tge/engine/core/memstream.h
2017-04-17 06:17:10 -06:00

46 lines
1.1 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _MEMSTREAM_H_
#define _MEMSTREAM_H_
//Includes
#ifndef _STREAM_H_
#include "core/stream.h"
#endif
class MemStream : public Stream {
typedef Stream Parent;
protected:
U32 const cm_bufferSize;
void* m_pBufferBase;
U32 m_instCaps;
U32 m_currentPosition;
public:
MemStream(const U32 in_bufferSize,
void* io_pBuffer,
const bool in_allowRead = true,
const bool in_allowWrite = true);
~MemStream();
// Mandatory overrides from Stream
protected:
bool _read(const U32 in_numBytes, void* out_pBuffer);
bool _write(const U32 in_numBytes, const void* in_pBuffer);
public:
bool hasCapability(const Capability) const;
U32 getPosition() const;
bool setPosition(const U32 in_newPosition);
// Mandatory overrides from Stream
public:
U32 getStreamSize();
};
#endif //_MEMSTREAM_H_