53 lines
1.3 KiB
C++
Executable File
53 lines
1.3 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIBITMAPCTRL_H_
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#define _GUIBITMAPCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GTEXMANAGER_H_
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#include "dgl/gTexManager.h"
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#endif
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/// Renders a bitmap.
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class GuiBitmapCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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static bool setBitmapName( void *obj, const char *data );
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static const char *getBitmapName( void *obj, const char *data );
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StringTableEntry mBitmapName;
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TextureHandle mTextureHandle;
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Point2I startPoint;
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bool mWrap;
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiBitmapCtrl);
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GuiBitmapCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onSleep();
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void inspectPostApply();
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void setBitmap(const char *name,bool resize = false);
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void setBitmap(const TextureHandle &handle,bool resize = false);
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S32 getWidth() const { return(mTextureHandle.getWidth()); }
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S32 getHeight() const { return(mTextureHandle.getHeight()); }
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void onRender(Point2I offset, const RectI &updateRect);
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void setValue(S32 x, S32 y);
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};
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#endif
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