tge/engine/gui/controls/guiTextEditCtrl.h
2017-04-17 06:17:10 -06:00

126 lines
3.3 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUITEXTEDITCTRL_H_
#define _GUITEXTEDITCTRL_H_
#ifndef _GUITYPES_H_
#include "gui/core/guiTypes.h"
#endif
#ifndef _GUITEXTCTRL_H_
#include "gui/controls/guiTextCtrl.h"
#endif
#ifndef _STRINGBUFFER_H_
#include "core/stringBuffer.h"
#endif
class GuiTextEditCtrl : public GuiTextCtrl
{
private:
typedef GuiTextCtrl Parent;
static U32 smNumAwake;
protected:
StringBuffer mTextBuffer;
StringTableEntry mValidateCommand;
StringTableEntry mEscapeCommand;
AudioProfile* mDeniedSound;
// for animating the cursor
S32 mNumFramesElapsed;
U32 mTimeLastCursorFlipped;
ColorI mCursorColor;
bool mCursorOn;
//Edit Cursor
GuiCursor* mEditCursor;
bool mInsertOn;
S32 mMouseDragStart;
Point2I mTextOffset;
bool mTextOffsetReset;
bool mDragHit;
bool mTabComplete;
S32 mScrollDir;
//undo members
StringBuffer mUndoText;
S32 mUndoBlockStart;
S32 mUndoBlockEnd;
S32 mUndoCursorPos;
void saveUndoState();
S32 mBlockStart;
S32 mBlockEnd;
S32 mCursorPos;
S32 setCursorPos(const Point2I &offset);
bool mHistoryDirty;
S32 mHistoryLast;
S32 mHistoryIndex;
S32 mHistorySize;
bool mPasswordText;
StringTableEntry mPasswordMask;
bool mSinkAllKeyEvents; // any non-ESC key is handled here or not at all
UTF16 **mHistoryBuf;
void updateHistory(StringBuffer *txt, bool moveIndex);
void playDeniedSound();
void execConsoleCallback();
public:
GuiTextEditCtrl();
~GuiTextEditCtrl();
DECLARE_CONOBJECT(GuiTextEditCtrl);
static void initPersistFields();
bool onAdd();
bool onWake();
void onSleep();
void getText(char *dest); // dest must be of size
// StructDes::MAX_STRING_LEN + 1
bool initCursors();
void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
void setText(S32 tag);
virtual void setText(const UTF8* txt);
virtual void setText(const UTF16* txt);
S32 getCursorPos() { return( mCursorPos ); }
void reallySetCursorPos( const S32 newPos );
void selectAllText(); //*** DAW: Added
void forceValidateText(); //*** DAW: Added
const char *getScriptValue();
void setScriptValue(const char *value);
bool onKeyDown(const GuiEvent &event);
void onMouseDown(const GuiEvent &event);
void onMouseDragged(const GuiEvent &event);
void onMouseUp(const GuiEvent &event);
void onCopy(bool andCut);
void onPaste();
void onUndo();
virtual void setFirstResponder();
virtual void onLoseFirstResponder();
void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
bool hasText();
void onStaticModified(const char* slotName);
void onPreRender();
void onRender(Point2I offset, const RectI &updateRect);
virtual void drawText( const RectI &drawRect, bool isFocused );
};
#endif //_GUI_TEXTEDIT_CTRL_H