63 lines
1.5 KiB
C++
Executable File
63 lines
1.5 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLANEEXTRACTOR_H_
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#define _PLANEEXTRACTOR_H_
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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#ifndef _ABSTRACTPOLYLIST_H_
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#include "collision/abstractPolyList.h"
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#endif
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//----------------------------------------------------------------------------
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/// Fill a Vector<PlaneF> with the planes from the geometry passed through this
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/// PolyList.
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///
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/// @see AbstractPolyList
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class PlaneExtractorPolyList: public AbstractPolyList
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{
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void memcpy(U32* d, U32* s,U32 size);
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public:
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// Internal data
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typedef Vector<Point3F> VertexList;
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VertexList mVertexList;
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Vector<PlaneF> mPolyPlaneList;
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// Set by caller
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Vector<PlaneF>* mPlaneList;
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//
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PlaneExtractorPolyList();
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~PlaneExtractorPolyList();
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void clear();
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void render();
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// Virtual methods
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bool isEmpty() const;
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U32 addPoint(const Point3F& p);
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U32 addPlane(const PlaneF& plane);
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void begin(U32 material,U32 surfaceKey);
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void plane(U32 v1,U32 v2,U32 v3);
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void plane(const PlaneF& p);
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void plane(const U32 index);
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void vertex(U32 vi);
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void end();
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protected:
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const PlaneF& getIndexedPlane(const U32 index);
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};
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#endif
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