tge/engine/gui/controls/guiDirectoryTreeCtrl.h
2017-04-17 06:17:10 -06:00

59 lines
1.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUI_DIRECTORYTREECTRL_H_
#define _GUI_DIRECTORYTREECTRL_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _RESMANAGER_H_
#include "core/resManager.h"
#endif
#ifndef _GUI_TREEVIEWCTRL_H
#include "gui/controls/guiTreeViewCtrl.h"
#endif
class GuiDirectoryTreeCtrl : public GuiTreeViewCtrl
{
private:
typedef GuiTreeViewCtrl Parent;
// Utility functions
void recurseInsert( Item* parent, StringTableEntry path );
void addPathToTree( StringTableEntry path );
protected:
StringTableEntry mSelPath;
public:
enum
{
Icon_Folder = 1,
Icon_FolderClosed
};
GuiDirectoryTreeCtrl();
bool onWake();
bool onAdd();
bool onVirtualParentExpand(Item *item);
void onItemSelected( Item *item );
StringTableEntry getSelectedPath();
bool setSelectedPath( StringTableEntry path );
bool buildIconTable(const char * icons);
// Mod Path Parsing
StringTableEntry getUnit(const char *string, U32 index, const char *set);
StringTableEntry getUnits(const char *string, S32 startIndex, S32 endIndex, const char *set);
U32 getUnitCount(const char *string, const char *set);
DECLARE_CONOBJECT(GuiDirectoryTreeCtrl);
};
#endif