tge/engine/core/iTickable.cc
2017-04-17 06:17:10 -06:00

87 lines
2.9 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "core/iTickable.h"
// The statics
U32 ITickable::smLastTick = 0;
U32 ITickable::smLastTime = 0;
U32 ITickable::smLastDelta = 0;
const F32 ITickable::smTickSec = ( F32( ITickable::smTickMs ) / 1000.f );
const U32 ITickable::smTickShift = 5;
const U32 ITickable::smTickMs = ( 1 << smTickShift );
const U32 ITickable::smTickMask = ( smTickMs - 1 );
//------------------------------------------------------------------------------
ITickable::ITickable()
{
getProcessList().push_back( this );
}
//------------------------------------------------------------------------------
ITickable::~ITickable()
{
for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
{
if( (*i) == this )
{
getProcessList().erase( i );
return;
}
}
}
//------------------------------------------------------------------------------
Vector<ITickable *>& ITickable::getProcessList()
{
// This helps to avoid the static initialization order fiasco
static Vector<ITickable *> smProcessList; ///< List of tick controls
return smProcessList;
}
//------------------------------------------------------------------------------
bool ITickable::advanceTime( U32 timeDelta )
{
U32 targetTime = smLastTime + timeDelta;
U32 targetTick = ( targetTime + smTickMask ) & ~smTickMask;
U32 tickCount = ( targetTick - smLastTick ) >> smTickShift;
// If we are going to send a tick, call interpolateTick(0) so that the objects
// will reset back to their position at the last full tick
if( smLastDelta && tickCount )
for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
if( (*i)->isProcessingTicks() )
(*i)->interpolateTick( 0.f );
// Advance objects
if( tickCount )
for( ; smLastTick != targetTick; smLastTick += smTickMs )
for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
if( (*i)->isProcessingTicks() )
(*i)->processTick();
smLastDelta = ( smTickMs - ( targetTime & smTickMask ) ) & smTickMask;
F32 dt = smLastDelta / F32( smTickMs );
// Now interpolate objects that want ticks
for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
if( (*i)->isProcessingTicks() )
(*i)->interpolateTick( dt );
// Inform ALL objects that time was advanced
dt = F32( timeDelta ) / 1000.f;
for( ProcessListIterator i = getProcessList().begin(); i != getProcessList().end(); i++ )
(*i)->advanceTime( dt );
smLastTime = targetTime;
return tickCount != 0;
}