tge/engine/console/consoleTypes.h
2017-04-17 06:17:10 -06:00

40 lines
1.2 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _CONSOLETYPES_H_
#define _CONSOLETYPES_H_
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
#ifndef Offset
#if defined(TORQUE_COMPILER_GCC) && (__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))
#define Offset(m,T) ((int)(&((T *)1)->m) - 1)
#else
#define Offset(x, cls) ((dsize_t)((const char *)&(((cls *)0)->x)-(const char *)0))
#endif
#endif
// Define Core Console Types
DefineConsoleType( TypeF32 )
DefineConsoleType( TypeS8 )
DefineConsoleType( TypeS32 )
DefineConsoleType( TypeS32Vector )
DefineConsoleType( TypeBool )
DefineConsoleType( TypeBoolVector )
DefineConsoleType( TypeF32Vector )
DefineConsoleType( TypeString )
DefineConsoleType( TypeCaseString )
DefineConsoleType( TypeFilename )
DefineConsoleType( TypeEnum )
DefineConsoleType( TypeFlag )
DefineConsoleType( TypeColorI )
DefineConsoleType( TypeColorF )
DefineConsoleType( TypeSimObjectPtr )
DefineConsoleType( TypeSimObjectName )
#endif