149 lines
8.6 KiB
XML
Executable File
149 lines
8.6 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\../lib/out.VC8.RELEASE/opengl2d3d\</IntDir>
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<ClCompile>
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<Link>
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<OutputFile>../example/opengl2d3d_DEBUG.dll</OutputFile>
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<HeaderFileName>
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<AssemblerListingLocation>.\../lib/out.VC8.RELEASE/opengl2d3d/</AssemblerListingLocation>
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<ObjectFileName>.\../lib/out.VC8.RELEASE/opengl2d3d/</ObjectFileName>
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<ProgramDataBaseFileName>.\../lib/out.VC8.RELEASE/opengl2d3d/</ProgramDataBaseFileName>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsCpp</CompileAs>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<Link>
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<AdditionalDependencies>COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WSOCK32.LIB;vfw32.lib;d3dx.lib;ddraw.lib;kernel32.lib</AdditionalDependencies>
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<OutputFile>../example/opengl2d3d.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\lib\directx8;..\lib\MSPlatformSDK\Lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ItemGroup>
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<ClCompile Include="..\lib\opengl2d3d\OpenGL2D3D.cc" />
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<ClCompile Include="..\engine\lightingSystem\sgD3DCompatibility.cc" />
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<ClInclude Include="..\engine\lightingSystem\sgD3DCompatibility.h" />
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<ItemGroup>
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<None Include="..\lib\opengl2d3d\opengl2d3d.def" />
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</Project> |