tge/engine/gui/controls/guiConsole.cc
2017-04-17 06:17:10 -06:00

107 lines
2.8 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "dgl/dgl.h"
#include "gui/core/guiTypes.h"
#include "gui/core/guiControl.h"
#include "gui/controls/guiConsole.h"
#include "gui/containers/guiScrollCtrl.h"
IMPLEMENT_CONOBJECT(GuiConsole);
GuiConsole::GuiConsole()
{
mBounds.extent.set(1, 1);
mCellSize.set(1, 1);
mSize.set(1, 0);
}
bool GuiConsole::onWake()
{
if (! Parent::onWake())
return false;
//get the font
mFont = mProfile->mFont;
return true;
}
S32 GuiConsole::getMaxWidth(S32 startIndex, S32 endIndex)
{
//sanity check
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
if(startIndex < 0 || (U32)endIndex >= size || startIndex > endIndex)
return 0;
S32 result = 0;
for(S32 i = startIndex; i <= endIndex; i++)
result = getMax(result, (S32)(mFont->getStrWidth((const UTF8 *)log[i].mString)));
Con::unlockLog();
return(result + 6);
}
void GuiConsole::onPreRender()
{
//see if the size has changed
U32 prevSize = mBounds.extent.y / mCellSize.y;
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
Con::unlockLog(); // we unlock immediately because we only use size here, not log.
if(size != prevSize)
{
//first, find out if the console was scrolled up
bool scrolled = false;
GuiScrollCtrl *parent = dynamic_cast<GuiScrollCtrl*>(getParent());
if(parent)
scrolled = parent->isScrolledToBottom();
//find the max cell width for the new entries
S32 newMax = getMaxWidth(prevSize, size - 1);
if(newMax > mCellSize.x)
mCellSize.set(newMax, mFont->getHeight());
//set the array size
mSize.set(1, size);
//resize the control
resize(mBounds.point, Point2I(mCellSize.x, mCellSize.y * size));
//if the console was not scrolled, make the last entry visible
if (scrolled)
scrollCellVisible(Point2I(0,mSize.y - 1));
}
}
void GuiConsole::onRenderCell(Point2I offset, Point2I cell, bool /*selected*/, bool /*mouseOver*/)
{
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
ConsoleLogEntry &entry = log[cell.y];
switch (entry.mLevel)
{
case ConsoleLogEntry::Normal: dglSetBitmapModulation(mProfile->mFontColor); break;
case ConsoleLogEntry::Warning: dglSetBitmapModulation(mProfile->mFontColorHL); break;
case ConsoleLogEntry::Error: dglSetBitmapModulation(mProfile->mFontColorNA); break;
}
dglDrawText(mFont, Point2I(offset.x + 3, offset.y), entry.mString, mProfile->mFontColors);
Con::unlockLog();
}