78 lines
1.8 KiB
C++
Executable File
78 lines
1.8 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _H_PHYSICALZONE
|
|
#define _H_PHYSICALZONE
|
|
|
|
#ifndef _SCENEOBJECT_H_
|
|
#include "sim/sceneObject.h"
|
|
#endif
|
|
#ifndef _EARLYOUTPOLYLIST_H_
|
|
#include "collision/earlyOutPolyList.h"
|
|
#endif
|
|
|
|
#ifndef _H_TRIGGER
|
|
#include "game/trigger.h"
|
|
#endif
|
|
|
|
|
|
class Convex;
|
|
|
|
// -------------------------------------------------------------------------
|
|
class PhysicalZone : public SceneObject
|
|
{
|
|
typedef SceneObject Parent;
|
|
|
|
protected:
|
|
bool onAdd();
|
|
void onRemove();
|
|
|
|
enum UpdateMasks {
|
|
InitialUpdateMask = 1 << 0,
|
|
ActiveMask = 1 << 1
|
|
};
|
|
|
|
public:
|
|
void setTransform(const MatrixF &mat);
|
|
|
|
protected:
|
|
F32 mVelocityMod;
|
|
F32 mGravityMod;
|
|
Point3F mAppliedForce;
|
|
|
|
// Basically ripped from trigger
|
|
Polyhedron mPolyhedron;
|
|
EarlyOutPolyList mClippedList;
|
|
|
|
bool mActive;
|
|
|
|
Convex* mConvexList;
|
|
void buildConvex(const Box3F& box, Convex* convex);
|
|
|
|
public:
|
|
PhysicalZone();
|
|
~PhysicalZone();
|
|
|
|
F32 getVelocityMod() const { return mVelocityMod; }
|
|
F32 getGravityMod() const { return mGravityMod; }
|
|
const Point3F& getForce() const { return mAppliedForce; }
|
|
|
|
void setPolyhedron(const Polyhedron&);
|
|
bool testObject(SceneObject*);
|
|
|
|
void activate();
|
|
void deactivate();
|
|
bool isActive() const { return mActive; }
|
|
|
|
DECLARE_CONOBJECT(PhysicalZone);
|
|
static void initPersistFields();
|
|
|
|
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
|
|
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
|
};
|
|
|
|
#endif // _H_PHYSICALZONE
|
|
|