tge/engine/gui/controls/guiConsoleEditCtrl.cc
2017-04-17 06:17:10 -06:00

85 lines
2.5 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "console/console.h"
#include "dgl/dgl.h"
#include "gui/core/guiCanvas.h"
#include "gui/controls/guiConsoleEditCtrl.h"
#include "core/frameAllocator.h"
IMPLEMENT_CONOBJECT(GuiConsoleEditCtrl);
GuiConsoleEditCtrl::GuiConsoleEditCtrl()
{
mSinkAllKeyEvents = true;
mSiblingScroller = NULL;
mUseSiblingScroller = true;
}
void GuiConsoleEditCtrl::initPersistFields()
{
Parent::initPersistFields();
addGroup("Misc");
addField("useSiblingScroller", TypeBool, Offset(mUseSiblingScroller, GuiConsoleEditCtrl));
endGroup("Misc");
}
bool GuiConsoleEditCtrl::onKeyDown(const GuiEvent &event)
{
S32 stringLen = dStrlen(mText);
setUpdate();
if (event.keyCode == KEY_TAB)
{
// Get a buffer that can hold the completed text...
FrameTemp<UTF8> tmpBuff(GuiTextCtrl::MAX_STRING_LENGTH);
// And copy the text to be completed into it.
mTextBuffer.getCopy8(tmpBuff, GuiTextCtrl::MAX_STRING_LENGTH);
// perform the completion
bool forward = event.modifier & SI_SHIFT;
mCursorPos = Con::tabComplete(tmpBuff, mCursorPos, GuiTextCtrl::MAX_STRING_LENGTH, forward);
// place results in our buffer.
mTextBuffer.set(tmpBuff);
return true;
}
else if ((event.keyCode == KEY_PAGE_UP) || (event.keyCode == KEY_PAGE_DOWN))
{
// See if there's some other widget that can scroll the console history.
if (mUseSiblingScroller)
{
if (mSiblingScroller)
{
return mSiblingScroller->onKeyDown(event);
}
else
{
// Let's see if we can find it...
SimGroup* pGroup = getGroup();
if (pGroup)
{
// Find the first scroll control in the same group as us.
for (SimSetIterator itr(pGroup); *itr; ++itr)
{
if (mSiblingScroller = dynamic_cast<GuiScrollCtrl*>(*itr))
{
return mSiblingScroller->onKeyDown(event);
}
}
}
// No luck... so don't try, next time.
mUseSiblingScroller = false;
}
}
}
return Parent::onKeyDown(event);
}