\directx8;..\lib\MSPlatformSDK\Lib"
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ModuleDefinitionFile="..\lib\opengl2d3d\opengl2d3d.def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\../lib/out.VC8.DEBUG/opengl2d3d_DEBUG.pdb"
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ImportLibrary=".\../lib/out.VC8.DEBUG/opengl2d3d_DEBUG.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\../lib/out.VC8.RELEASE"
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IntermediateDirectory=".\../lib/out.VC8.RELEASE/opengl2d3d"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="true"
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SuppressStartupBanner="true"
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TargetEnvironment="1"
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TypeLibraryName=".\../lib/out.VC8.RELEASE/opengl2d3d.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\lib\directx8,..\lib,..\lib\MSPlatformSDK\Include"
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PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\../lib/out.VC8.RELEASE/opengl2d3d/opengl2d3d.pch"
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AssemblerListingLocation=".\../lib/out.VC8.RELEASE/opengl2d3d/"
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ObjectFile=".\../lib/out.VC8.RELEASE/opengl2d3d/"
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ProgramDataBaseFileName=".\../lib/out.VC8.RELEASE/opengl2d3d/"
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SuppressStartupBanner="true"
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CompileAs="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="COMCTL32.LIB COMDLG32.LIB USER32.LIB ADVAPI32.LIB GDI32.LIB WINMM.LIB WSOCK32.LIB vfw32.lib d3dx.lib ddraw.lib kernel32.lib $(NOINHERIT)"
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OutputFile="../example/opengl2d3d.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\lib\directx8;..\lib\MSPlatformSDK\Lib"
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ModuleDefinitionFile="..\lib\opengl2d3d\opengl2d3d.def"
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ProgramDatabaseFile=".\../lib/out.VC8.RELEASE/opengl2d3d.pdb"
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ImportLibrary=".\../lib/out.VC8.RELEASE/opengl2d3d.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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>
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<File
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RelativePath="..\lib\opengl2d3d\OpenGL2D3D.cc"
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>
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</File>
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<Filter
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Name="lightingSystem"
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>
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<File
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RelativePath="..\engine\lightingSystem\sgD3DCompatibility.cc"
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>
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</File>
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<File
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RelativePath="..\engine\lightingSystem\sgD3DCompatibility.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath="..\lib\opengl2d3d\gllist.h"
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>
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</File>
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<File
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RelativePath="..\lib\opengl2d3d\OpenGL2D3D.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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>
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<File
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RelativePath="..\lib\opengl2d3d\opengl2d3d.def"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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