tge/engine/core/fileio.h
2017-04-17 06:17:10 -06:00

122 lines
3.9 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _FILEIO_H_
#define _FILEIO_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
class File
{
public:
/// What is the status of our file handle?
enum Status
{
Ok = 0, ///< Ok!
IOError, ///< Read or Write error
EOS, ///< End of Stream reached (mostly for reads)
IllegalCall, ///< An unsupported operation used. Always accompanied by AssertWarn
Closed, ///< Tried to operate on a closed stream (or detached filter)
UnknownError ///< Catchall
};
/// How are we accessing the file?
enum AccessMode
{
Read = 0, ///< Open for read only, starting at beginning of file.
Write = 1, ///< Open for write only, starting at beginning of file; will blast old contents of file.
ReadWrite = 2, ///< Open for read-write.
WriteAppend = 3 ///< Write-only, starting at end of file.
};
/// Flags used to indicate what we can do to the file.
enum Capability
{
FileRead = BIT(0),
FileWrite = BIT(1)
};
private:
void *handle; ///< Pointer to the file handle.
Status currentStatus; ///< Current status of the file (Ok, IOError, etc.).
U32 capability; ///< Keeps track of file capabilities.
File(const File&); ///< This is here to disable the copy constructor.
File& operator=(const File&); ///< This is here to disable assignment.
public:
File(); ///< Default constructor
virtual ~File(); ///< Destructor
/// Opens a file for access using the specified AccessMode
///
/// @returns The status of the file
Status open(const char *filename, const AccessMode openMode);
/// Gets the current position in the file
///
/// This is in bytes from the beginning of the file.
U32 getPosition() const;
/// Sets the current position in the file.
///
/// You can set either a relative or absolute position to go to in the file.
///
/// @code
/// File *foo;
///
/// ... set up file ...
///
/// // Go to byte 32 in the file...
/// foo->setPosition(32);
///
/// // Now skip back 20 bytes...
/// foo->setPosition(-20, false);
///
/// // And forward 17...
/// foo->setPosition(17, false);
/// @endcode
///
/// @returns The status of the file
Status setPosition(S32 position, bool absolutePos = true);
/// Returns the size of the file
U32 getSize() const;
/// Make sure everything that's supposed to be written to the file gets written.
///
/// @returns The status of the file.
Status flush();
/// Closes the file
///
/// @returns The status of the file.
Status close();
/// Gets the status of the file
Status getStatus() const;
/// Reads "size" bytes from the file, and dumps data into "dst".
/// The number of actual bytes read is returned in bytesRead
/// @returns The status of the file
Status read(U32 size, char *dst, U32 *bytesRead = NULL);
/// Writes "size" bytes into the file from the pointer "src".
/// The number of actual bytes written is returned in bytesWritten
/// @returns The status of the file
Status write(U32 size, const char *src, U32 *bytesWritten = NULL);
/// Returns whether or not this file is capable of the given function.
bool hasCapability(Capability cap) const;
protected:
Status setStatus(); ///< Called after error encountered.
Status setStatus(Status status); ///< Setter for the current status.
};
#endif // _FILE_IO_H_