tge/engine/collision/abstractPolyList.cc
2017-04-17 06:17:10 -06:00

98 lines
2.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "collision/abstractPolyList.h"
//----------------------------------------------------------------------------
AbstractPolyList::~AbstractPolyList()
{
mInterestNormalRegistered = false;
}
static U32 PolyFace[6][4] = {
{ 3, 2, 1, 0 },
{ 7, 4, 5, 6 },
{ 0, 5, 4, 3 },
{ 6, 5, 0, 1 },
{ 7, 6, 1, 2 },
{ 4, 7, 2, 3 },
};
void AbstractPolyList::addBox(const Box3F &box)
{
Point3F pos = box.min;
F32 dx = box.max.x - box.min.x;
F32 dy = box.max.y - box.min.y;
F32 dz = box.max.z - box.min.z;
U32 base = addPoint(pos);
pos.y += dy; addPoint(pos);
pos.x += dx; addPoint(pos);
pos.y -= dy; addPoint(pos);
pos.z += dz; addPoint(pos);
pos.x -= dx; addPoint(pos);
pos.y += dy; addPoint(pos);
pos.x += dx; addPoint(pos);
for (S32 i = 0; i < 6; i++) {
begin(0,i);
S32 v1 = base + PolyFace[i][0];
S32 v2 = base + PolyFace[i][1];
S32 v3 = base + PolyFace[i][2];
S32 v4 = base + PolyFace[i][3];
vertex(v1);
vertex(v2);
vertex(v3);
vertex(v4);
plane(v1,v2,v3);
end();
}
}
bool AbstractPolyList::getMapping(MatrixF *, Box3F *)
{
// return list transform and bounds in list space...optional
return false;
}
bool AbstractPolyList::isInterestedInPlane(const PlaneF& plane)
{
if (mInterestNormalRegistered == false) {
return true;
}
else {
PlaneF xformed;
mPlaneTransformer.transform(plane, xformed);
if (mDot(xformed, mInterestNormal) >= 0.0f)
return false;
else
return true;
}
}
bool AbstractPolyList::isInterestedInPlane(const U32 index)
{
if (mInterestNormalRegistered == false) {
return true;
}
else {
const PlaneF& rPlane = getIndexedPlane(index);
if (mDot(rPlane, mInterestNormal) >= 0.0f)
return false;
else
return true;
}
}
void AbstractPolyList::setInterestNormal(const Point3F& normal)
{
mInterestNormalRegistered = true;
mInterestNormal = normal;
}