tge/engine/editor/missionAreaEditor.cc
2017-04-17 06:17:10 -06:00

1128 lines
33 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "editor/missionAreaEditor.h"
#include "dgl/gBitmap.h"
#include "terrain/terrData.h"
#include "sim/sceneObject.h"
#include "dgl/dgl.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiTSControl.h"
#include "game/game.h"
#include "game/objectTypes.h"
#include "game/shapeBase.h"
#include "game/gameConnection.h"
#include "core/bitMatrix.h"
IMPLEMENT_CONOBJECT(MissionAreaEditor);
// unnamed namespace for static data
namespace {
static const Point3F BoxNormals[] =
{
Point3F( 1, 0, 0),
Point3F(-1, 0, 0),
Point3F( 0, 1, 0),
Point3F( 0,-1, 0),
Point3F( 0, 0, 1),
Point3F( 0, 0,-1)
};
static U32 BoxVerts[][4] = {
{7,6,4,5}, // +x
{0,2,3,1}, // -x
{7,3,2,6}, // +y
{0,1,5,4}, // -y
{7,5,1,3}, // +z
{0,4,6,2} // -z
};
static Point3F BoxPnts[] = {
Point3F(0,0,0),
Point3F(0,0,1),
Point3F(0,1,0),
Point3F(0,1,1),
Point3F(1,0,0),
Point3F(1,0,1),
Point3F(1,1,0),
Point3F(1,1,1)
};
F32 round_local(F32 val)
{
if(val >= 0.f)
{
F32 floor = mFloor(val);
if((val - floor) >= 0.5f)
return(floor + 1.f);
return(floor);
}
else
{
F32 ceil = mCeil(val);
if((val - ceil) <= -0.5f)
return(ceil - 1.f);
return(ceil);
}
}
S32 clamp(S32 val, S32 resolution)
{
return(S32(round_local(F32(val) / F32(resolution))) * resolution);
}
}
//------------------------------------------------------------------------------
MissionAreaEditor::MissionAreaEditor()
{
//
mMissionArea = 0;
mTerrainBlock = 0;
//
mCurrentCursor = 0;
mLastHitMode = 0;
// field data
mSquareBitmap = true;
mEnableEditing = true;
mRenderCamera = true;
mHandleFrameColor.set(255,255,255);
mHandleFillColor.set(0,0,0);
mDefaultObjectColor.set(0,255,0,100);
mWaterObjectColor.set(0,0,255,100);
mMissionBoundsColor.set(255,0,0);
mCameraColor.set(255,0,0);
mEnableMirroring = false;
mMirrorIndex = 0;
mMirrorLineColor.set(255,0,255,128);
mMirrorArrowColor.set(255,0,255,128);
}
//------------------------------------------------------------------------------
const RectI & MissionAreaEditor::getArea()
{
AssertFatal(mMissionArea, "MissionAreaEditor::getArea: no MissionArea obj!");
if(!bool(mMissionArea))
return(MissionArea::smMissionArea);
return(mMissionArea->getArea());
}
bool MissionAreaEditor::clampArea(RectI & area)
{
if(!bool(mTerrainBlock))
return(false);
S32 res = mTerrainBlock->getSquareSize();
area.point.x = clamp(area.point.x, res);
area.point.y = clamp(area.point.y, res);
area.extent.x = clamp(area.extent.x, res << 1);
area.extent.y = clamp(area.extent.y, res << 1);
return(true);
}
void MissionAreaEditor::setArea(const RectI & area)
{
AssertFatal(mMissionArea, "MissionAreaEditor::setArea: no MissionArea obj!");
if(bool(mMissionArea))
{
RectI clamped = area;
if(clampArea(clamped))
{
mMissionArea->setArea(clamped);
onUpdate();
}
}
}
//------------------------------------------------------------------------------
void MissionAreaEditor::getCursor(GuiCursor *&cursor, bool &visible, const GuiEvent &)
{
cursor = mCurrentCursor;
visible = true;
}
void MissionAreaEditor::setCursor(U32 cursor)
{
AssertFatal(cursor < NumCursors, "MissionAreaEditor::setCursor: invalid cursor");
mCurrentCursor = mCursors[cursor];
}
//------------------------------------------------------------------------------
bool MissionAreaEditor::grabCursors()
{
struct {
U32 index;
const char * name;
} infos[] = {
{DefaultCursor, "DefaultCursor" },
{HandCursor, "EditorHandCursor" },
{GrabCursor, "EditorMoveCursor" },
{VertResizeCursor, "EditorUpDownCursor" },
{HorizResizeCursor, "EditorLeftRightCursor" },
{DiagRightResizeCursor, "EditorDiagRightCursor" },
{DiagLeftResizeCursor, "EditorDiagLeftCursor" }
};
for(U32 i = 0; i < (sizeof(infos) / sizeof(infos[0])); i++)
{
SimObject * obj = Sim::findObject(infos[i].name);
if(!obj)
{
Con::errorf(ConsoleLogEntry::Script, "MissionAreaEditor::grabCursors: failed to find cursor '%s'.", infos[i].name);
return(false);
}
GuiCursor *cursor = dynamic_cast<GuiCursor*>(obj);
if(!cursor)
{
Con::errorf(ConsoleLogEntry::Script, "MissionAreaEditor::grabCursors: object is not a cursor '%s'.", infos[i].name);
return(false);
}
mCursors[infos[i].index] = cursor;
}
mCurrentCursor = mCursors[DefaultCursor];
return(true);
}
//------------------------------------------------------------------------------
TerrainBlock * MissionAreaEditor::getTerrainObj()
{
SimSet * scopeAlwaysSet = Sim::getGhostAlwaysSet();
for(SimSet::iterator itr = scopeAlwaysSet->begin(); itr != scopeAlwaysSet->end(); itr++)
{
TerrainBlock * terrain = dynamic_cast<TerrainBlock*>(*itr);
if(terrain)
return(terrain);
}
return(0);
}
//------------------------------------------------------------------------------
GBitmap * MissionAreaEditor::createTerrainBitmap()
{
GBitmap * bitmap = new GBitmap(TerrainBlock::BlockSize, TerrainBlock::BlockSize, false, GBitmap::RGB);
if(!bitmap)
return(0);
U8 * pBits = bitmap->getAddress(0,0);
// get the min/max
GridSquare * gSquare = mTerrainBlock->findSquare(TerrainBlock::BlockShift, Point2I(0,0));
F32 min = fixedToFloat(gSquare->minHeight);
F32 max = fixedToFloat(gSquare->maxHeight);
F32 diff = max - min;
for(U32 y = 0; y < TerrainBlock::BlockSize; y++)
for(U32 x = 0; x < TerrainBlock::BlockSize; x++)
{
F32 height = fixedToFloat(mTerrainBlock->getHeight(x, y));
U8 col = U8((height - min) / diff * 255.f);
*pBits++ = col;
*pBits++ = col;
*pBits++ = col;
}
return(bitmap);
}
//------------------------------------------------------------------------------
bool MissionAreaEditor::onAdd()
{
if(!Parent::onAdd())
return(false);
if(!grabCursors())
return(false);
return(true);
}
//------------------------------------------------------------------------------
void MissionAreaEditor::updateTerrainBitmap()
{
const GBitmap * bitmap = createTerrainBitmap();
if(bitmap)
setBitmap(TextureHandle("maTerrain", bitmap, true));
}
bool MissionAreaEditor::onWake()
{
if(!Parent::onWake())
return(false);
mMissionArea = const_cast<MissionArea*>(MissionArea::getServerObject());
if(!bool(mMissionArea))
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::onWake: no MissionArea object.");
return(false);
}
mTerrainBlock = getTerrainObj();
if(!bool(mTerrainBlock))
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::onWake: no TerrainBlock object.");
return true;
//return(false);
}
updateTerrainBitmap();
// make sure mission area is clamped
setArea(getArea());
onUpdate();
setActive(true);
return(true);
}
void MissionAreaEditor::onSleep()
{
mTextureHandle = NULL;
mMissionArea = 0;
mTerrainBlock = 0;
Parent::onSleep();
}
//------------------------------------------------------------------------------
void MissionAreaEditor::onUpdate()
{
if(!bool(mMissionArea))
return;
char buf[48];
const RectI & area = mMissionArea->getArea();
dSprintf(buf, sizeof(buf), "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
Con::executef(this, 2, "onUpdate", buf);
}
void MissionAreaEditor::parentResized(const Point2I & oldParentExtent, const Point2I & newParentExtent)
{
static Point2I offset = (oldParentExtent - getPosition()) - getExtent();
resize(getPosition(), newParentExtent - getPosition() - offset);
}
//------------------------------------------------------------------------------
Point2F MissionAreaEditor::worldToScreen(const Point2F & pos)
{
return(Point2F(mCenterPos.x + (pos.x * mScale.x), mCenterPos.y + (pos.y * mScale.y)));
}
Point2F MissionAreaEditor::screenToWorld(const Point2F & pos)
{
return(Point2F((pos.x - mCenterPos.x) / mScale.x, (pos.y - mCenterPos.y) / mScale.y));
}
//------------------------------------------------------------------------------
void MissionAreaEditor::getScreenMissionArea(RectI & rect)
{
RectI area = mMissionArea->getArea();
Point2F pos = worldToScreen(Point2F(area.point.x, area.point.y));
Point2F end = worldToScreen(Point2F(area.point.x + area.extent.x, area.point.y + area.extent.y));
//
rect.point.x = S32(round_local(pos.x));
rect.point.y = S32(round_local(pos.y));
rect.extent.x = S32(round_local(end.x - pos.x));
rect.extent.y = S32(round_local(end.y - pos.y));
}
void MissionAreaEditor::getScreenMissionArea(RectF & rect)
{
RectI area = mMissionArea->getArea();
Point2F pos = worldToScreen(Point2F(area.point.x, area.point.y));
Point2F end = worldToScreen(Point2F(area.point.x + area.extent.x, area.point.y + area.extent.y));
//
rect.point.x = pos.x;
rect.point.y = pos.y;
rect.extent.x = end.x - pos.x;
rect.extent.y = end.y - pos.y;
}
//------------------------------------------------------------------------------
void MissionAreaEditor::setupScreenTransform(const Point2I & offset)
{
const MatrixF & terrMat = mTerrainBlock->getTransform();
Point3F terrPos;
terrMat.getColumn(3, &terrPos);
terrPos.z = 0;
F32 terrDim = F32(mTerrainBlock->getSquareSize() * TerrainBlock::BlockSize);
const Point2I& extenti = getExtent( );
Point2F extent( static_cast<F32>( extenti.x ), static_cast<F32>( extenti.y ) );
if(mSquareBitmap)
extent.x > extent.y ? extent.x = extent.y : extent.y = extent.x;
//
mScale.set(extent.x / terrDim, extent.y / terrDim, 0);
Point3F terrOffset = -terrPos;
terrOffset.convolve(mScale);
//
mCenterPos.set(terrOffset.x + F32(offset.x), terrOffset.y + F32(offset.y));
}
//------------------------------------------------------------------------------
static void findObjectsCallback(SceneObject* obj, void * val)
{
Vector<SceneObject*> * list = (Vector<SceneObject*>*)val;
list->push_back(obj);
}
void MissionAreaEditor::onRender(Point2I offset, const RectI & updateRect)
{
RectI rect = updateRect;
setUpdate();
// draw an x
if(!bool(mMissionArea) || !bool(mTerrainBlock))
{
glBegin(GL_LINES);
glColor3f(0,0,0);
glVertex2f(rect.point.x, updateRect.point.y);
glVertex2f(rect.point.x + updateRect.extent.x, updateRect.point.y + updateRect.extent.y);
glVertex2f(rect.point.x, updateRect.point.y + updateRect.extent.y);
glVertex2f(rect.point.x + updateRect.extent.x, updateRect.point.y);
glEnd();
return;
}
//
setupScreenTransform(offset);
// draw the terrain
if(mSquareBitmap)
rect.extent.x > rect.extent.y ? rect.extent.x = rect.extent.y : rect.extent.y = rect.extent.x;
dglSetClipRect(rect);
dglClearBitmapModulation();
dglDrawBitmapStretch(mTextureHandle, rect);
// draw all the objects
Vector<SceneObject*> objects;
U32 mask = InteriorObjectType | PlayerObjectType | VehicleObjectType | StaticShapeObjectType | WaterObjectType | TriggerObjectType;
gServerContainer.findObjects(mask, findObjectsCallback, &objects);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS);
// project 'em
for(U32 i = 0; i < objects.size(); i++)
{
// get the color
if(objects[i]->getTypeMask() & WaterObjectType)
glColor4ub(mWaterObjectColor.red, mWaterObjectColor.green, mWaterObjectColor.blue, mWaterObjectColor.alpha);
else
glColor4ub(mDefaultObjectColor.red, mDefaultObjectColor.green, mDefaultObjectColor.blue, mDefaultObjectColor.alpha);
const Box3F & objBox = objects[i]->getObjBox();
const MatrixF & objTransform = objects[i]->getTransform();
const VectorF & objScale = objects[i]->getScale();
U32 numPlanes = 0;
PlaneF testPlanes[3];
U32 planeIndices[3];
U32 j;
for(j = 0; (j < 6) && (numPlanes < 3); j++)
{
PlaneF plane;
plane.x = BoxNormals[j].x;
plane.y = BoxNormals[j].y;
plane.z = BoxNormals[j].z;
if(j&1)
plane.d = (((const F32 *)objBox.min)[(j-1)>>1]);
else
plane.d = -(((const F32 *)objBox.max)[j>>1]);
//
mTransformPlane(objTransform, objScale, plane, &testPlanes[numPlanes]);
planeIndices[numPlanes] = j;
if(mDot(testPlanes[numPlanes], Point3F(0,0,1)) > 0.f)
numPlanes++;
}
// dump the polys
for(j = 0; j < numPlanes; j++)
{
for(U32 k = 0; k < 4; k++)
{
U32 vertIndex = BoxVerts[planeIndices[j]][k];
Point3F pnt;
pnt.set(BoxPnts[vertIndex].x ? objBox.max.x : objBox.min.x,
BoxPnts[vertIndex].y ? objBox.max.y : objBox.min.y,
BoxPnts[vertIndex].z ? objBox.max.z : objBox.min.z);
// scale it
pnt.convolve(objScale);
Point3F proj;
objTransform.mulP(pnt, &proj);
Point2F pos = worldToScreen(Point2F(proj.x, proj.y));
glVertex2f(pos.x, pos.y);
}
}
}
glEnd();
glDisable(GL_BLEND);
RectF area;
getScreenMissionArea(area);
// render the mission area box
glColor4ub(mMissionBoundsColor.red, mMissionBoundsColor.green, mMissionBoundsColor.blue, mMissionBoundsColor.alpha);
glBegin(GL_LINE_LOOP);
glVertex2f(area.point.x, area.point.y);
glVertex2f(area.point.x + area.extent.x, area.point.y);
glVertex2f(area.point.x + area.extent.x, area.point.y + area.extent.y);
glVertex2f(area.point.x, area.point.y + area.extent.y);
glEnd();
// render the handles
RectI iArea;
getScreenMissionArea(iArea);
if(mEnableEditing && !mEnableMirroring)
drawNuts(iArea);
// render the camera
if(mRenderCamera)
{
CameraQuery camera;
GameProcessCameraQuery(&camera);
// farplane too far, 90' looks wrong...
camera.fov = mDegToRad(60.f);
camera.farPlane = 500.f;
//
F32 rot = camera.fov / 2;
//
VectorF ray;
VectorF projRayA, projRayB;
ray.set(camera.farPlane * -mSin(rot), camera.farPlane * mCos(rot), 0);
camera.cameraMatrix.mulV(ray, &projRayA);
ray.set(camera.farPlane * -mSin(-rot), camera.farPlane * mCos(-rot), 0);
camera.cameraMatrix.mulV(ray, &projRayB);
Point3F camPos;
camera.cameraMatrix.getColumn(3, &camPos);
Point2F s = worldToScreen(Point2F(camPos.x, camPos.y));
Point2F e1 = worldToScreen(Point2F(camPos.x + projRayA.x, camPos.y + projRayA.y));
Point2F e2 = worldToScreen(Point2F(camPos.x + projRayB.x, camPos.y + projRayB.y));
glColor4ub(mCameraColor.red, mCameraColor.green, mCameraColor.blue, mCameraColor.alpha);
glBegin(GL_LINES);
glVertex2f(s.x, s.y);
glVertex2f(e1.x, e1.y);
glVertex2f(s.x, s.y);
glVertex2f(e2.x, e2.y);
glEnd();
}
// draw the mirroring info
if(mEnableMirroring)
{
// mirror index is cw octant of source
static Point2F octPoints[] =
{
Point2F(0.5, 0.0),
Point2F(1.0, 0.0),
Point2F(1.0, 0.5),
Point2F(1.0, 1.0),
Point2F(0.5, 1.0),
Point2F(0.0, 1.0),
Point2F(0.0, 0.5),
Point2F(0.0, 0.0)
};
// render the line
glColor4ub(mMirrorLineColor.red, mMirrorLineColor.green, mMirrorLineColor.blue, mMirrorLineColor.alpha);
glBegin(GL_LINES);
glVertex2f(rect.point.x + octPoints[(mMirrorIndex+6)%8].x * rect.extent.x,
rect.point.y + octPoints[(mMirrorIndex+6)%8].y * rect.extent.y);
glVertex2f(rect.point.x + octPoints[(mMirrorIndex+2)%8].x * rect.extent.x,
rect.point.y + octPoints[(mMirrorIndex+2)%8].y * rect.extent.y);
glEnd();
// render the arrow
static Point2F arrow[8] = // points up
{
Point2F(-0.375, 0),
Point2F(0, -0.375),
Point2F(0.375, 0),
Point2F(0.125, 0),
Point2F(0.125, 0.375),
Point2F(-0.125, 0.375),
Point2F(-0.125, 0),
Point2F(-0.375, 0)
};
static U32 arrow_tri[15] = // triangle verts
{
0, 1, 6,
6, 1, 3,
3, 1, 2,
6, 3, 5,
3, 4, 5
};
// rotate cw
F32 angle = -(M_PI * ((mMirrorIndex+6) % 8) / 4);
F32 sin = mCos(angle);
F32 cos = mSin(angle);
// rotate points..
Point2F pnts[8];
U32 i;
for(i = 0; i < 8; i++)
{
pnts[i].x = arrow[i].x * cos - arrow[i].y * sin;
pnts[i].y = arrow[i].x * sin + arrow[i].y * cos;
}
// draw it
glColor4ub(mMirrorArrowColor.red, mMirrorArrowColor.green, mMirrorArrowColor.blue, mMirrorArrowColor.alpha);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_TRIANGLES);
for(i = 0; i < 15; i++)
glVertex2f(rect.point.x + pnts[arrow_tri[i]].x * rect.extent.x + (rect.extent.x / 2),
rect.point.y + pnts[arrow_tri[i]].y * rect.extent.y + (rect.extent.y / 2));
glEnd();
// opaque
glColor4ub(mMirrorArrowColor.red, mMirrorArrowColor.green, mMirrorArrowColor.blue, 0xff);
glBegin(GL_LINE_STRIP);
for(i = 0; i < 8; i++)
glVertex2f(rect.point.x + pnts[i].x * rect.extent.x + (rect.extent.x / 2),
rect.point.y + pnts[i].y * rect.extent.y + (rect.extent.y / 2));
glEnd();
glDisable(GL_BLEND);
}
renderChildControls(offset, updateRect);
}
//------------------------------------------------------------------------------
// sometimes you feel like a.....
bool MissionAreaEditor::inNut(const Point2I & pt, S32 x, S32 y)
{
S32 dx = pt.x - x;
S32 dy = pt.y - y;
return dx <= NUT_SIZE && dx >= -NUT_SIZE && dy <= NUT_SIZE && dy >= -NUT_SIZE;
}
S32 MissionAreaEditor::getSizingHitKnobs(const Point2I & pt, const RectI & box)
{
if(!mEnableEditing || mEnableMirroring)
return(nothing);
S32 lx = box.point.x, rx = box.point.x + box.extent.x - 1;
S32 cx = (lx + rx) >> 1;
S32 ty = box.point.y, by = box.point.y + box.extent.y - 1;
S32 cy = (ty + by) >> 1;
if (inNut(pt, lx, ty))
return sizingLeft | sizingTop;
if (inNut(pt, cx, ty))
return sizingTop;
if (inNut(pt, rx, ty))
return sizingRight | sizingTop;
if (inNut(pt, lx, by))
return sizingLeft | sizingBottom;
if (inNut(pt, cx, by))
return sizingBottom;
if (inNut(pt, rx, by))
return sizingRight | sizingBottom;
if (inNut(pt, lx, cy))
return sizingLeft;
if (inNut(pt, rx, cy))
return sizingRight;
if(pt.x >= box.point.x && pt.x < box.point.x + box.extent.x &&
pt.y >= box.point.y && pt.y < box.point.y + box.extent.y)
return(moving);
return nothing;
}
void MissionAreaEditor::drawNut(const Point2I & nut)
{
RectI r(nut.x - NUT_SIZE, nut.y - NUT_SIZE, 2 * NUT_SIZE + 1, 2 * NUT_SIZE + 1);
dglDrawRect(r, mHandleFrameColor);
r.point += Point2I(1, 1);
r.extent -= Point2I(1, 1);
dglDrawRectFill(r, mHandleFillColor);
}
void MissionAreaEditor::drawNuts(RectI & box)
{
S32 lx = box.point.x, rx = box.point.x + box.extent.x - 1;
S32 cx = (lx + rx) >> 1;
S32 ty = box.point.y, by = box.point.y + box.extent.y - 1;
S32 cy = (ty + by) >> 1;
drawNut(Point2I(lx, ty));
drawNut(Point2I(lx, cy));
drawNut(Point2I(lx, by));
drawNut(Point2I(rx, ty));
drawNut(Point2I(rx, cy));
drawNut(Point2I(rx, by));
drawNut(Point2I(cx, ty));
drawNut(Point2I(cx, by));
}
//------------------------------------------------------------------------------
void MissionAreaEditor::updateCursor(S32 hit)
{
if(hit)
{
if(hit == sizingTop || hit == sizingBottom)
setCursor(VertResizeCursor);
else if(hit == sizingLeft || hit == sizingRight)
setCursor(HorizResizeCursor);
else if(hit & sizingTop)
{
if(hit & sizingLeft)
setCursor(DiagLeftResizeCursor);
else
setCursor(DiagRightResizeCursor);
}
else if(hit & sizingBottom)
{
if(hit & sizingLeft)
setCursor(DiagRightResizeCursor);
else
setCursor(DiagLeftResizeCursor);
}
else if(hit == moving)
setCursor(HandCursor);
}
else
setCursor(DefaultCursor);
}
//------------------------------------------------------------------------------
void MissionAreaEditor::onMouseUp(const GuiEvent & event)
{
if(!bool(mMissionArea))
return;
RectI box;
getScreenMissionArea(box);
S32 hit = getSizingHitKnobs(event.mousePoint, box);
// set the current cursor
updateCursor(hit);
mLastHitMode = hit;
}
void MissionAreaEditor::onMouseDown(const GuiEvent & event)
{
if(!bool(mMissionArea))
return;
if(!mEnableEditing || mEnableMirroring)
{
Point2F pos = screenToWorld(Point2F(event.mousePoint.x, event.mousePoint.y));
setControlObjPos(pos);
return;
}
RectI box;
getScreenMissionArea(box);
mLastHitMode = getSizingHitKnobs(event.mousePoint, box);
if(mLastHitMode == moving)
setCursor(GrabCursor);
mLastMousePoint = event.mousePoint;
}
void MissionAreaEditor::onMouseMove(const GuiEvent & event)
{
if(!bool(mMissionArea))
return;
RectI box;
getScreenMissionArea(box);
S32 hit = getSizingHitKnobs(event.mousePoint, box);
// set the current cursor...
updateCursor(hit);
mLastHitMode = hit;
}
// update the mission area here...
void MissionAreaEditor::onMouseDragged(const GuiEvent & event)
{
if(!bool(mMissionArea))
return;
if(!mLastHitMode)
return;
RectF box;
getScreenMissionArea(box);
Point2F mouseDiff(event.mousePoint.x - mLastMousePoint.x,
event.mousePoint.y - mLastMousePoint.y);
// what we drag'n?
if(mLastHitMode == moving)
box.point += mouseDiff;
else
{
// dont allow the box to be < 1x1 'pixels'
if(mLastHitMode & sizingLeft)
{
if(mouseDiff.x >= box.extent.x)
mouseDiff.x = box.extent.x - 1;
box.point.x += mouseDiff.x;
box.extent.x -= mouseDiff.x;
}
if(mLastHitMode & sizingRight)
{
if(mouseDiff.x + box.extent.x <= 0)
mouseDiff.x = -(box.extent.x - 1);
box.extent.x += mouseDiff.x;
}
if(mLastHitMode & sizingTop)
{
if(mouseDiff.y >= box.extent.y)
mouseDiff.y = box.extent.y - 1;
box.point.y += mouseDiff.y;
box.extent.y -= mouseDiff.y;
}
if(mLastHitMode & sizingBottom)
{
if(mouseDiff.y + box.extent.y <= 0)
mouseDiff.y = -(box.extent.y - 1);
box.extent.y += mouseDiff.y;
}
}
//
Point2F min = screenToWorld(box.point);
Point2F max = screenToWorld(box.point + box.extent);
RectI iBox((S32)round_local(min.x), (S32)round_local(min.y), (S32)round_local(max.x - min.x), (S32)round_local(max.y - min.y));
setArea(iBox);
mLastMousePoint = event.mousePoint;
}
void MissionAreaEditor::onMouseEnter(const GuiEvent &)
{
mLastHitMode = nothing;
setCursor(DefaultCursor);
}
void MissionAreaEditor::onMouseLeave(const GuiEvent &)
{
mLastHitMode = nothing;
setCursor(DefaultCursor);
}
//------------------------------------------------------------------------------
void MissionAreaEditor::setControlObjPos(const Point2F & pos)
{
GameConnection * connection = GameConnection::getLocalClientConnection();
ShapeBase * obj = 0;
if(connection)
obj = connection->getControlObject();
if(!obj)
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::setControlObjPos: could not get a control object!");
return;
}
// move it
MatrixF mat = obj->getTransform();
Point3F current;
mat.getColumn(3, &current);
//
if(bool(mTerrainBlock))
{
F32 height;
mTerrainBlock->getHeight(pos, &height);
if(current.z < height)
current.z = height + 10.f;
}
//
current.set(pos.x, pos.y, current.z);
mat.setColumn(3, current);
obj->setTransform(mat);
}
//------------------------------------------------------------------------------
// the following globals allocations needed for cCenterWorld are allocated when first refd.
static U16 *heights = NULL;
static U8 *baseMaterials = NULL;
static TerrainBlock::Material *materials = NULL;
static bool cwAllocs = false;
//------------------------------------------------------------------------------
ConsoleMethod( MissionAreaEditor, centerWorld, void, 2, 2, "Realign the world so that the mission area is centered.\n\n"
"This method moves every SceneObject (including terrain) in the world so that the center of the world is "
"the center of the mission area.")
{
if(!object->missionAreaObjValid())
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cCenterWorld: no MissionArea obj!");
return;
}
//
SimSet * missionGroup = dynamic_cast<SimSet*>(Sim::findObject("missionGroup"));
if(!missionGroup)
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cCenterWorld: no mission group found!");
return;
}
// make sure we're allocated.
// !!!!!TBD -- NOTE THAT THIS IS LEAKED ON EXIT!
if (!cwAllocs)
{
U32 allocSize = TerrainBlock::BlockSize * TerrainBlock::BlockSize;
heights = new U16[allocSize];
if (NULL==heights)
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cCenterWorld: out of memory!");
return;
}
baseMaterials = new U8[allocSize];
if (NULL==baseMaterials)
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cCenterWorld: out of memory!");
return;
}
materials = new TerrainBlock::Material[allocSize];
if (NULL==materials)
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cCenterWorld: out of memory!");
return;
}
cwAllocs = true;
}
// make sure area is clamped to terrain square size!
object->setArea(object->getArea());
RectI area = object->getArea();
// calc offset
Point2I offset(area.point.x + (area.extent.x >> 1),
area.point.y + (area.extent.y >> 1));
if(!offset.x || !offset.y)
return;
Point3F offset3F(offset.x, offset.y, 0.f);
// update all the scene objects
for(SimSetIterator itr(missionGroup); *itr; ++itr)
{
SceneObject * obj = dynamic_cast<SceneObject*>(*itr);
if(!obj)
continue;
// terrain is handled special like (mission area is forced to align to
// terrain square sizes because terrain cannot move)
TerrainBlock * terrain = dynamic_cast<TerrainBlock*>(*itr);
if(terrain)
{
// get the new start location in gridSquare space
Point2I start((offset.x / (S32) terrain->getSquareSize()) & TerrainBlock::BlockMask,
(offset.y / (S32) terrain->getSquareSize()) & TerrainBlock::BlockMask);
// update the grid block
if(start.x || start.y)
{
for(U32 y = 0; y < TerrainBlock::BlockSize; y++)
for(U32 x = 0; x < TerrainBlock::BlockSize; x++)
{
Point2I pos((start.x + x) & TerrainBlock::BlockMask,
(start.y + y) & TerrainBlock::BlockMask);
heights[x + y * TerrainBlock::BlockSize] = terrain->getHeight(pos.x, pos.y);
baseMaterials[x + y * TerrainBlock::BlockSize] = terrain->getBaseMaterial(pos.x, pos.y);
materials[x + y * TerrainBlock::BlockSize] = *terrain->getMaterial(pos.x, pos.y);
}
U16 * heightsAddr = terrain->getHeightAddress(0,0);
U8 * baseMaterialsAddr = terrain->getBaseMaterialAddress(0,0);
TerrainBlock::Material * materialsAddr = terrain->getMaterial(0,0);
dMemcpy(heightsAddr, heights, sizeof(heights));
dMemcpy(baseMaterialsAddr, baseMaterials, sizeof(baseMaterials));
dMemcpy(materialsAddr, materials, sizeof(materials));
terrain->buildGridMap();
terrain->rebuildEmptyFlags();
terrain->packEmptySquares();
}
object->updateTerrainBitmap();
}
else
{
MatrixF objMat = obj->getTransform();
Point3F pos;
objMat.getColumn(3, &pos);
pos -= offset3F;
objMat.setColumn(3, pos);
obj->setTransform(objMat);
}
}
char buf[64];
dSprintf(buf, sizeof(buf), "%g %g %g", -offset3F.x, -offset3F.y, -offset3F.z);
Con::executef(object, 2, "onWorldOffset", buf);
// move the mission area
area.point.x -= offset.x;
area.point.y -= offset.y;
object->setArea(area);
}
//------------------------------------------------------------------------------
ConsoleMethod(MissionAreaEditor, getArea, const char *, 2, 2, "Return a 4-tuple: area_x area_y area_width are_height")
{
if(!object->missionAreaObjValid())
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cGetArea: no MissionArea obj!");
return("");
}
//
RectI area = object->getArea();
char * ret = Con::getReturnBuffer(64);
dSprintf(ret, 64, "%d %d %d %d", area.point.x, area.point.y, area.extent.x, area.extent.y);
return(ret);
}
ConsoleMethod( MissionAreaEditor, setArea, void, 3, 6, "(int x, int y, int w, int h)"
"Set the mission area to the specified co-ordinates/extents.")
{
if(!object->missionAreaObjValid())
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cSetArea: no MissionArea obj!");
return;
}
RectI area;
//
if(argc == 3)
dSscanf(argv[2], "%d %d %d %d", &area.point.x, &area.point.y, &area.extent.x, &area.extent.y);
else if(argc == 6)
{
area.point.x = dAtoi(argv[2]);
area.point.y = dAtoi(argv[3]);
area.extent.x = dAtoi(argv[4]);
area.extent.y = dAtoi(argv[5]);
}
else
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cSetArea: invalid number of arguments!");
//
object->setArea(area);
}
ConsoleMethod( MissionAreaEditor, updateTerrain, void, 2, 2, "Update the terrain bitmap that is rendered as background in the control.")
{
//
if(!object->getTerrainObj())
{
Con::errorf(ConsoleLogEntry::General, "MissionAreaEditor::cUpdateTerrain: no terrain found!");
return;
}
//
object->updateTerrainBitmap();
}
//------------------------------------------------------------------------------
void MissionAreaEditor::initPersistFields()
{
Parent::initPersistFields();
addGroup("Mirror");
addField("enableMirroring", TypeBool, Offset(mEnableMirroring, MissionAreaEditor));
addField("mirrorIndex", TypeS32, Offset(mMirrorIndex, MissionAreaEditor));
addField("mirrorLineColor", TypeColorI, Offset(mMirrorLineColor, MissionAreaEditor));
addField("mirrorArrowColor", TypeColorI, Offset(mMirrorArrowColor, MissionAreaEditor));
endGroup("Mirror");
addGroup("Misc");
addField("handleFrameColor", TypeColorI, Offset(mHandleFrameColor, MissionAreaEditor));
addField("handleFillColor", TypeColorI, Offset(mHandleFillColor, MissionAreaEditor));
addField("defaultObjectColor", TypeColorI, Offset(mDefaultObjectColor, MissionAreaEditor));
addField("waterObjectColor", TypeColorI, Offset(mWaterObjectColor, MissionAreaEditor));
addField("missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, MissionAreaEditor));
addField("cameraColor", TypeColorI, Offset(mCameraColor, MissionAreaEditor));
addField("squareBitmap", TypeBool, Offset(mSquareBitmap, MissionAreaEditor));
addField("enableEditing", TypeBool, Offset(mEnableEditing, MissionAreaEditor));
addField("renderCamera", TypeBool, Offset(mRenderCamera, MissionAreaEditor));
endGroup("Misc");
}