113 lines
4.3 KiB
C
Executable File
113 lines
4.3 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _TORQUECONFIG_H_
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#define _TORQUECONFIG_H_
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//Hi, and welcome to the Torque Config file.
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//
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//This file is a central reference for the various configuration flags that
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//you'll be using when controlling what sort of a Torque build you have. In
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//general, the information here is global for your entire codebase, applying
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//not only to your game proper, but also to all of your tools.
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//
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//This file also contains information which is used for various other needs,
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//for instance, defines indicating what engine we're building, or what version
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//we're at.
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/// What engine are we running? The presence and value of this define are
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/// used to determine what engine (TGE, T2D, etc.) and version thereof we're
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/// running - useful if you're a content pack or other 3rd party code
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/// snippet!
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 1510
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/// What's the name of your game? Used in a variety of places.
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#define TORQUE_GAME_NAME "Torque Demo"
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/// Human readable version string.
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#define TORQUE_GAME_VERSION_STRING "Torque Demo 1.5.1 (TGE 1.5.1)"
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/// Define me if you want to enable multithreading support.
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#define TORQUE_MULTITHREAD
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/// Define me if you want to enable the profiler.
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/// See also the TORQUE_SHIPPING block below
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//#define TORQUE_ENABLE_PROFILER
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/// Define me to enable debug mode; enables a great number of additional
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/// sanity checks, as well as making AssertFatal and AssertWarn do something.
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/// This is usually defined by the build target.
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//#define TORQUE_DEBUG
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/// Define me if this is a shipping build; if defined I will instruct Torque
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/// to batten down some hatches and generally be more "final game" oriented.
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/// Notably this disables a liberal resource manager file searching, and
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/// console help strings.
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//#define TORQUE_SHIPPING
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/// Define me to enable a variety of network debugging aids.
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//#define TORQUE_DEBUG_NET
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/// Modify me to enable metric gathering code in the renderers.
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///
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/// 0 does nothing; higher numbers enable higher levels of metric gathering.
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//#define TORQUE_GATHER_METRICS 0
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/// Define me if you want to enable debug guards in the memory manager.
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///
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/// Debug guards are known values placed before and after every block of
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/// allocated memory. They are checked periodically by Memory::validate(),
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/// and if they are modified (indicating an access to memory the app doesn't
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/// "own"), an error is flagged (ie, you'll see a crash in the memory
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/// manager's validate code). Using this and a debugger, you can track down
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/// memory corruption issues quickly.
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//#define TORQUE_DEBUG_GUARD
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/// Define me if you want to enable debug guards on the FrameAllocator.
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///
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/// This is similar to the above memory manager guards, but applies only to the
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/// fast FrameAllocator temporary pool memory allocations. The guards are only
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/// checked when the FrameAllocator frees memory (when it's water mark changes).
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/// This is most useful for detecting buffer overruns when using FrameTemp<> .
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/// A buffer overrun in the FrameAllocator is unlikely to cause a crash, but may
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/// still result in unexpected behavior, if other FrameTemp's are stomped.
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///#define FRAMEALLOCATOR_DEBUG_GUARD
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/// Define to disable Ogg Vorbis audio support. Libs are compiled without this by
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/// default.
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//#define TORQUE_NO_OGGVORBIS
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// Finally, we define some dependent #defines. This enables some subsidiary
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// functionality to get automatically turned on in certain configurations.
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#ifdef TORQUE_DEBUG
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# define TORQUE_GATHER_METRICS 0
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#endif
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#ifdef TORQUE_RELEASE
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// If it's not DEBUG, it's a RELEASE build, put appropriate things here.
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#endif
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#ifdef TORQUE_SHIPPING
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// TORQUE_SHIPPING flags here.
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#else
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// enable the profiler by default, if we're not doing a shipping build
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# define TORQUE_ENABLE_PROFILER
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#endif
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#ifdef TORQUE_LIB
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#ifndef TORQUE_NO_OGGVORBIS
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#define TORQUE_NO_OGGVORBIS
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#endif
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#endif
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// Someday, it might make sense to do some pragma magic here so we error
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// on inconsistent flags.
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#endif
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