tge/engine/game/debris.h
2017-04-17 06:17:10 -06:00

154 lines
4.6 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _DEBRIS_H_
#define _DEBRIS_H_
#ifndef _GAMEBASE_H_
#include "game/gameBase.h"
#endif
class ParticleEmitterData;
class ParticleEmitter;
class ExplosionData;
class TSPartInstance;
class TSShapeInstance;
class TSShape;
//**************************************************************************
// Debris Data
//**************************************************************************
struct DebrisData : public GameBaseData
{
typedef GameBaseData Parent;
//-----------------------------------------------------------------------
// Data Decarations
//-----------------------------------------------------------------------
enum DebrisDataConst
{
DDC_NUM_EMITTERS = 2,
};
//-----------------------------------------------------------------------
// Debris datablock
//-----------------------------------------------------------------------
F32 velocity;
F32 velocityVariance;
F32 friction;
F32 elasticity;
F32 lifetime;
F32 lifetimeVariance;
U32 numBounces;
U32 bounceVariance;
F32 minSpinSpeed;
F32 maxSpinSpeed;
bool render2D;
bool explodeOnMaxBounce; ///< explodes after it has bounced max times
bool staticOnMaxBounce; ///< becomes static after bounced max times
bool snapOnMaxBounce; ///< snap into a "resting" position on last bounce
bool fade;
bool useRadiusMass; ///< use mass calculations based on radius
F32 baseRadius; ///< radius at which the standard elasticity and friction apply
F32 gravModifier; ///< how much gravity affects debris
F32 terminalVelocity; ///< max velocity magnitude
bool ignoreWater;
const char* shapeName;
Resource<TSShape> shape;
StringTableEntry textureName;
TextureHandle texture;
S32 explosionId;
ExplosionData * explosion;
ParticleEmitterData* emitterList[DDC_NUM_EMITTERS];
S32 emitterIDList[DDC_NUM_EMITTERS];
DebrisData();
bool onAdd();
bool preload( bool server, char errorBuffer[256] );
static void initPersistFields();
void packData(BitStream* stream);
void unpackData(BitStream* stream);
DECLARE_CONOBJECT(DebrisData);
};
DECLARE_CONSOLETYPE(DebrisData)
//**************************************************************************
// Debris
//**************************************************************************
class Debris : public GameBase
{
typedef GameBase Parent;
private:
S32 mNumBounces;
F32 mSize;
Point3F mLastPos;
Point3F mVelocity;
F32 mLifetime;
DebrisData * mDataBlock;
F32 mElapsedTime;
TSShapeInstance * mShape;
TSPartInstance * mPart;
MatrixF mInitialTrans;
F32 mXRotSpeed;
F32 mZRotSpeed;
Point3F mRotAngles;
F32 mRadius;
bool mStatic;
F32 mElasticity;
F32 mFriction;
ParticleEmitter * mEmitterList[ DebrisData::DDC_NUM_EMITTERS ];
bool bounce( const Point3F &nextPos, F32 dt );
void computeNewState( Point3F &newPos, Point3F &newVel, F32 dt );
void explode();
void render2D();
void rotate( F32 dt );
protected:
virtual void processTick(const Move* move);
virtual void advanceTime( F32 dt );
bool prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState);
void renderObject(SceneState *state, SceneRenderImage *image);
bool onAdd();
void onRemove();
void updateEmitters( Point3F &pos, Point3F &vel, U32 ms );
public:
Debris();
~Debris();
static void initPersistFields();
bool onNewDataBlock( GameBaseData* dptr );
void init( const Point3F &position, const Point3F &velocity );
void setLifetime( F32 lifetime ){ mLifetime = lifetime; }
void setPartInstance( TSPartInstance *part ){ mPart = part; }
void setSize( F32 size );
void setVelocity( const Point3F &vel ){ mVelocity = vel; }
void setRotAngles( const Point3F &angles ){ mRotAngles = angles; }
DECLARE_CONOBJECT(Debris);
};
#endif