3825 lines
112 KiB
C++
Executable File
3825 lines
112 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "core/frameAllocator.h"
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#include "gui/controls/guiTreeViewCtrl.h"
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#include "gui/containers/guiScrollCtrl.h"
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "dgl/dgl.h"
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#include "gui/core/guiTypes.h"
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#include "platform/event.h"
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IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
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//-----------------------------------------------------------------------------
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// TreeView Item
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//-----------------------------------------------------------------------------
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GuiTreeViewCtrl::Item::Item( GuiControlProfile *pProfile )
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{
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AssertFatal( pProfile != NULL , "Cannot create a tree item without a valid tree and control profile!");
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mState = 0;
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mId = -1;
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mTabLevel = 0;
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mIcon = 0;
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mDataRenderWidth = 0;
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mScriptInfo.mText = NULL;
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mScriptInfo.mValue = NULL;
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mParent = NULL;
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mChild = NULL;
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mNext = NULL;
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mPrevious = NULL;
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mProfile = pProfile;
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}
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GuiTreeViewCtrl::Item::~Item()
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{
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if( ! mState.test(InspectorData) )
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{
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if ( getText() )
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{
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delete [] getText();
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setText(NULL);
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}
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if ( getValue() )
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{
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delete [] getValue();
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setValue( NULL );
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}
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}
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}
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void GuiTreeViewCtrl::Item::setNormalImage(S8 id)
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to set normal image %d for item %d, which is InspectorData!", id, mId);
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return;
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}
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mScriptInfo.mNormalImage = id;
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}
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void GuiTreeViewCtrl::Item::setExpandedImage(S8 id)
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to set expanded image %d for item %d, which is InspectorData!", id, mId);
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return;
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}
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mScriptInfo.mExpandedImage = id;
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}
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void GuiTreeViewCtrl::Item::setText(char *txt)
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to set text for item %d, which is InspectorData!", mId);
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return;
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}
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mScriptInfo.mText = txt;
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// Update Render Data
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if( !mProfile.isNull() )
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mDataRenderWidth = getDisplayTextWidth( mProfile->mFont );
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}
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void GuiTreeViewCtrl::Item::setValue(const char *val)
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to set value for item %d, which is InspectorData!", mId);
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return;
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}
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mScriptInfo.mValue = const_cast<char*>(val); // mValue really ought to be a StringTableEntry
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// Update Render Data
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if( !mProfile.isNull() )
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mDataRenderWidth = getDisplayTextWidth( mProfile->mFont );
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}
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const S8 GuiTreeViewCtrl::Item::getNormalImage() const
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to get the normal image for item %d, which is InspectorData!", mId);
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return 0; // fail safe for width determinations
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}
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return mScriptInfo.mNormalImage;
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}
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const S8 GuiTreeViewCtrl::Item::getExpandedImage() const
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to get the expanded image for item %d, which is InspectorData!", mId);
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return 0; // fail safe for width determinations
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}
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return mScriptInfo.mExpandedImage;
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}
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char *GuiTreeViewCtrl::Item::getText()
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to get the text for item %d, which is InspectorData!", mId);
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return NULL;
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}
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return mScriptInfo.mText;
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}
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char *GuiTreeViewCtrl::Item::getValue()
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{
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if(mState.test(InspectorData))
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{
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Con::errorf("Tried to get the value for item %d, which is InspectorData!", mId);
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return NULL;
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}
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return mScriptInfo.mValue;
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}
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void GuiTreeViewCtrl::Item::setObject(SimObject *obj)
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{
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if(!mState.test(InspectorData))
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{
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Con::errorf("Tried to set the object for item %d, which is not InspectorData!", mId);
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return;
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}
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mInspectorInfo.mObject = obj;
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// Update Render Data
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if( !mProfile.isNull() )
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mDataRenderWidth = getDisplayTextWidth( mProfile->mFont );
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}
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SimObject *GuiTreeViewCtrl::Item::getObject()
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{
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if(!mState.test(InspectorData))
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{
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Con::errorf("Tried to get the object for item %d, which is not InspectorData!", mId);
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return NULL;
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}
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return mInspectorInfo.mObject;
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}
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const U32 GuiTreeViewCtrl::Item::getDisplayTextLength()
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{
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if(mState.test(Item::InspectorData))
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{
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SimObject *obj = getObject();
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if(!obj)
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return 0;
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// For the results buffer, it's prefix along with a bunch of other stuff.
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// So we'll be mostly accurate and add a bit of fudge.
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return (16
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+ (obj->getName() ? dStrlen(obj->getName()) : 0) + dStrlen(obj->getClassName())
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+ dStrlen(obj->getIdString()) + 20
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);
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}
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char *pText = getText();
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if( pText == NULL )
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return 0;
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return dStrlen( pText ) + 1;
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}
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void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
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{
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FrameAllocatorMarker txtAlloc;
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char *displayText = NULL;
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if(mState.test(Item::InspectorData))
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{
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// Inspector data!
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SimObject *pObject = getObject();
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if(pObject)
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{
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const char* pObjName = pObject->getName();
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const char* pInternalName = pObject->getInternalName();
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if( pObjName != NULL )
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dSprintf(buf, bufLen, "%d: %s - %s", pObject->getId(), pObject->getClassName(), pObjName );
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else if ( pInternalName != NULL )
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dSprintf(buf, bufLen, "%d: %s [%s]", pObject->getId(), pObject->getClassName(), pInternalName);
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else
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dSprintf(buf, bufLen, "%d: %s", pObject->getId(), pObject->getClassName());
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}
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}
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else
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{
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// Script data! (copy it in)
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dStrncpy(buf, getText(), bufLen);
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}
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}
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const S32 GuiTreeViewCtrl::Item::getDisplayTextWidth(GFont *font)
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{
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if( !font )
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return 0;
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FrameAllocatorMarker txtAlloc;
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U32 bufLen = getDisplayTextLength();
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if( bufLen == 0 )
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return 0;
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char *buf = (char*)txtAlloc.alloc(bufLen);
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getDisplayText(bufLen, buf);
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return font->getStrWidth(buf);
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}
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const bool GuiTreeViewCtrl::Item::isParent() const
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{
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if(mState.test(VirtualParent))
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{
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if( !isInspectorData() )
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return true;
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// Does our object have any children?
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if(mInspectorInfo.mObject)
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{
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SimSet *pSimSet = dynamic_cast<SimSet*>( (SimObject*)mInspectorInfo.mObject);
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if ( pSimSet != NULL && pSimSet->size() > 0)
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return pSimSet->size();
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}
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}
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// Otherwise, just return whether the child list is populated.
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return mChild;
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}
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const bool GuiTreeViewCtrl::Item::isExpanded() const
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{
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if(mState.test(InspectorData))
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return mInspectorInfo.mObject ? mInspectorInfo.mObject->isExpanded() : false;
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else
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return mState.test(Expanded);
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}
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void GuiTreeViewCtrl::Item::setExpanded(bool f)
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{
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if(mState.test(InspectorData) && !mInspectorInfo.mObject.isNull() )
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mInspectorInfo.mObject->setExpanded(f);
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else
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mState.set(Expanded, f);
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}
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void GuiTreeViewCtrl::Item::setVirtualParent( bool value )
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{
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mState.set(VirtualParent, value);
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}
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GuiTreeViewCtrl::Item *GuiTreeViewCtrl::Item::findChildByValue(const SimObject *obj)
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{
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// Iterate over our children and try to find the given
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// SimObject
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Item *pResultObj = mChild;
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while(pResultObj)
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{
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// Skip non-inspector data stuff.
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if(pResultObj->mState.test(InspectorData))
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{
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if(pResultObj->getObject() == obj)
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break; // Whoa.
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}
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pResultObj = pResultObj->mNext;
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}
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// If the loop terminated we are NULL, otherwise we have the result in res.
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return pResultObj;
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}
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GuiTreeViewCtrl::Item *GuiTreeViewCtrl::Item::findChildByValue( StringTableEntry Value )
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{
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// Iterate over our children and try to find the given Value
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// Note : This is a case-insensitive search
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Item *pResultObj = mChild;
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while(pResultObj)
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{
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// check the script value of the item against the specified value
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if( pResultObj->mScriptInfo.mValue != NULL && dStricmp( pResultObj->mScriptInfo.mValue, Value ) == 0 )
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return pResultObj;
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pResultObj = pResultObj->mNext;
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}
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// If the loop terminated we didn't find an item with the specified script value
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return NULL;
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}
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//------------------------------------------------------------------------------
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GuiTreeViewCtrl::GuiTreeViewCtrl()
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{
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VECTOR_SET_ASSOCIATION(mItems);
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VECTOR_SET_ASSOCIATION(mVisibleItems);
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VECTOR_SET_ASSOCIATION(mSelectedItems);
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VECTOR_SET_ASSOCIATION(mSelected);
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mItemFreeList = NULL;
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mRoot = NULL;
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mInstantGroup = 0;
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mItemCount = 0;
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mSelectedItem = 0;
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mStart = 0;
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mTicksPassed = 0;
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mTreeRefreshInterval = 30;
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mDraggedToItem = 0;
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mOldDragY = 0;
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mCurrentDragCell = 0;
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mPreviousDragCell = 0;
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mDragMidPoint = NomDragMidPoint;
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mMouseDragged = false;
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mDebug = false;
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// persist info..
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mTabSize = 16;
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mTextOffset = 2;
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mFullRowSelect = false;
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mItemHeight = 20;
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//
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setSize(Point2I(1, 0));
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// Set up default state
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mFlags.set(ShowTreeLines);
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mFlags.set(IsEditable, false);
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mDestroyOnSleep = true;
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mSupportMouseDragging = true;
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mMultipleSelections = true;
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mDeleteObjectAllowed = true;
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mDragToItemAllowed = true;
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mBitmapBase = StringTable->insert("");
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mTexRollover = NULL;
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mTexSelected = NULL;
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}
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GuiTreeViewCtrl::~GuiTreeViewCtrl()
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{
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destroyTree();
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}
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//------------------------------------------------------------------------------
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void GuiTreeViewCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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addGroup("TreeView");
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addField("tabSize", TypeS32, Offset(mTabSize, GuiTreeViewCtrl));
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addField("textOffset", TypeS32, Offset(mTextOffset, GuiTreeViewCtrl));
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addField("fullRowSelect", TypeBool, Offset(mFullRowSelect, GuiTreeViewCtrl));
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addField("itemHeight", TypeS32, Offset(mItemHeight, GuiTreeViewCtrl));
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addField("destroyTreeOnSleep", TypeBool, Offset(mDestroyOnSleep, GuiTreeViewCtrl));
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addField("MouseDragging", TypeBool, Offset(mSupportMouseDragging, GuiTreeViewCtrl));
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addField("MultipleSelections", TypeBool, Offset(mMultipleSelections, GuiTreeViewCtrl));
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addField("DeleteObjectAllowed", TypeBool, Offset(mDeleteObjectAllowed, GuiTreeViewCtrl));
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addField("DragToItemAllowed", TypeBool, Offset(mDragToItemAllowed, GuiTreeViewCtrl));
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endGroup("TreeView");
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}
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//------------------------------------------------------------------------------
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GuiTreeViewCtrl::Item * GuiTreeViewCtrl::getItem(S32 itemId)
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{
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if((itemId > 0) && (itemId <= mItems.size()))
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return(mItems[itemId-1]);
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return(0);
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}
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//------------------------------------------------------------------------------
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GuiTreeViewCtrl::Item * GuiTreeViewCtrl::createItem(S32 icon)
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{
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Item * pNewItem = NULL;
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// grab from the free list?
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if( mItemFreeList )
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{
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pNewItem = mItemFreeList;
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mItemFreeList = pNewItem->mNext;
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// re-add to vector
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mItems[ pNewItem->mId - 1 ] = pNewItem;
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}
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else
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{
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pNewItem = new Item( mProfile );
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AssertFatal( pNewItem != NULL, "Fatal : unable to allocate tree item!");
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mItems.push_back( pNewItem );
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// set the id
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pNewItem->mId = mItems.size();
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}
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// reset
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if (icon)
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pNewItem->mIcon = icon;
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else
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pNewItem->mIcon = Default; //default icon to stick next to an item
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pNewItem->mState.clear();
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pNewItem->mState = 0;
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pNewItem->mTabLevel = 0;
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// Null out item pointers
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pNewItem->mNext = 0;
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pNewItem->mPrevious = 0;
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pNewItem->mChild = 0;
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pNewItem->mParent = 0;
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mItemCount++;
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return pNewItem;
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}
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//------------------------------------------------------------------------------
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void GuiTreeViewCtrl::destroyChildren(Item * item, Item * parent)
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{
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if ( !item || item == parent )
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return;
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if ( item->isParent() && item->mChild )
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destroyChildren(item->mChild, parent);
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else if( item->mNext )
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destroyChildren(item->mNext, parent);
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else
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{
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// destroy the item and back up
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Item * pPrevItem = item->mPrevious;
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destroyItem( item );
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destroyChildren( pPrevItem, parent );
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}
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}
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void GuiTreeViewCtrl::destroyItem(Item * item)
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{
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if(!item)
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return;
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if(item->isInspectorData())
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{
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// make sure the SimObjectPtr is clean!
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//Con::executef(this,2, "onDeleteObject",Con::getIntArg(item->mInspectorInfo.mObject->getIdString()));
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SimObject *pObject = item->getObject();
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if( pObject && pObject->isProperlyAdded() )
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pObject->deleteObject();
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item->setObject( NULL );
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}
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else
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{
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char *pCleanup = item->getText();
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// Clean up the memory...
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if ( pCleanup != NULL )
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{
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delete []pCleanup;
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item->setText( NULL );
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}
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pCleanup = item->getValue();
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if ( pCleanup != NULL )
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{
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delete []pCleanup;
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item->setValue( NULL );
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}
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}
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// unlink
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if( item->mPrevious )
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item->mPrevious->mNext = item->mNext;
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if( item->mNext )
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item->mNext->mPrevious = item->mPrevious;
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if( item->mParent && ( item->mParent->mChild == item ) )
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item->mParent->mChild = item->mNext;
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// remove from vector
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mItems[item->mId-1] = 0;
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// set as root free item
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item->mNext = mItemFreeList;
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mItemFreeList = item;
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mItemCount--;
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}
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//------------------------------------------------------------------------------
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void GuiTreeViewCtrl::deleteItem(Item *item)
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{
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removeItem(item->mId);
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}
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//------------------------------------------------------------------------------
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void GuiTreeViewCtrl::destroyTree()
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{
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// clear the item list
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for(U32 i = 0; i < mItems.size(); i++)
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{
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Item *pFreeItem = mItems[ i ];
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if( pFreeItem != NULL )
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delete pFreeItem;
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}
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mItems.clear();
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// clear the free list
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while(mItemFreeList)
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{
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Item *next = mItemFreeList->mNext;
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delete mItemFreeList;
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mItemFreeList = next;
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}
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mVisibleItems.clear();
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mSelectedItems.clear();
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//
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mRoot = NULL;
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mItemFreeList = NULL;
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mItemCount = 0;
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mSelectedItem = 0;
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mDraggedToItem = 0;
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}
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//------------------------------------------------------------------------------
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void GuiTreeViewCtrl::buildItem( Item* item, U32 tabLevel, bool bForceFullUpdate )
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{
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if (!item || !mActive || !isVisible() || !mProfile )
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return;
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|
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// If it's inspector data, make sure we still have it, if not, kill it.
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if(item->isInspectorData() && !item->getObject() )
|
|
{
|
|
removeItem(item->mId);
|
|
return;
|
|
}
|
|
|
|
// If it's a virtual parent, give a chance to update itself...
|
|
if(item->mState.test( Item::VirtualParent) )
|
|
{
|
|
// If it returns false the item has been removed.
|
|
if(!onVirtualParentBuild(item, bForceFullUpdate))
|
|
return;
|
|
}
|
|
|
|
item->mTabLevel = tabLevel;
|
|
mVisibleItems.push_back( item );
|
|
|
|
if ( mProfile != NULL && !mProfile->mFont.isNull() )
|
|
{
|
|
S32 width = ( tabLevel + 1 ) * mTabSize + item->getDisplayTextWidth(mProfile->mFont);
|
|
if ( mProfile->mBitmapArrayRects.size() > 0 )
|
|
width += mProfile->mBitmapArrayRects[0].extent.x;
|
|
|
|
width += (item->mTabLevel+1) * mItemHeight; // using mItemHeight for icon width, close enough
|
|
// this will only fail if somebody starts using super wide icons.
|
|
|
|
if ( width > mMaxWidth )
|
|
mMaxWidth = width;
|
|
}
|
|
|
|
// if expanded, then add all the children items as well
|
|
if ( item->isExpanded() || bForceFullUpdate)
|
|
{
|
|
Item * child = item->mChild;
|
|
while ( child )
|
|
{
|
|
// Bit of a hack so we can safely remove items as we
|
|
// traverse.
|
|
Item *pChildTemp = child;
|
|
child = child->mNext;
|
|
|
|
buildItem( pChildTemp, tabLevel + 1, bForceFullUpdate );
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void GuiTreeViewCtrl::buildVisibleTree(bool bForceFullUpdate)
|
|
{
|
|
// Recursion Prevention.
|
|
if( mFlags.test( BuildingVisTree ) )
|
|
return;
|
|
mFlags.set( BuildingVisTree, true );
|
|
|
|
mMaxWidth = 0;
|
|
mVisibleItems.clear();
|
|
|
|
// Update the flags.
|
|
mFlags.clear(RebuildVisible);
|
|
|
|
// build the root items
|
|
Item *traverse = mRoot;
|
|
while(traverse)
|
|
{
|
|
buildItem(traverse, 0, bForceFullUpdate);
|
|
traverse = traverse->mNext;
|
|
}
|
|
|
|
// adjust the GuiArrayCtrl
|
|
mCellSize.set(mMaxWidth+1, mItemHeight);
|
|
setSize(Point2I(1, mVisibleItems.size()));
|
|
syncSelection();
|
|
|
|
// Done Recursing.
|
|
mFlags.clear( BuildingVisTree );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool GuiTreeViewCtrl::scrollVisible( S32 itemId )
|
|
{
|
|
Item* item = getItem(itemId);
|
|
if(item)
|
|
return scrollVisible(item);
|
|
|
|
return false;
|
|
}
|
|
bool GuiTreeViewCtrl::scrollVisible( Item *item )
|
|
{
|
|
// Now, make sure it's visible (ie, all parents expanded)
|
|
Item *parent = item->mParent;
|
|
|
|
if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
|
|
onVirtualParentExpand(item);
|
|
|
|
while(parent)
|
|
{
|
|
parent->setExpanded(true);
|
|
|
|
if( !parent->isInspectorData() && parent->mState.test(Item::VirtualParent) )
|
|
onVirtualParentExpand(parent);
|
|
|
|
parent = parent->mParent;
|
|
}
|
|
|
|
// Get our scroll-pappy, if any.
|
|
GuiScrollCtrl *pScrollParent = dynamic_cast<GuiScrollCtrl*>( getParent() );
|
|
|
|
if ( !pScrollParent )
|
|
{
|
|
Con::warnf("GuiTreeViewCtrl::scrollVisible - parent control is not a GuiScrollCtrl!");
|
|
return false;
|
|
}
|
|
|
|
// And now, build the visible tree so we know where we have to scroll.
|
|
buildVisibleTree();
|
|
|
|
// All done, let's figure out where we have to scroll...
|
|
for(S32 i=0; i<mVisibleItems.size(); i++)
|
|
{
|
|
if(mVisibleItems[i] == item)
|
|
{
|
|
pScrollParent->scrollRectVisible(RectI(0, i * mItemHeight, mMaxWidth, mItemHeight));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// If we got here, it's probably bad...
|
|
Con::errorf("GuiTreeViewCtrl::scrollVisible - was unable to find specified item in visible list!");
|
|
return false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
S32 GuiTreeViewCtrl::insertItem(S32 parentId, const char * text, const char * value, const char * iconString, S16 normalImage, S16 expandedImage)
|
|
{
|
|
if( ( parentId < 0 ) || ( parentId > mItems.size() ) )
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::insertItem: invalid parent id!");
|
|
return 0;
|
|
}
|
|
|
|
if((parentId != 0) && (mItems[parentId-1] == 0))
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::insertItem: parent item invalid!");
|
|
return 0;
|
|
}
|
|
|
|
S32 icon = getIcon(iconString);
|
|
|
|
// create an item (assigns id)
|
|
Item * pNewItem = createItem(icon);
|
|
if( pNewItem == NULL )
|
|
return 0;
|
|
|
|
const char * pItemText = ( text != NULL ) ? text : "";
|
|
const char * pItemValue = ( value != NULL ) ? value : "";
|
|
|
|
char *tmp = new char[dStrlen( pItemText ) + 1];
|
|
dStrcpy( tmp, pItemText );
|
|
pNewItem->setText( tmp );
|
|
tmp = new char[dStrlen( pItemValue ) + 1];
|
|
dStrcpy( tmp, pItemValue );
|
|
pNewItem->setValue( tmp );
|
|
|
|
pNewItem->setNormalImage( normalImage );
|
|
pNewItem->setExpandedImage( expandedImage );
|
|
|
|
// root level?
|
|
if(parentId == 0)
|
|
{
|
|
// insert back
|
|
if( mRoot != NULL )
|
|
{
|
|
Item * pTreeTraverse = mRoot;
|
|
while( pTreeTraverse != NULL && pTreeTraverse->mNext != NULL )
|
|
pTreeTraverse = pTreeTraverse->mNext;
|
|
|
|
pTreeTraverse->mNext = pNewItem;
|
|
pNewItem->mPrevious = pTreeTraverse;
|
|
}
|
|
else
|
|
mRoot = pNewItem;
|
|
|
|
mFlags.set(RebuildVisible);
|
|
}
|
|
else if( mItems.size() >= ( parentId - 1 ) )
|
|
{
|
|
Item * pParentItem = mItems[parentId-1];
|
|
|
|
// insert back
|
|
if( pParentItem != NULL && pParentItem->mChild)
|
|
{
|
|
Item * pTreeTraverse = pParentItem->mChild;
|
|
while( pTreeTraverse != NULL && pTreeTraverse->mNext != NULL )
|
|
pTreeTraverse = pTreeTraverse->mNext;
|
|
|
|
pTreeTraverse->mNext = pNewItem;
|
|
pNewItem->mPrevious = pTreeTraverse;
|
|
}
|
|
else
|
|
pParentItem->mChild = pNewItem;
|
|
|
|
pNewItem->mParent = pParentItem;
|
|
|
|
if( pParentItem->isExpanded() )
|
|
mFlags.set(RebuildVisible);
|
|
}
|
|
|
|
//
|
|
if(mFlags.test(RebuildVisible))
|
|
buildVisibleTree();
|
|
|
|
return pNewItem->mId;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool GuiTreeViewCtrl::removeItem(S32 itemId)
|
|
{
|
|
// tree?
|
|
if(itemId == 0)
|
|
{
|
|
destroyTree();
|
|
return(true);
|
|
}
|
|
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
//Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::removeItem: invalid item id!");
|
|
return false;
|
|
}
|
|
|
|
// root?
|
|
if(item == mRoot)
|
|
mRoot = item->mNext;
|
|
|
|
// Dispose of any children...
|
|
if (item->mChild)
|
|
destroyChildren(item->mChild, item);
|
|
|
|
// Kill the item...
|
|
destroyItem(item);
|
|
|
|
// Update the rendered tree...
|
|
buildVisibleTree();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void GuiTreeViewCtrl::removeAllChildren(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(item)
|
|
{
|
|
destroyChildren(item->mChild, item);
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
const S32 GuiTreeViewCtrl::getFirstRootItem() const
|
|
{
|
|
return (mRoot ? mRoot->mId : 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
S32 GuiTreeViewCtrl::getChildItem(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getChild: invalid item id!");
|
|
return(0);
|
|
}
|
|
|
|
return(item->mChild ? item->mChild->mId : 0);
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::getParentItem(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getParent: invalid item id!");
|
|
return(0);
|
|
}
|
|
|
|
return(item->mParent ? item->mParent->mId : 0);
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::getNextSiblingItem(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getNextSibling: invalid item id!");
|
|
return(0);
|
|
}
|
|
|
|
return(item->mNext ? item->mNext->mId : 0);
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::getPrevSiblingItem(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getPrevSibling: invalid item id!");
|
|
return(0);
|
|
}
|
|
|
|
return(item->mPrevious ? item->mPrevious->mId : 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
S32 GuiTreeViewCtrl::getItemCount()
|
|
{
|
|
return(mItemCount);
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::getSelectedItem()
|
|
{
|
|
return mSelectedItem;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void GuiTreeViewCtrl::moveItemUp( S32 itemId )
|
|
{
|
|
GuiTreeViewCtrl::Item* pItem = getItem( itemId );
|
|
if ( !pItem )
|
|
{
|
|
Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemUp: invalid item id!");
|
|
return;
|
|
}
|
|
|
|
Item * pParent = pItem->mParent;
|
|
Item * pPrevItem = pItem->mPrevious;
|
|
if ( pPrevItem == NULL || pParent == NULL )
|
|
{
|
|
Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemUp: Unable to move item up, bad data!");
|
|
return;
|
|
}
|
|
|
|
// Diddle the linked list!
|
|
if ( pPrevItem->mPrevious )
|
|
pPrevItem->mPrevious->mNext = pItem;
|
|
else if ( pItem->mParent )
|
|
pItem->mParent->mChild = pItem;
|
|
|
|
if ( pItem->mNext )
|
|
pItem->mNext->mPrevious = pPrevItem;
|
|
|
|
pItem->mPrevious = pPrevItem->mPrevious;
|
|
pPrevItem->mNext = pItem->mNext;
|
|
pItem->mNext = pPrevItem;
|
|
pPrevItem->mPrevious = pItem;
|
|
|
|
// Update SimObjects if Appropriate.
|
|
SimObject * pSimObject = NULL;
|
|
SimSet * pParentSet = NULL;
|
|
|
|
// Fetch Current Add Set
|
|
if( pParent->isInspectorData() )
|
|
pParentSet = dynamic_cast<SimSet*>( pParent->getObject() );
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * pTraverse = pItem->mParent;
|
|
while ( pTraverse != NULL && !pTraverse->isInspectorData() )
|
|
pTraverse = pTraverse->mParent;
|
|
|
|
// found an ancestor who is an inspectorData?
|
|
pParentSet = pTraverse->isInspectorData() ? dynamic_cast<SimSet*>( pTraverse->getObject() ) : NULL;
|
|
}
|
|
|
|
// Reorder the item and make sure that the children of the item get updated
|
|
// correctly prev item may be script... so find a prevItem if there is.
|
|
// We only need to reorder if there you move it above an inspector item.
|
|
if ( pSimObject != NULL && pParentSet != NULL )
|
|
{
|
|
Item * pTraverse = pItem->mNext;
|
|
|
|
while(pTraverse)
|
|
{
|
|
if (pTraverse->isInspectorData())
|
|
break;
|
|
pTraverse = pTraverse->mNext;
|
|
}
|
|
|
|
if (pTraverse && pItem->getObject() && pTraverse->getObject())
|
|
pParentSet->reOrder(pItem->getObject(), pTraverse->getObject());
|
|
}
|
|
|
|
buildVisibleTree();
|
|
}
|
|
void GuiTreeViewCtrl::moveItemDown( S32 itemId )
|
|
{
|
|
GuiTreeViewCtrl::Item* item = getItem( itemId );
|
|
if ( !item )
|
|
{
|
|
Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemDown: invalid item id!");
|
|
return;
|
|
}
|
|
|
|
Item* nextItem = item->mNext;
|
|
if ( !nextItem )
|
|
{
|
|
Con::errorf( ConsoleLogEntry::General, "GuiTreeViewCtrl::moveItemDown: no next sibling?");
|
|
return;
|
|
}
|
|
|
|
// Diddle the linked list!
|
|
if ( nextItem->mNext )
|
|
nextItem->mNext->mPrevious = item;
|
|
|
|
if ( item->mPrevious )
|
|
item->mPrevious->mNext = nextItem;
|
|
else if ( item->mParent )
|
|
item->mParent->mChild = nextItem;
|
|
|
|
item->mNext = nextItem->mNext;
|
|
nextItem->mPrevious = item->mPrevious;
|
|
item->mPrevious = nextItem;
|
|
nextItem->mNext = item;
|
|
|
|
// And update the simobjects if apppropriate...
|
|
SimObject * simobj = NULL;
|
|
if (item->isInspectorData())
|
|
simobj = item->getObject();
|
|
|
|
SimSet *parentSet = NULL;
|
|
|
|
// grab the current parentSet if there is any...
|
|
if(item->mParent->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * temp = item->mParent;
|
|
while (!temp->isInspectorData())
|
|
temp = temp->mParent;
|
|
|
|
// found an ancestor who is an inspectorData?
|
|
parentSet = temp->isInspectorData() ? dynamic_cast<SimSet*>(temp->getObject()) : NULL;
|
|
}
|
|
|
|
// Reorder the item and make sure that the children of the item get updated
|
|
// correctly prev item may be script... so find a prevItem if there is.
|
|
// We only need to reorder if there you move it above an inspector item.
|
|
if (simobj && parentSet)
|
|
{
|
|
Item * temp = item->mPrevious;
|
|
|
|
while(temp)
|
|
{
|
|
if (temp->isInspectorData())
|
|
break;
|
|
temp = temp->mPrevious;
|
|
}
|
|
|
|
if (temp && item->getObject() && temp->getObject())
|
|
parentSet->reOrder(temp->getObject(), item->getObject());
|
|
}
|
|
|
|
buildVisibleTree();
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool GuiTreeViewCtrl::onWake()
|
|
{
|
|
if(!Parent::onWake() || !mProfile->constructBitmapArray())
|
|
return false;
|
|
|
|
// If destroy on sleep, then we have to give things a chance to rebuild.
|
|
if(mDestroyOnSleep)
|
|
{
|
|
destroyTree();
|
|
Con::executef(this, 1, "onWake");
|
|
|
|
// (Re)build our icon table.
|
|
const char * res = Con::executef(this, 1, "onDefineIcons");
|
|
|
|
// If no icons were defined in script then use defaults.
|
|
if(!(dAtob(res)))
|
|
{
|
|
buildIconTable(NULL);
|
|
}
|
|
}
|
|
|
|
// Update the row height, if appropriate.
|
|
if(mProfile->mAutoSizeHeight)
|
|
{
|
|
// make sure it's big enough for both bitmap AND font...
|
|
mItemHeight = getMax((S32)mFont->getHeight(), (S32)mProfile->mBitmapArrayRects[0].extent.y);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::onSleep()
|
|
{
|
|
Parent::onSleep();
|
|
|
|
// If appropriate, blast the tree. (We probably rebuild it on wake.)
|
|
if( mDestroyOnSleep )
|
|
destroyTree();
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::buildIconTable(const char * icons)
|
|
{
|
|
// Icons should be designated by the bitmap/png file names (minus the file extensions)
|
|
// and separated by colons (:). This list should be synchronized with the Icons enum.
|
|
|
|
// This is an abominal piece of code. -- BJG
|
|
if (!icons)
|
|
{
|
|
icons = "common/ui/default:"
|
|
"common/ui/simgroup:"
|
|
"common/ui/simgroup_closed:"
|
|
"common/ui/simgroup_selected:"
|
|
"common/ui/simgroup_selected_closed:"
|
|
"common/ui/audio:"
|
|
"common/ui/camera:"
|
|
"common/ui/fxfoliage:"
|
|
"common/ui/fxlight:"
|
|
"common/ui/fxshapereplicator:"
|
|
"common/ui/fxsunlight:"
|
|
"common/ui/hidden:"
|
|
"common/ui/interior:"
|
|
"common/ui/lightning:"
|
|
"common/ui/common/ui/shll_icon_passworded_hi:"
|
|
"common/ui/shll_icon_passworded:"
|
|
"common/ui/mission_area:"
|
|
"common/ui/particle:"
|
|
"common/ui/path:"
|
|
"common/ui/pathmarker:"
|
|
"common/ui/physical_area:"
|
|
"common/ui/precipitation:"
|
|
"common/ui/shape:"
|
|
"common/ui/sky:"
|
|
"common/ui/static_shape:"
|
|
"common/ui/sun:"
|
|
"common/ui/terrain:"
|
|
"common/ui/trigger:"
|
|
"common/ui/water:"
|
|
"common/ui/default";
|
|
}
|
|
|
|
// Figure the size of the buffer we need...
|
|
const char* temp = dStrchr( icons, '\t' );
|
|
U32 textLen = temp ? ( temp - icons ) : dStrlen( icons );
|
|
|
|
// Allocate temporary space.
|
|
FrameAllocatorMarker txtBuff;
|
|
char* drawText = (char*)txtBuff.alloc(sizeof(char) * (textLen + 4));
|
|
dStrncpy( drawText, icons, textLen );
|
|
drawText[textLen] = '\0';
|
|
|
|
U32 numIcons = 0;
|
|
char *buf = (char*)txtBuff.alloc(sizeof(char) * 256);
|
|
char* token = dStrtok( drawText, ":" );
|
|
|
|
// Count the number of icons and store them.
|
|
while (token && numIcons < MaxIcons)
|
|
{
|
|
dSprintf( buf, sizeof( char ) * 256, "%s", token );
|
|
mIconTable[numIcons] = TextureHandle( buf, BitmapKeepTexture );
|
|
token = dStrtok( NULL, ":" );
|
|
numIcons++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void GuiTreeViewCtrl::onPreRender()
|
|
{
|
|
Parent::onPreRender();
|
|
|
|
S32 nRootItemId = getFirstRootItem();
|
|
if( nRootItemId == 0 )
|
|
return;
|
|
|
|
Item *pRootItem = getItem( nRootItemId );
|
|
if( pRootItem == NULL )
|
|
return;
|
|
|
|
mTicksPassed++;
|
|
|
|
if( mTicksPassed > mTreeRefreshInterval )
|
|
{
|
|
// Update every render in case new objects are added
|
|
buildVisibleTree();
|
|
|
|
mTicksPassed = 0;
|
|
}
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool GuiTreeViewCtrl::hitTest(const Point2I & pnt, Item* & item, BitSet32 & flags)
|
|
{
|
|
|
|
// Initialize some things.
|
|
const Point2I pos = globalToLocalCoord(pnt);
|
|
flags.clear();
|
|
item = 0;
|
|
|
|
// get the hit cell
|
|
Point2I cell((pos.x < 0 ? -1 : pos.x / mCellSize.x),
|
|
(pos.y < 0 ? -1 : pos.y / mCellSize.y));
|
|
|
|
// valid?
|
|
if((cell.x < 0 || cell.x >= mSize.x) ||
|
|
(cell.y < 0 || cell.y >= mSize.y))
|
|
return false;
|
|
|
|
flags.set(OnRow);
|
|
|
|
// Grab the cell.
|
|
if (cell.y >= mVisibleItems.size())
|
|
return false; //Invalid cell, so don't do anything
|
|
|
|
item = mVisibleItems[cell.y];
|
|
|
|
S32 min = mTabSize * item->mTabLevel;
|
|
|
|
// left of icon/text?
|
|
if(pos.x < min)
|
|
{
|
|
flags.set(OnIndent);
|
|
return true;
|
|
}
|
|
|
|
// check image
|
|
S32 image = BmpChild;
|
|
|
|
if(item->isInspectorData())
|
|
image = item->isExpanded() ? BmpExp : BmpCon;
|
|
else
|
|
image = item->isExpanded() ? item->getExpandedImage() : item->getNormalImage();
|
|
|
|
if((image >= 0) && (image < mProfile->mBitmapArrayRects.size()))
|
|
min += mProfile->mBitmapArrayRects[image].extent.x;
|
|
|
|
// Is it on the image?
|
|
if(pos.x < min)
|
|
{
|
|
flags.set(OnImage);
|
|
return(true);
|
|
}
|
|
|
|
// Bump over to the start of the text.
|
|
min += mTextOffset;
|
|
|
|
// Check against the text.
|
|
FrameAllocatorMarker txtAlloc;
|
|
U32 bufLen = item->getDisplayTextLength();
|
|
char *buf = (char*)txtAlloc.alloc(bufLen);
|
|
item->getDisplayText(bufLen, buf);
|
|
|
|
min += mProfile->mFont->getStrWidth(buf);
|
|
if(pos.x < min)
|
|
flags.set(OnText);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::setInstantGroup(SimObject * obj)
|
|
{
|
|
// make sure we're talking about a group.
|
|
SimGroup * grp = dynamic_cast<SimGroup*>(obj);
|
|
|
|
// Set the instant group variable.
|
|
if(grp)
|
|
{
|
|
Con::setVariable("instantGroup", grp->getIdString());
|
|
|
|
// Notify Script
|
|
Con::executef(this,2,"onInstantGroupSelected",Con::getIntArg(grp->getId()));
|
|
}
|
|
}
|
|
|
|
void GuiTreeViewCtrl::syncSelection()
|
|
{
|
|
// for each visible item check to see if it is on the mSelected list.
|
|
// if it is then make sure that it is on the mSelectedItems list as well.
|
|
for (S32 i = 0; i < mVisibleItems.size(); i++)
|
|
{
|
|
for (S32 j = 0; j < mSelected.size(); j++)
|
|
{
|
|
if (mVisibleItems[i]->mId == mSelected[j])
|
|
{
|
|
// check to see if it is on the visible items list.
|
|
bool addToSelectedItems = true;
|
|
for (S32 k = 0; k < mSelectedItems.size(); k++)
|
|
{
|
|
if (mSelected[j] == mSelectedItems[k]->mId)
|
|
{
|
|
// don't add it
|
|
addToSelectedItems = false;
|
|
}
|
|
}
|
|
if (addToSelectedItems)
|
|
{
|
|
mVisibleItems[i]->mState.set(Item::Selected, true);
|
|
mSelectedItems.push_front(mVisibleItems[i]);
|
|
break;
|
|
}
|
|
}
|
|
else if (mVisibleItems[i]->isInspectorData())
|
|
{
|
|
if (mVisibleItems[i]->getObject() && mVisibleItems[i]->getObject()->getId() == mSelected[j])
|
|
{
|
|
// check to see if it is on the visible items list.
|
|
bool addToSelectedItems = true;
|
|
for (S32 k = 0; k < mSelectedItems.size(); k++)
|
|
{
|
|
if (mSelectedItems[k]->isInspectorData())
|
|
{
|
|
if (mSelected[j] == mSelectedItems[k]->getObject()->getId())
|
|
{
|
|
// don't add it
|
|
addToSelectedItems = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mSelected[j] == mSelectedItems[k]->mId)
|
|
{
|
|
// don't add it
|
|
addToSelectedItems = false;
|
|
}
|
|
}
|
|
}
|
|
if (addToSelectedItems)
|
|
{
|
|
mVisibleItems[i]->mState.set(Item::Selected, true);
|
|
mSelectedItems.push_front(mVisibleItems[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void GuiTreeViewCtrl::removeSelection(S32 itemId)
|
|
{
|
|
if (mDebug)
|
|
Con::printf("removeSelection called");
|
|
Item * item = getItem(itemId);
|
|
|
|
// the item may have been selected at one point but was never created/visible in the tree
|
|
// so remove it.
|
|
for (S32 j = 0; j <mSelected.size(); j++)
|
|
{
|
|
if (item)
|
|
{
|
|
if (item->isInspectorData())
|
|
{
|
|
if (item->getObject() && item->getObject()->getId() == mSelected[j])
|
|
{
|
|
mSelected.erase(j);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mSelected[j] == itemId)
|
|
{
|
|
mSelected.erase(j);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!item)
|
|
{
|
|
// maybe what we were passed wasn't an item id but an object id.
|
|
for (S32 i = 0; i <mItems.size(); i++)
|
|
{
|
|
if (mItems[i] != 0)
|
|
{
|
|
if (mItems[i]->isInspectorData())
|
|
{
|
|
if (mItems[i]->getObject()->getId() == itemId)
|
|
{
|
|
item = mItems[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!item)
|
|
{
|
|
//Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::removeSelection: invalid item id! Perhaps it isn't visible yet");
|
|
return;
|
|
}
|
|
}
|
|
|
|
item->mState.set(Item::Selected, false);
|
|
|
|
for (S32 i = 0; i < mSelectedItems.size(); i++)
|
|
{
|
|
if (mSelectedItems[i] == item)
|
|
{
|
|
mSelectedItems.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
// Callback - onRemoveSelection( %itemID )
|
|
char buf[16];
|
|
dSprintf(buf, 16, "%d", item->mId);
|
|
Con::executef(this, 2, "onRemoveSelection", buf);
|
|
}
|
|
|
|
void GuiTreeViewCtrl::addSelection(S32 itemId)
|
|
{
|
|
if (mDebug)
|
|
Con::printf("addSelection called");
|
|
|
|
Item * item = getItem(itemId);
|
|
|
|
if(!item)
|
|
{
|
|
// maybe what we were passed wasn't an item id but an object id.
|
|
for (S32 i = 0; i <mItems.size(); i++)
|
|
{
|
|
if (mItems[i] != 0)
|
|
{
|
|
if (mItems[i]->isInspectorData())
|
|
{
|
|
if ( mItems[i]->getObject() && mItems[i]->getObject()->getId() == itemId)
|
|
{
|
|
item = mItems[i];
|
|
//looks like it is. check to see if it is on the list
|
|
bool alreadySelected = false;
|
|
Vector<Item *>::iterator i;
|
|
for(i = mSelectedItems.begin(); i != mSelectedItems.end(); i++)
|
|
{
|
|
if (*(i) == item)
|
|
{
|
|
//already a selected item which means this call should be ignored
|
|
alreadySelected = true;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!item)
|
|
{
|
|
// Do we want to allow more than one selected item?
|
|
if( !mMultipleSelections )
|
|
clearSelection();
|
|
|
|
//Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::addSelection: invalid item id! Perhaps it isn't visible yet.");
|
|
mSelected.push_front(itemId);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Do we want to allow more than one selected item?
|
|
if( !mMultipleSelections )
|
|
clearSelection();
|
|
|
|
// regardless of whether we found an item, we keep track of the Id that was passed
|
|
// as the item may simply not have been created/visible yet.
|
|
mSelected.push_front(itemId);
|
|
}
|
|
|
|
item->mState.set(Item::Selected, true);
|
|
|
|
// Also make it so we can see it if we didn't already.
|
|
scrollVisible(item);
|
|
|
|
// Do we want to allow more than one selected item?
|
|
//if( !mMultipleSelections )
|
|
// clearSelection();
|
|
|
|
mSelectedItems.push_front(item);
|
|
// Callback - onAddSelection( %itemID )
|
|
char buf[16];
|
|
dSprintf(buf, 16, "%d", item->mId);
|
|
Con::executef(this, 2, "onAddSelection", buf);
|
|
}
|
|
|
|
|
|
void GuiTreeViewCtrl::onItemSelected( Item *item )
|
|
{
|
|
|
|
char buf[16];
|
|
dSprintf(buf, 16, "%d", item->mId);
|
|
if (item->isInspectorData())
|
|
{
|
|
if(item->getObject())
|
|
Con::executef(this, 2, "onSelect", Con::getIntArg(item->getObject()->getId()));
|
|
if (!(item->isParent()) && item->getObject())
|
|
Con::executef(this, 2, "onInspect", Con::getIntArg(item->getObject()->getId()));
|
|
}
|
|
else
|
|
{
|
|
Con::executef(this, 2, "onSelect", buf);
|
|
if (!(item->isParent()))
|
|
Con::executef(this, 2, "onInspect", buf);
|
|
}
|
|
mSelectedItem = item->getID();
|
|
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::setItemSelected(S32 itemId, bool select)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
|
|
if (select)
|
|
{
|
|
if (mDebug) Con::printf("setItemSelected called true");
|
|
|
|
mSelected.push_front(itemId);
|
|
}
|
|
else
|
|
{
|
|
if (mDebug) Con::printf("setItemSelected called false");
|
|
|
|
// remove it from the mSelected list
|
|
for (S32 j = 0; j <mSelected.size(); j++)
|
|
{
|
|
if (item)
|
|
{
|
|
if (item->isInspectorData())
|
|
{
|
|
if (item->getObject())
|
|
{
|
|
if(item->getObject()->getId() == mSelected[j])
|
|
{
|
|
mSelected.erase(j);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Zombie, kill it!
|
|
mSelected.erase(j);
|
|
j--;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mSelected[j] == itemId)
|
|
{
|
|
mSelected.erase(j);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!item)
|
|
{
|
|
// maybe what we were passed wasn't an item id but an object id.
|
|
for (S32 i = 0; i <mItems.size(); i++)
|
|
{
|
|
if (mItems[i] != 0)
|
|
{
|
|
if (mItems[i]->isInspectorData())
|
|
{
|
|
if (mItems[i]->getObject())
|
|
{
|
|
if(mItems[i]->getObject()->getId() == itemId)
|
|
{
|
|
item = mItems[i];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It's a zombie, blast it.
|
|
mItems.erase(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!item)
|
|
{
|
|
//Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemSelected: invalid item id! Perhaps it isn't visible yet.");
|
|
return(false);
|
|
}
|
|
}
|
|
|
|
if(select)
|
|
{
|
|
addSelection( item->mId );
|
|
onItemSelected( item );
|
|
}
|
|
else
|
|
{
|
|
// unselect the item, if it's present.
|
|
item->mState.set(Item::Selected, false);
|
|
|
|
if (item->isInspectorData() && item->getObject())
|
|
Con::executef(this, 2, "onUnSelect", Con::getIntArg(item->getObject()->getId()));
|
|
else
|
|
Con::executef(this, 2, "onUnSelect", Con::getIntArg(item->mId));
|
|
|
|
// remove it from the selected items list
|
|
for (S32 i = 0; i < mSelectedItems.size(); i++)
|
|
{
|
|
if (mSelectedItems[i] == item)
|
|
{
|
|
mSelectedItems.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
setUpdate();
|
|
return(true);
|
|
}
|
|
|
|
// Given an item's index in the selection list, return its itemId
|
|
S32 GuiTreeViewCtrl::getSelectedItem(S32 index)
|
|
{
|
|
if(index >= 0 && index < getSelectedItemsCount())
|
|
{
|
|
return mSelectedItems[index]->mId;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
bool GuiTreeViewCtrl::setItemExpanded(S32 itemId, bool expand)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemExpanded: invalid item id!");
|
|
return(false);
|
|
}
|
|
|
|
if(item->isExpanded() == expand)
|
|
return(true);
|
|
|
|
// expand parents
|
|
if(expand)
|
|
{
|
|
while(item)
|
|
{
|
|
if(item->mState.test(Item::VirtualParent))
|
|
onVirtualParentExpand(item);
|
|
|
|
item->setExpanded(true);
|
|
item = item->mParent;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(item->mState.test(Item::VirtualParent))
|
|
onVirtualParentCollapse(item);
|
|
|
|
item->setExpanded(false);
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
|
|
bool GuiTreeViewCtrl::setItemValue(S32 itemId, StringTableEntry Value)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::setItemValue: invalid item id!");
|
|
return(false);
|
|
}
|
|
|
|
item->setValue( ( Value ) ? Value : "" );
|
|
|
|
return(true);
|
|
}
|
|
|
|
const char * GuiTreeViewCtrl::getItemText(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getItemText: invalid item id!");
|
|
return("");
|
|
}
|
|
|
|
return(item->getText() ? item->getText() : "");
|
|
}
|
|
|
|
const char * GuiTreeViewCtrl::getItemValue(S32 itemId)
|
|
{
|
|
Item * item = getItem(itemId);
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getItemValue: invalid item id!");
|
|
return("");
|
|
}
|
|
|
|
if(item->mState.test(Item::InspectorData))
|
|
{
|
|
// If it's InspectorData, we let people use this call to get an object reference.
|
|
return item->mInspectorInfo.mObject->getIdString();
|
|
}
|
|
else
|
|
{
|
|
// Just return the script value...
|
|
return(item->getValue() ? item->getValue() : "");
|
|
}
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::editItem( S32 itemId, const char* newText, const char* newValue )
|
|
{
|
|
Item* item = getItem( itemId );
|
|
if ( !item )
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::editItem: invalid item id!");
|
|
return false;
|
|
}
|
|
|
|
if ( item->mState.test(Item::InspectorData) )
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::editItem: item %d is inspector data and may not be modified!", itemId);
|
|
return false;
|
|
}
|
|
|
|
delete [] item->getText();
|
|
item->setText (new char[dStrlen( newText ) + 1]);
|
|
dStrcpy( item->getText(), newText );
|
|
|
|
delete [] item->getValue();
|
|
item->setValue( new char[dStrlen( newValue ) + 1] );
|
|
dStrcpy( item->getValue(), newValue );
|
|
|
|
// Update the widths and such:
|
|
buildVisibleTree();
|
|
return true;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::deleteSelection()
|
|
{
|
|
Con::executef(this, 1, "onDeleteSelection");
|
|
|
|
if (mSelectedItems.empty())
|
|
{
|
|
for (S32 i = 0; i < mSelected.size(); i++)
|
|
{
|
|
S32 objectId = mSelected[i];
|
|
|
|
// find the object
|
|
SimObject* obj = Sim::findObject(objectId);
|
|
obj->deleteObject();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Vector<Item*> delSelection;
|
|
delSelection = mSelectedItems;
|
|
mSelectedItems.clear();
|
|
while (!delSelection.empty())
|
|
{
|
|
Item * item = delSelection.front();
|
|
setItemSelected(item->mId,false);
|
|
if ( item->mParent )
|
|
deleteItem( item );
|
|
|
|
delSelection.pop_front();
|
|
}
|
|
}
|
|
|
|
mSelected.clear();
|
|
mSelectedItems.clear();
|
|
Con::executef( this, 1, "onObjectDeleteCompleted");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// keyboard movement of items is restricted to just one item at a time
|
|
// if more than one item is selected then movement operations are not performed
|
|
bool GuiTreeViewCtrl::onKeyDown( const GuiEvent& event )
|
|
{
|
|
if ( !mVisible || !mActive || !mAwake )
|
|
return true;
|
|
|
|
// All the keyboard functionality requires a selected item, so if none exists...
|
|
|
|
// Deal with enter and delete
|
|
if ( event.modifier == 0 )
|
|
{
|
|
if ( event.keyCode == KEY_RETURN )
|
|
{
|
|
if ( mAltConsoleCommand[0] )
|
|
Con::evaluate( mAltConsoleCommand );
|
|
return true;
|
|
}
|
|
|
|
if ( event.keyCode == KEY_DELETE && mDeleteObjectAllowed )
|
|
{
|
|
// Don't delete the root!
|
|
if (mSelectedItems.empty())
|
|
return true;
|
|
|
|
//this may be fighting with the world editor delete
|
|
deleteSelection();
|
|
return true;
|
|
}
|
|
|
|
//call a generic bit of script that will let the subclass know that a key was pressed
|
|
Con::executef(this, 3, "onKeyDown", Con::getIntArg(event.modifier), Con::getIntArg(event.keyCode));
|
|
}
|
|
|
|
// only do operations if only one item is selected
|
|
if ( mSelectedItems.empty() || (mSelectedItems.size() > 1))
|
|
return true;
|
|
|
|
Item* item = mSelectedItems.first();
|
|
|
|
if ( !item )
|
|
return true;
|
|
|
|
// The Alt key lets you move items around!
|
|
if ( mFlags.test(IsEditable) && event.modifier & SI_ALT )
|
|
{
|
|
switch ( event.keyCode )
|
|
{
|
|
case KEY_UP:
|
|
// Move us up.
|
|
if ( item->mPrevious )
|
|
{
|
|
moveItemUp( item->mId );
|
|
scrollVisible(item);
|
|
}
|
|
return true;
|
|
|
|
case KEY_DOWN:
|
|
// Move the item under us up.
|
|
if ( item->mNext )
|
|
{
|
|
moveItemUp( item->mNext->mId );
|
|
scrollVisible(item);
|
|
}
|
|
return true;
|
|
|
|
case KEY_LEFT:
|
|
if ( item->mParent )
|
|
{
|
|
if ( item->mParent->mParent )
|
|
{
|
|
// Ok, we have both an immediate parent, and a grandparent.
|
|
|
|
// The goal of left-arrow alt is to become the child of our
|
|
// grandparent, ie, to become a sibling of our parent.
|
|
|
|
// First, unlink item from its siblings.
|
|
if ( item->mPrevious )
|
|
item->mPrevious->mNext = item->mNext;
|
|
else
|
|
item->mParent->mChild = item->mNext;
|
|
|
|
if ( item->mNext )
|
|
item->mNext->mPrevious = item->mPrevious;
|
|
|
|
// Now, relink as the next sibling of our parent.
|
|
item->mPrevious = item->mParent;
|
|
item->mNext = item->mParent->mNext;
|
|
|
|
// If there was already a next sibling, deal with that case.
|
|
if ( item->mNext )
|
|
item->mNext->mPrevious = item;
|
|
item->mParent->mNext = item;
|
|
|
|
// Snag the current parent set if any...
|
|
SimSet *parentSet = NULL;
|
|
|
|
if(item->mParent->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * temp = item->mParent;
|
|
while (!temp->isInspectorData())
|
|
temp = temp->mParent;
|
|
// found a ancestor who is an inspectorData
|
|
if (temp->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
else parentSet = NULL;
|
|
}
|
|
|
|
// Get our active SimObject if any
|
|
SimObject *simObj = NULL;
|
|
if(item->isInspectorData())
|
|
simObj = item->getObject();
|
|
|
|
// Remove from the old parentset...
|
|
if(simObj && parentSet) {
|
|
if (parentSet->size()>0)
|
|
{
|
|
SimObject *lastObject = parentSet->last();
|
|
parentSet->removeObject(simObj);
|
|
parentSet->reOrder(lastObject);
|
|
} else
|
|
parentSet->removeObject(simObj);
|
|
}
|
|
|
|
// And finally, update our item
|
|
item->mParent = item->mParent->mParent;
|
|
|
|
// Snag the newparent set if any...
|
|
SimSet *newParentSet = NULL;
|
|
|
|
if(item->mParent->isInspectorData())
|
|
newParentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * temp = item->mParent;
|
|
while (!temp->isInspectorData())
|
|
temp = temp->mParent;
|
|
// found a ancestor who is an inspectorData
|
|
if (temp->isInspectorData())
|
|
newParentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
else newParentSet = NULL;
|
|
}
|
|
if(simObj && newParentSet)
|
|
{
|
|
|
|
newParentSet->addObject(simObj);
|
|
Item * temp = item->mNext;
|
|
// item->mNext may be script, so find an inspector item to reorder with if any
|
|
|
|
if (temp) {
|
|
do {
|
|
if (temp->isInspectorData())
|
|
break;
|
|
temp = temp->mNext;
|
|
} while (temp);
|
|
if (temp && item->getObject() && temp->getObject()) //do we still have a item->mNext? If not then don't bother reordering
|
|
newParentSet->reOrder(item->getObject(), temp->getObject());
|
|
}
|
|
|
|
} else if (!simObj&&newParentSet) {
|
|
// our current item is script data. but it may have children who
|
|
// is inspector data who need an updated set
|
|
if (item->mChild)
|
|
inspectorSearch(item->mChild, item, parentSet, newParentSet);
|
|
|
|
}
|
|
|
|
// And update everything hurrah.
|
|
buildVisibleTree();
|
|
scrollVisible(item);
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case KEY_RIGHT:
|
|
if ( item->mPrevious )
|
|
{
|
|
// Make the item the last child of its previous sibling.
|
|
|
|
// First, unlink from the current position in the list
|
|
item->mPrevious->mNext = item->mNext;
|
|
|
|
if ( item->mNext )
|
|
item->mNext->mPrevious = item->mPrevious;
|
|
|
|
// Get the object we're poking with.
|
|
SimObject *simObj = NULL;
|
|
SimSet *parentSet = NULL;
|
|
if(item->isInspectorData())
|
|
simObj = item->getObject();
|
|
if(item->mParent->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
|
|
else {
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * temp = item->mParent;
|
|
while (!temp->isInspectorData())
|
|
temp = temp->mParent;
|
|
// found an ancestor who is an inspectorData
|
|
if (temp->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
}
|
|
|
|
// If appropriate, remove from the current SimSet.
|
|
if(parentSet && simObj) {
|
|
if (parentSet->size()>0)
|
|
{
|
|
SimObject *lastObject = parentSet->last();
|
|
parentSet->removeObject(simObj);
|
|
parentSet->reOrder(lastObject);
|
|
} else
|
|
parentSet->removeObject(simObj);
|
|
}
|
|
|
|
|
|
// Now, make our previous sibling our parent...
|
|
item->mParent = item->mPrevious;
|
|
item->mNext = NULL;
|
|
|
|
// And sink us down to the end of its siblings, if appropriate.
|
|
if ( item->mParent->mChild )
|
|
{
|
|
Item* temp = item->mParent->mChild;
|
|
while ( temp->mNext )
|
|
temp = temp->mNext;
|
|
|
|
temp->mNext = item;
|
|
item->mPrevious = temp;
|
|
}
|
|
else
|
|
{
|
|
// only child...<sniff>
|
|
item->mParent->mChild = item;
|
|
item->mPrevious = NULL;
|
|
}
|
|
|
|
// Make sure the new parent is expanded:
|
|
if ( !item->mParent->mState.test( Item::Expanded ) )
|
|
setItemExpanded( item->mParent->mId, true );
|
|
|
|
// Snag the new parent simset if any.
|
|
SimSet *newParentSet = NULL;
|
|
|
|
// new parent might be script. so figure out what set we need to add it to.
|
|
if(item->mParent->isInspectorData())
|
|
newParentSet = dynamic_cast<SimSet*>(item->mParent->getObject());
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
if (mDebug) Con::printf("oh nos my parent is script!");
|
|
Item * temp = item->mParent;
|
|
while (!temp->isInspectorData())
|
|
temp = temp->mParent;
|
|
// found a ancestor who is an inspectorData
|
|
if (temp->isInspectorData())
|
|
newParentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
else newParentSet = NULL;
|
|
}
|
|
// Add the item's SimObject to the new parent simset, at the end.
|
|
if(newParentSet && simObj)
|
|
newParentSet->addObject(simObj);
|
|
else if (!simObj&&newParentSet&&parentSet) {
|
|
// our current item is script data. but it may have children who
|
|
// is inspector data who need an updated set
|
|
|
|
if (item->mChild) {
|
|
inspectorSearch(item->mChild, item, parentSet, newParentSet);
|
|
}
|
|
|
|
}
|
|
scrollVisible(item);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Explorer-esque navigation...
|
|
switch( event.keyCode )
|
|
{
|
|
case KEY_UP:
|
|
// Select previous visible item:
|
|
if ( item->mPrevious )
|
|
{
|
|
item = item->mPrevious;
|
|
while ( item->isParent() && item->isExpanded() )
|
|
{
|
|
item = item->mChild;
|
|
while ( item->mNext )
|
|
item = item->mNext;
|
|
}
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected( item->mId, true );
|
|
scrollVisible(item);
|
|
return true;
|
|
}
|
|
|
|
// or select parent:
|
|
if ( item->mParent )
|
|
{
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected( item->mParent->mId, true );
|
|
scrollVisible(item->mParent);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
break;
|
|
|
|
case KEY_DOWN:
|
|
// Selected child if it is visible:
|
|
if ( item->isParent() && item->isExpanded() )
|
|
{
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected( item->mChild->mId, true );
|
|
scrollVisible(item->mChild);
|
|
return true;
|
|
}
|
|
// or select next sibling (recursively):
|
|
do
|
|
{
|
|
if ( item->mNext )
|
|
{
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected(item->mNext->mId, true );
|
|
scrollVisible(item->mNext);
|
|
return true;
|
|
}
|
|
|
|
item = item->mParent;
|
|
} while ( item );
|
|
|
|
return false;
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
// Contract current menu:
|
|
if ( item->isExpanded() )
|
|
{
|
|
setItemExpanded( item->mId, false );
|
|
scrollVisible(item);
|
|
return true;
|
|
}
|
|
// or select parent:
|
|
if ( item->mParent )
|
|
{
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected( item->mParent->mId, true );
|
|
scrollVisible(item->mParent);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
break;
|
|
|
|
case KEY_RIGHT:
|
|
// Expand selected item:
|
|
if ( item->isParent() )
|
|
{
|
|
if ( !item->isExpanded() )
|
|
{
|
|
setItemExpanded( item->mId, true );
|
|
scrollVisible(item);
|
|
return true;
|
|
}
|
|
|
|
// or select child:
|
|
setItemSelected(mSelectedItems.first()->mId,false);
|
|
setItemSelected( item->mChild->mId, true );
|
|
scrollVisible(item->mChild);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
// Not processed, so pass the event on:
|
|
return Parent::onKeyDown( event );
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// on mouse up look at the current item and check to see if it is valid
|
|
// to move the selected item(s) to it.
|
|
void GuiTreeViewCtrl::onMouseUp(const GuiEvent &event)
|
|
{
|
|
if( !mActive || !mAwake || !mVisible )
|
|
return;
|
|
|
|
mouseUnlock();
|
|
|
|
if ( mSelectedItems.empty())
|
|
{
|
|
mDragMidPoint = NomDragMidPoint;
|
|
return;
|
|
}
|
|
|
|
if (!mMouseDragged)
|
|
return;
|
|
else
|
|
mMouseDragged = false;
|
|
|
|
Item* newItem = NULL;
|
|
Item* newItem2 = NULL;
|
|
|
|
if (mFlags.test(IsEditable))
|
|
{
|
|
Parent::onMouseMove( event );
|
|
if (mOldDragY != mMouseOverCell.y)
|
|
{
|
|
|
|
mOldDragY = mMouseOverCell.y;
|
|
BitSet32 hitFlags = 0;
|
|
if ( !hitTest( event.mousePoint, newItem2, hitFlags ) )
|
|
{
|
|
mDragMidPoint = NomDragMidPoint;
|
|
return;
|
|
}
|
|
|
|
newItem2->mState.clear(Item::MouseOverBmp | Item::MouseOverText );
|
|
|
|
// if the newItem isn't in the mSelectedItemList then continue.
|
|
|
|
Vector<Item *>::iterator k;
|
|
for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++)
|
|
{
|
|
newItem = newItem2;
|
|
|
|
if (*(k) == newItem)
|
|
{
|
|
mDragMidPoint = NomDragMidPoint;
|
|
return;
|
|
}
|
|
|
|
Item * temp = *(k);
|
|
Item * grandpaTemp = newItem->mParent;
|
|
|
|
// grandpa check, kick out if an item would be its own ancestor
|
|
while (grandpaTemp)
|
|
{
|
|
if (temp == grandpaTemp)
|
|
{
|
|
if (mDebug)
|
|
{
|
|
Con::printf("grandpa check");
|
|
|
|
if (temp->isInspectorData())
|
|
Con::printf("temp's name: %s",temp->getObject()->getName());
|
|
|
|
if (grandpaTemp->isInspectorData())
|
|
Con::printf("grandpa's name: %s",grandpaTemp->getObject()->getName());
|
|
}
|
|
|
|
mDragMidPoint = NomDragMidPoint;
|
|
return;
|
|
}
|
|
|
|
grandpaTemp = grandpaTemp->mParent;
|
|
}
|
|
}
|
|
|
|
|
|
for (S32 i = 0; i <mSelectedItems.size();i++)
|
|
{
|
|
newItem = newItem2;
|
|
Item * item = mSelectedItems[i];
|
|
char bufs[2][32];
|
|
|
|
if (mDebug) Con::printf("----------------------------");
|
|
|
|
// clear old highlighting of the item
|
|
item->mState.clear(Item::MouseOverBmp | Item::MouseOverText );
|
|
|
|
// move the selected item to the newItem
|
|
Item* oldParent = item->mParent;
|
|
// Snag the current parent set if any for future reference
|
|
SimSet *parentSet = NULL;
|
|
|
|
if(oldParent->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(oldParent->getObject());
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
Item * temp = oldParent;
|
|
while (temp)
|
|
{
|
|
if (temp->isInspectorData())
|
|
break;
|
|
temp = temp->mParent;
|
|
}
|
|
// found an ancestor who is an inspectorData
|
|
if (temp)
|
|
{
|
|
if (temp->isInspectorData())
|
|
parentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
}
|
|
}
|
|
|
|
// unlink from the current position in the list
|
|
unlinkItem(item);
|
|
|
|
// update the parent's children
|
|
|
|
// check if we an only child
|
|
if (item->mParent->mChild == item)
|
|
{
|
|
if (item->mNext)
|
|
item->mParent->mChild = item->mNext;
|
|
else
|
|
item->mParent->mChild = NULL;
|
|
}
|
|
|
|
if (mDragMidPoint != NomDragMidPoint)
|
|
{
|
|
|
|
//if it is below an expanded tree, place as last item in the tree
|
|
//if it is below a parent who isn't expanded put below it
|
|
|
|
// position the item above or below another item
|
|
if (mDragMidPoint == AbovemDragMidPoint)
|
|
{
|
|
// easier to treat everything as "Below the mDragMidPoint" so make some adjustments
|
|
if (mDebug) Con::printf("adding item above mDragMidPoint");
|
|
|
|
// above the mid point of an item, so grab either the parent
|
|
// or the previous sibling
|
|
|
|
// does the item have a previous sibling?
|
|
if (newItem->mPrevious)
|
|
{
|
|
newItem = newItem->mPrevious;
|
|
|
|
if (mDebug) Con::printf("treating as if below an item that isn't expanded");
|
|
|
|
// otherwise add below that item as a sibling
|
|
item->mParent = newItem->mParent;
|
|
item->mPrevious = newItem;
|
|
item->mNext = newItem->mNext;
|
|
if (newItem->mNext)
|
|
newItem->mNext->mPrevious = item;
|
|
newItem->mNext = item;
|
|
}
|
|
else
|
|
{
|
|
if (mDebug) Con::printf("treating as if adding below the parent of the item");
|
|
|
|
// instead we add as the first item below the newItem's parent
|
|
item->mParent = newItem->mParent;
|
|
item->mNext = newItem;
|
|
item->mPrevious = NULL;
|
|
newItem->mPrevious = item;
|
|
item->mParent->mChild = item;
|
|
|
|
}
|
|
}
|
|
else if (mDragMidPoint == BelowmDragMidPoint)
|
|
{
|
|
if ((newItem->isParent())&&(newItem->isExpanded()))
|
|
{
|
|
if (mDebug) Con::printf("adding item to an expanded parent below the mDragMidPoint");
|
|
|
|
item->mParent = newItem;
|
|
|
|
// then add the new item as a child
|
|
item->mNext = newItem->mChild;
|
|
if (newItem->mChild)
|
|
newItem->mChild->mPrevious = item;
|
|
item->mParent->mChild = item;
|
|
item->mPrevious = NULL;
|
|
}
|
|
else if ((!newItem->mNext)&&(newItem->mParent)&&(newItem->mParent->mParent))
|
|
{
|
|
// add below it's parent.
|
|
if (mDebug) Con::printf("adding below a tree");
|
|
|
|
item->mParent = newItem->mParent->mParent;
|
|
item->mNext = newItem->mParent->mNext;
|
|
item->mPrevious = newItem->mParent;
|
|
|
|
if (newItem->mParent->mNext)
|
|
newItem->mParent->mNext->mPrevious = item;
|
|
|
|
newItem->mParent->mNext = item;
|
|
}
|
|
else
|
|
{
|
|
// adding below item not as a child
|
|
if (mDebug) Con::printf("adding item below the mDragMidPoint of an item");
|
|
|
|
item->mParent = newItem->mParent;
|
|
// otherwise the item is a sibling
|
|
if (newItem->mNext)
|
|
newItem->mNext->mPrevious = item;
|
|
item->mNext = newItem->mNext;
|
|
item->mPrevious = newItem;
|
|
newItem->mNext = item;
|
|
}
|
|
}
|
|
}
|
|
// if we're not allowed to add to items, then try to add to the parent of the hit item.
|
|
// if we are, just add to the item we hit.
|
|
else
|
|
{
|
|
if (mDebug)
|
|
{
|
|
if (item->isInspectorData() && item->getObject())
|
|
Con::printf("Item: %i",item->getObject()->getId());
|
|
if (newItem->isInspectorData() && newItem->getObject())
|
|
Con::printf("Parent: %i",newItem->getObject()->getId());
|
|
Con::printf("dragged onto an item");
|
|
}
|
|
|
|
// if the hit item is not already a group, and we're not allowed to drag to items,
|
|
// then try to add to the parent.
|
|
if(!mDragToItemAllowed && !newItem->isParent())
|
|
{
|
|
// add to the item's parent.
|
|
if(!newItem->mParent || !newItem->mParent->isParent())
|
|
{
|
|
if(mDebug)
|
|
Con::printf("could not find the parent of that item. dragging to an item is not allowed, kicking out.");
|
|
mDragMidPoint = NomDragMidPoint;
|
|
return;
|
|
}
|
|
newItem = newItem->mParent;
|
|
}
|
|
|
|
// new parent is the item in the current cell
|
|
item->mParent = newItem;
|
|
|
|
// adjust children if any
|
|
if (newItem->mChild)
|
|
{
|
|
if (mDebug) Con::printf("not the first child");
|
|
|
|
// put it at the top of the list (easier to find if there are many children)
|
|
if (newItem->mChild)
|
|
newItem->mChild->mPrevious = item;
|
|
item->mNext = newItem->mChild;
|
|
newItem->mChild = item;
|
|
item->mPrevious = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (mDebug) Con::printf("first child");
|
|
|
|
// only child
|
|
newItem->mChild = item;
|
|
item->mNext = NULL;
|
|
item->mPrevious = NULL;
|
|
}
|
|
}
|
|
|
|
// expand the item we added to, if it isn't expanded already
|
|
if ( !item->mParent->mState.test( Item::Expanded ) )
|
|
setItemExpanded( item->mParent->mId, true );
|
|
|
|
//----------------------------------------------------------------
|
|
// handle objects
|
|
|
|
// Get our active SimObject if any
|
|
SimObject *simObj = NULL;
|
|
if(item->isInspectorData())
|
|
{
|
|
simObj = item->getObject();
|
|
}
|
|
|
|
// Remove from the old parentset
|
|
if((simObj && parentSet)&&(oldParent != item->mParent))
|
|
{
|
|
if (mDebug) Con::printf("removing item from old parentset");
|
|
|
|
// hack to get around the way removeObject takes the last item of the set
|
|
// and moves it into the place of the object we removed
|
|
if (parentSet->size()>0)
|
|
{
|
|
SimObject *lastObject = parentSet->last();
|
|
parentSet->removeObject(simObj);
|
|
parentSet->reOrder(lastObject);
|
|
}
|
|
else
|
|
{
|
|
parentSet->removeObject(simObj);
|
|
}
|
|
}
|
|
|
|
// Snag the newparent set if any...
|
|
SimSet *newParentSet = NULL;
|
|
|
|
if(item->mParent->isInspectorData())
|
|
{
|
|
if (mDebug) Con::printf("getting a new parent set");
|
|
|
|
SimObject * tmpObj = item->mParent->getObject();
|
|
newParentSet = dynamic_cast<SimSet*>(tmpObj);
|
|
}
|
|
else
|
|
{
|
|
// parent is probably script data so we search up the tree for a
|
|
// set to put our object in
|
|
if (mDebug) Con::printf("oh nos my parent is script!");
|
|
|
|
Item * temp = item->mParent;
|
|
while (temp)
|
|
{
|
|
if (temp->isInspectorData())
|
|
break;
|
|
temp = temp->mParent;
|
|
}
|
|
|
|
// found a ancestor who is an inspectorData
|
|
if (temp)
|
|
{
|
|
if (temp->isInspectorData())
|
|
newParentSet = dynamic_cast<SimSet*>(temp->getObject());
|
|
}
|
|
else
|
|
{
|
|
newParentSet = NULL;
|
|
}
|
|
}
|
|
|
|
if(simObj && newParentSet)
|
|
{
|
|
if (mDebug) Con::printf("simobj and new ParentSet");
|
|
|
|
if (oldParent != item->mParent)
|
|
newParentSet->addObject(simObj);
|
|
|
|
//order the objects in the simset according to their
|
|
//order in the tree view control
|
|
if(!item->mNext)
|
|
{
|
|
if(!item->mPrevious) break;
|
|
//bring to the end of the set
|
|
SimObject *prevObject = item->mPrevious->getObject();
|
|
if (prevObject && item->getObject())
|
|
{
|
|
newParentSet->reOrder(item->getObject(), prevObject);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//reorder within the set
|
|
SimObject *nextObject = item->mNext->getObject();
|
|
if(nextObject && item->getObject())
|
|
{
|
|
newParentSet->reOrder(item->getObject(), nextObject);
|
|
}
|
|
}
|
|
}
|
|
else if (!simObj&&newParentSet)
|
|
{
|
|
// our current item is script data. but it may have children who
|
|
// is inspector data who need an updated set
|
|
if (mDebug) Con::printf("no simobj but new parentSet");
|
|
if (item->mChild)
|
|
inspectorSearch(item->mChild, item, parentSet, newParentSet);
|
|
|
|
}
|
|
else if (simObj&&!newParentSet)
|
|
{
|
|
if (mDebug) Con::printf("simobject and no new parent set");
|
|
}
|
|
else
|
|
if (mDebug) Con::printf("no simobject and no new parent set");
|
|
}
|
|
|
|
// And update everything.
|
|
scrollVisible(newItem);
|
|
}
|
|
}
|
|
|
|
mDragMidPoint = NomDragMidPoint;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::onMouseDragged(const GuiEvent &event)
|
|
{
|
|
if(!mSupportMouseDragging) return;
|
|
if( !mActive || !mAwake || !mVisible )
|
|
return;
|
|
|
|
if (mSelectedItems.size() == 0)
|
|
return;
|
|
Point2I pt = globalToLocalCoord(event.mousePoint);
|
|
Parent::onMouseMove(event);
|
|
mouseLock();
|
|
mMouseDragged = true;
|
|
// whats our mDragMidPoint?
|
|
mCurrentDragCell = mMouseOverCell.y;
|
|
S32 midpCell = mCurrentDragCell * mItemHeight + (mItemHeight/2);
|
|
S32 currentY = pt.y;
|
|
S32 yDiff = currentY-midpCell;
|
|
S32 variance = (mItemHeight/5);
|
|
if (mPreviousDragCell >= 0)
|
|
mVisibleItems[mPreviousDragCell]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
|
|
|
|
if (mAbs(yDiff) > variance)
|
|
{
|
|
//above or below an item?
|
|
if (yDiff < 0)
|
|
mDragMidPoint = AbovemDragMidPoint;
|
|
else
|
|
mDragMidPoint = BelowmDragMidPoint;
|
|
} else
|
|
{
|
|
mDragMidPoint = NomDragMidPoint;
|
|
// highlight the current item
|
|
// hittest to detect whether we are on an item
|
|
// ganked from onMouseMouse
|
|
|
|
// used for tracking what our last cell was so we can clear it.
|
|
mPreviousDragCell = mCurrentDragCell;
|
|
if (mCurrentDragCell >= 0)
|
|
{
|
|
|
|
Item* item = NULL;
|
|
BitSet32 hitFlags = 0;
|
|
if ( !hitTest( event.mousePoint, item, hitFlags ) )
|
|
return;
|
|
|
|
if ( hitFlags.test( OnImage ) )
|
|
item->mState.set( Item::MouseOverBmp );
|
|
|
|
if ( hitFlags.test( OnText ))
|
|
item->mState.set( Item::MouseOverText );
|
|
|
|
// Always redraw the entire mouse over item, since we are distinguishing
|
|
// between the bitmap and the text:
|
|
setUpdateRegion( Point2I( mMouseOverCell.x * mCellSize.x, mMouseOverCell.y * mCellSize.y ), mCellSize );
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiTreeViewCtrl::onMiddleMouseDown(const GuiEvent & event)
|
|
{
|
|
//for debugging items
|
|
if (mDebug) {
|
|
Item* item;
|
|
BitSet32 hitFlags = 0;
|
|
hitTest( event.mousePoint, item, hitFlags );
|
|
Con::printf("debugging %d", item->mId);
|
|
Point2I pt = globalToLocalCoord(event.mousePoint);
|
|
if (item->isInspectorData() && item->getObject()) {
|
|
Con::printf("object data:");
|
|
Con::printf("name:%s",item->getObject()->getName());
|
|
Con::printf("className:%s",item->getObject()->getClassName());
|
|
}
|
|
Con::printf("contents of mSelectedItems:");
|
|
for(S32 i = 0; i < mSelectedItems.size(); i++) {
|
|
if (mSelectedItems[i]->isInspectorData()) {
|
|
Con::printf("%d",mSelectedItems[i]->getObject()->getId());
|
|
} else
|
|
Con::printf("wtf %d", mSelectedItems[i]);
|
|
}
|
|
Con::printf("contents of mSelected");
|
|
for (S32 j = 0; j < mSelected.size(); j++) {
|
|
Con::printf("%d", mSelected[j]);
|
|
}
|
|
S32 mCurrentDragCell = mMouseOverCell.y;
|
|
S32 midpCell = (mCurrentDragCell) * mItemHeight + (mItemHeight/2);
|
|
S32 currentY = pt.y;
|
|
S32 yDiff = currentY-midpCell;
|
|
S32 variance = (mItemHeight/5);
|
|
Con::printf("cell info: (%d,%d) mCurrentDragCell=%d est=(%d,%d,%d) ydiff=%d",pt.x,pt.y,mCurrentDragCell,mCurrentDragCell*mItemHeight, midpCell, (mCurrentDragCell+1)*mItemHeight,yDiff);
|
|
}
|
|
}
|
|
|
|
|
|
void GuiTreeViewCtrl::onMouseDown(const GuiEvent & event)
|
|
{
|
|
if( !mActive || !mAwake || !mVisible )
|
|
{
|
|
Parent::onMouseDown(event);
|
|
return;
|
|
}
|
|
if ( mProfile->mCanKeyFocus )
|
|
setFirstResponder();
|
|
|
|
Item * item = 0;
|
|
BitSet32 hitFlags;
|
|
mOldDragY = 0;
|
|
mDragMidPoint = NomDragMidPoint;
|
|
|
|
//
|
|
if(!hitTest(event.mousePoint, item, hitFlags))
|
|
return;
|
|
|
|
//
|
|
if(event.modifier & SI_CTRL)
|
|
{
|
|
bool selectFlag = item->mState.test(Item::Selected);
|
|
if (selectFlag == true)
|
|
{
|
|
// already selected, so unselect it and remove it
|
|
removeSelection(item->mId);
|
|
if (item->isInspectorData() && item->getObject())
|
|
Con::executef(this,2,"onRemoveSelection",Con::getIntArg(item->getObject()->getId()));
|
|
} else
|
|
{
|
|
// otherwise select it and add it to the list
|
|
// check if it is already on the list.
|
|
/*bool newSelection = true;
|
|
for (S32 i = 0; i < mSelectedItems.size(); i++) {
|
|
if (mSelectedItems[i] == item) {
|
|
newSelection = false;
|
|
}
|
|
}*/
|
|
//if (newSelection) {
|
|
addSelection(item->mId);
|
|
if (item->isInspectorData() && item->getObject())
|
|
Con::executef(this,2,"onAddSelection",Con::getIntArg(item->getObject()->getId()));
|
|
//}
|
|
|
|
|
|
|
|
}
|
|
}
|
|
else if (event.modifier & SI_SHIFT)
|
|
{
|
|
// is something already selected?
|
|
S32 firstSelectedIndex = 0;
|
|
Item * firstItem = NULL;
|
|
if (!mSelectedItems.empty())
|
|
{
|
|
firstItem = mSelectedItems.front();
|
|
for (S32 i = 0; i < mVisibleItems.size();i++)
|
|
{
|
|
if (mVisibleItems[i] == mSelectedItems.front())
|
|
{
|
|
firstSelectedIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
S32 mCurrentDragCell = mMouseOverCell.y;
|
|
if (mVisibleItems[firstSelectedIndex] != firstItem )
|
|
{
|
|
/*
|
|
Con::printf("something isn't right...");
|
|
if (mVisibleItems[firstSelectedIndex]->isInspectorData())
|
|
Con::printf("visibleItem %s",mVisibleItems[firstSelectedIndex]->getObject()->getName());
|
|
if (firstItem->isInspectorData())
|
|
Con::printf("firstItem %s",firstItem->getObject()->getName());
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
// select the cells
|
|
|
|
if ((mCurrentDragCell) < firstSelectedIndex)
|
|
{
|
|
//select up
|
|
for (S32 j = (mCurrentDragCell); j < firstSelectedIndex; j++) {
|
|
//if the item isn't already selected, then select it
|
|
bool newSelection = true;
|
|
Vector<Item *>::iterator k;
|
|
for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++)
|
|
{
|
|
if (mVisibleItems[j] == *(k)){
|
|
newSelection = false;
|
|
break;
|
|
}
|
|
}
|
|
if (newSelection)
|
|
{
|
|
addSelection(mVisibleItems[j]->mId);
|
|
if (mVisibleItems[j]->isInspectorData())
|
|
Con::executef(this,2,"onAddSelection",Con::getIntArg(mVisibleItems[j]->getObject()->getId()));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// select down
|
|
for (S32 j = firstSelectedIndex+1; j < (mCurrentDragCell+1); j++) {
|
|
bool newSelection = true;
|
|
Vector<Item *>::iterator k;
|
|
for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++) {
|
|
if (mVisibleItems[j] == *(k)){
|
|
newSelection = false;
|
|
break;
|
|
}
|
|
}
|
|
if (newSelection)
|
|
{
|
|
addSelection(mVisibleItems[j]->mId);
|
|
if (mVisibleItems[j]->isInspectorData())
|
|
Con::executef(this,2,"onAddSelection",Con::getIntArg(mVisibleItems[j]->getObject()->getId()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (event.modifier & SI_ALT)
|
|
{
|
|
if (item->isInspectorData() && item->getObject())
|
|
{
|
|
setInstantGroup(item->getObject());
|
|
mInstantGroup = item->mId;
|
|
}
|
|
} else if (!hitFlags.test(OnImage))
|
|
{
|
|
// first check to see if the item is already selected
|
|
bool newSelection = true;
|
|
Vector<Item *>::iterator k;
|
|
for(k = mSelectedItems.begin(); k != mSelectedItems.end(); k++) {
|
|
if(*(k) == item)
|
|
{
|
|
newSelection = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// if the item is not already selected then we have a
|
|
//newly selected item, so clear our list of selected items
|
|
if (newSelection)
|
|
{
|
|
clearSelection();
|
|
//Con::executef(this, 1, "onClearSelection");
|
|
//mSelectedItems.clear();
|
|
setItemSelected(item->mId,true);
|
|
}
|
|
}
|
|
if ( hitFlags.test( OnText ) && ( event.mouseClickCount > 1 ) && mAltConsoleCommand[0] )
|
|
Con::evaluate( mAltConsoleCommand );
|
|
|
|
if(!item->isParent())
|
|
return;
|
|
|
|
//
|
|
if ( mFullRowSelect || hitFlags.test( OnImage ) )
|
|
{
|
|
item->setExpanded(!item->isExpanded());
|
|
if( !item->isInspectorData() && item->mState.test(Item::VirtualParent) )
|
|
onVirtualParentExpand(item);
|
|
scrollVisible(item);
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::onMouseMove( const GuiEvent &event )
|
|
{
|
|
if ( mMouseOverCell.y >= 0 )
|
|
mVisibleItems[mMouseOverCell.y]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
|
|
|
|
Parent::onMouseMove( event );
|
|
|
|
if ( mMouseOverCell.y >= 0 )
|
|
{
|
|
Item* item = NULL;
|
|
BitSet32 hitFlags = 0;
|
|
if ( !hitTest( event.mousePoint, item, hitFlags ) )
|
|
return;
|
|
|
|
if ( hitFlags.test( OnImage ) )
|
|
item->mState.set( Item::MouseOverBmp );
|
|
|
|
if ( hitFlags.test( OnText ))
|
|
item->mState.set( Item::MouseOverText );
|
|
|
|
// Always redraw the entire mouse over item, since we are distinguishing
|
|
// between the bitmap and the text:
|
|
setUpdateRegion( Point2I( mMouseOverCell.x * mCellSize.x, mMouseOverCell.y * mCellSize.y ), mCellSize );
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::onMouseEnter( const GuiEvent &event )
|
|
{
|
|
Parent::onMouseEnter( event );
|
|
onMouseMove( event );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::onMouseLeave( const GuiEvent &event )
|
|
{
|
|
if ( mMouseOverCell.y >= 0 )
|
|
mVisibleItems[mMouseOverCell.y]->mState.clear( Item::MouseOverBmp | Item::MouseOverText );
|
|
|
|
Parent::onMouseLeave( event );
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::onRightMouseDown(const GuiEvent & event)
|
|
{
|
|
if(!mActive)
|
|
{
|
|
Parent::onRightMouseDown(event);
|
|
return;
|
|
}
|
|
|
|
Item * item = NULL;
|
|
BitSet32 hitFlags;
|
|
|
|
//
|
|
if(!hitTest(event.mousePoint, item, hitFlags))
|
|
return;
|
|
|
|
//
|
|
char bufs[2][32];
|
|
dSprintf(bufs[0], 32, "%d", item->mId);
|
|
dSprintf(bufs[1], 32, "%d %d", event.mousePoint.x, event.mousePoint.y);
|
|
|
|
if (item->isInspectorData() && item->getObject())
|
|
Con::executef(this,4, "onRightMouseDown", bufs[0],bufs[1],Con::getIntArg(item->getObject()->getId()));
|
|
else
|
|
Con::executef(this, 3, "onRightMouseDown", bufs[0], bufs[1]);
|
|
|
|
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void GuiTreeViewCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
// Get all our contents drawn!
|
|
Parent::onRender(offset,updateRect);
|
|
|
|
// Deal with drawing the drag & drop line, if any...
|
|
dglSetClipRect(updateRect);
|
|
|
|
// only do it if we have a mDragMidPoint
|
|
if (mDragMidPoint == NomDragMidPoint || !mSupportMouseDragging )
|
|
return;
|
|
|
|
ColorF greyLine(0.5,0.5,0.5,1);
|
|
Point2F squarePt;
|
|
|
|
glLineWidth(2.f);
|
|
// draw mDragMidPoint lines with a diamond
|
|
if (mDragMidPoint == AbovemDragMidPoint)
|
|
{
|
|
S32 tempY = mItemHeight*mCurrentDragCell+offset.y ;
|
|
squarePt.y = tempY;
|
|
squarePt.x = 125+offset.x;
|
|
dglDrawLine(0+offset.x, tempY, 250+offset.x, tempY,greyLine);
|
|
dglDraw2DSquare(squarePt, 6, 90 );
|
|
|
|
}
|
|
if (mDragMidPoint == BelowmDragMidPoint)
|
|
{
|
|
S32 tempY2 = mItemHeight*(mCurrentDragCell+1) +offset.y;
|
|
squarePt.y = tempY2;
|
|
squarePt.x = 125+offset.x;
|
|
dglDrawLine(0+offset.x, tempY2, 250+offset.x, tempY2,greyLine);
|
|
dglDraw2DSquare(squarePt,6, 90 );
|
|
|
|
}
|
|
|
|
glLineWidth(1.f);
|
|
}
|
|
|
|
void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|
{
|
|
if( !mVisibleItems.size() )
|
|
return;
|
|
|
|
// Do some sanity checking and data retrieval.
|
|
AssertFatal(cell.y < mVisibleItems.size(), "GuiTreeViewCtrl::onRenderCell: invalid cell");
|
|
Item * item = mVisibleItems[cell.y];
|
|
|
|
// If there's no object, deal with it.
|
|
if(item->isInspectorData())
|
|
if(!item->getObject())
|
|
return;
|
|
|
|
RectI drawRect( offset, mCellSize );
|
|
dglClearBitmapModulation();
|
|
|
|
FrameAllocatorMarker txtBuff;
|
|
|
|
// Ok, we have the item. There are a few possibilities at this point:
|
|
// - We need to draw inheritance lines and a treeview-chosen icon
|
|
// OR
|
|
// - We have to draw an item-dependent icon
|
|
// - If we're mouseover, we have to highlight it.
|
|
//
|
|
// - We have to draw the text for the item
|
|
// - Taking into account various mouseover states
|
|
// - Taking into account the value (set or not)
|
|
// - If it's an inspector data, we have to do some custom rendering
|
|
|
|
// Ok, first draw the tab and icon.
|
|
|
|
// Do we draw the tree lines?
|
|
if(mFlags.test(ShowTreeLines))
|
|
{
|
|
drawRect.point.x += ( mTabSize * item->mTabLevel );
|
|
Item* parent = item->mParent;
|
|
for ( S32 i = item->mTabLevel; ( parent && i > 0 ); i-- )
|
|
{
|
|
drawRect.point.x -= mTabSize;
|
|
if ( parent->mNext )
|
|
dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
|
|
|
|
parent = parent->mParent;
|
|
}
|
|
}
|
|
|
|
// Now, the icon...
|
|
drawRect.point.x = offset.x + mTabSize * item->mTabLevel;
|
|
|
|
// First, draw the rollover glow, if it's an inner node.
|
|
if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
|
|
dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
|
|
|
|
// Now, do we draw a treeview-selected item or an item dependent one?
|
|
S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
|
|
|
|
if(item->isInspectorData())
|
|
{
|
|
S32 bitmap = 0;
|
|
|
|
// Ok, draw the treeview lines as appropriate.
|
|
if ( !item->isParent() )
|
|
{
|
|
bitmap = item->mNext ? BmpChild : BmpLastChild;
|
|
}
|
|
else
|
|
{
|
|
bitmap = item->isExpanded() ? BmpExp : BmpCon;
|
|
|
|
if ( item->mParent || item->mPrevious )
|
|
bitmap += ( item->mNext ? 3 : 2 );
|
|
else
|
|
bitmap += ( item->mNext ? 1 : 0 );
|
|
}
|
|
|
|
if ( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
|
|
{
|
|
dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
|
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
|
|
}
|
|
|
|
// draw lock icon if need be
|
|
S32 icon = Lock1;
|
|
S32 icon2 = Hidden;
|
|
|
|
if (item->getObject() && item->getObject()->isLocked())
|
|
{
|
|
if (mIconTable[icon])
|
|
{
|
|
//drawRect.point.x = offset.x + mTabSize * item->mTabLevel + mIconTable[icon].getWidth();
|
|
drawRect.point.x += mIconTable[icon].getWidth();
|
|
dglDrawBitmap( mIconTable[icon], drawRect.point, 0 );
|
|
}
|
|
}
|
|
|
|
if (item->getObject() && item->getObject()->isHidden())
|
|
{
|
|
if (mIconTable[icon2])
|
|
{
|
|
//drawRect.point.x = offset.x + mTabSize * item->mTabLevel + mIconTable[icon].getWidth();
|
|
drawRect.point.x += mIconTable[icon2].getWidth();
|
|
dglDrawBitmap( mIconTable[icon2], drawRect.point, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
SimObject * pObject = item->getObject();
|
|
SimGroup * pGroup = ( pObject == NULL ) ? NULL : dynamic_cast<SimGroup*>( pObject );
|
|
|
|
// draw the icon associated with the item
|
|
if (item->isParent())
|
|
{
|
|
if ( pGroup != NULL)
|
|
{
|
|
if (item->isExpanded())
|
|
item->mIcon = SimGroup1;
|
|
else
|
|
item->mIcon = SimGroup2;
|
|
}
|
|
else
|
|
item->mIcon = SimGroup2;
|
|
}
|
|
|
|
if (mInstantGroup == item->mId)
|
|
{
|
|
if (item->isInspectorData())
|
|
{
|
|
if ( pGroup != NULL )
|
|
{
|
|
if (item->isExpanded())
|
|
item->mIcon = SimGroup3;
|
|
else
|
|
item->mIcon = SimGroup4;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (item->mIcon)
|
|
{
|
|
if (mIconTable[item->mIcon])
|
|
{
|
|
S32 iconHeight = (mItemHeight - mIconTable[item->mIcon].getHeight()) / 2;
|
|
S32 oldHeight = drawRect.point.y;
|
|
if(iconHeight > 0)
|
|
drawRect.point.y += iconHeight;
|
|
drawRect.point.x += mIconTable[item->mIcon].getWidth();
|
|
dglDrawBitmap( mIconTable[item->mIcon], drawRect.point, 0 );
|
|
drawRect.point.y = oldHeight;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
S32 bitmap = 0;
|
|
|
|
// Ok, draw the treeview lines as appropriate.
|
|
if ( !item->isParent() )
|
|
bitmap = item->mNext ? BmpChild : BmpLastChild;
|
|
else
|
|
{
|
|
bitmap = item->isExpanded() ? BmpExp : BmpCon;
|
|
|
|
if ( item->mParent || item->mPrevious )
|
|
bitmap += ( item->mNext ? 3 : 2 );
|
|
else
|
|
bitmap += ( item->mNext ? 1 : 0 );
|
|
}
|
|
|
|
if ( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
|
|
{
|
|
dglDrawBitmapSR( mProfile->mTextureHandle, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
|
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
|
|
}
|
|
|
|
S32 icon = item->isExpanded() ? item->mScriptInfo.mExpandedImage : item->mScriptInfo.mNormalImage;
|
|
if ( icon )
|
|
{
|
|
if (mIconTable[icon])
|
|
{
|
|
S32 iconHeight = (mItemHeight - mIconTable[icon].getHeight()) / 2;
|
|
S32 oldHeight = drawRect.point.y;
|
|
if(iconHeight > 0)
|
|
drawRect.point.y += iconHeight;
|
|
drawRect.point.x += mIconTable[icon].getWidth();
|
|
dglDrawBitmap( mIconTable[icon], drawRect.point, 0 );
|
|
drawRect.point.y = oldHeight;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok, update offset so we can render some text!
|
|
drawRect.point.x += newOffset;
|
|
|
|
// Ok, now we're off to rendering the actual data for the treeview item.
|
|
|
|
U32 bufLen = item->mDataRenderWidth + 1;
|
|
char *displayText = (char *)txtBuff.alloc(bufLen);
|
|
displayText[bufLen-1] = 0;
|
|
item->getDisplayText(bufLen, displayText);
|
|
|
|
// Draw the rollover/selected bitmap, if one was specified.
|
|
drawRect.extent.x = mProfile->mFont->getStrWidth( displayText ) + ( 2 * mTextOffset );
|
|
if ( item->mState.test( Item::Selected ) && mTexSelected )
|
|
dglDrawBitmapStretch( mTexSelected, drawRect );
|
|
else if ( item->mState.test( Item::MouseOverText ) && mTexRollover )
|
|
dglDrawBitmapStretch( mTexRollover, drawRect );
|
|
|
|
// Offset a bit so as to space text properly.
|
|
drawRect.point.x += mTextOffset;
|
|
|
|
// Determine what color the font should be.
|
|
ColorI fontColor;
|
|
|
|
fontColor = item->mState.test( Item::Selected ) ? mProfile->mFontColorSEL :
|
|
( item->mState.test( Item::MouseOverText ) ? mProfile->mFontColorHL : mProfile->mFontColor );
|
|
|
|
if (item->mState.test(Item::Selected))
|
|
{
|
|
dglDrawRectFill(drawRect, mProfile->mFillColorHL);
|
|
}
|
|
else if (item->mState.test(Item::MouseOverText))
|
|
{
|
|
dglDrawRectFill(drawRect, mProfile->mFontColorNA);
|
|
}
|
|
|
|
if( mInstantGroup == item->mId)
|
|
{
|
|
fontColor = mProfile->mFontColorHL;
|
|
}
|
|
|
|
dglSetBitmapModulation( fontColor );
|
|
|
|
// Center the text horizontally.
|
|
S32 height = (mItemHeight - mProfile->mFont->getHeight()) / 2;
|
|
|
|
if(height > 0)
|
|
drawRect.point.y += height;
|
|
|
|
// JDD - offset by two pixels or so to keep the text from rendering RIGHT ONTOP of the outline
|
|
drawRect.point.x += 2;
|
|
|
|
dglDrawText( mProfile->mFont, drawRect.point, displayText, mProfile->mFontColors );
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiTreeViewCtrl::clearSelection()
|
|
{
|
|
while (!mSelectedItems.empty())
|
|
{
|
|
if(!setItemSelected(mSelectedItems.last()->mId, false))
|
|
mSelectedItems.pop_back();
|
|
}
|
|
|
|
mSelectedItems.clear();
|
|
mSelected.clear();
|
|
|
|
Con::executef(this, 1, "onClearSelection");
|
|
}
|
|
|
|
void GuiTreeViewCtrl::lockSelection(bool lock)
|
|
{
|
|
for(U32 i = 0; i < mSelectedItems.size(); i++)
|
|
{
|
|
if(mSelectedItems[i]->isInspectorData())
|
|
mSelectedItems[i]->getObject()->setLocked(lock);
|
|
}
|
|
}
|
|
void GuiTreeViewCtrl::hideSelection(bool hide)
|
|
{
|
|
for(U32 i = 0; i < mSelectedItems.size(); i++)
|
|
{
|
|
if(mSelectedItems[i]->isInspectorData())
|
|
mSelectedItems[i]->getObject()->setHidden(hide);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// handles icon assignments
|
|
S32 GuiTreeViewCtrl::getIcon(const char * iconString)
|
|
{
|
|
if( iconString == NULL )
|
|
return Default;
|
|
|
|
S32 icon = Default;
|
|
|
|
if (!dStrcmp(iconString, "Sky"))
|
|
icon = Sky;
|
|
else if (!dStrcmp(iconString, "Sun"))
|
|
icon = Sun;
|
|
else if (!dStrcmp(iconString, "Lightning"))
|
|
icon = Lightning;
|
|
else if (!dStrcmp(iconString, "Water"))
|
|
icon = Water;
|
|
else if (!dStrcmp(iconString, "WaterBlock"))
|
|
icon = Water;
|
|
else if (!dStrcmp(iconString, "Terrain"))
|
|
icon = Terrain;
|
|
else if (!dStrcmp(iconString, "TerrainBlock"))
|
|
icon = Terrain;
|
|
else if (!dStrcmp(iconString, "AudioEmitter"))
|
|
icon = Audio;
|
|
else if (!dStrcmp(iconString, "Precipitation"))
|
|
icon = Precipitation;
|
|
else if (!dStrcmp(iconString, "ParticleEmitter"))
|
|
icon = Particle;
|
|
else if (!dStrcmp(iconString, "ParticleEmitterNode"))
|
|
icon = Particle;
|
|
else if (!dStrcmp(iconString, "fxSunLight"))
|
|
icon = fxSunLight;
|
|
else if (!dStrcmp(iconString, "fxLight"))
|
|
icon = fxLight;
|
|
else if (!dStrcmp(iconString, "fxShapeReplicator"))
|
|
icon = fxShapeReplicator;
|
|
else if (!dStrcmp(iconString, "fxFoliageReplicator"))
|
|
icon = fxFoliageReplicator;
|
|
else if (!dStrcmp(iconString, "MissionArea"))
|
|
icon = MissionArea;
|
|
else if (!dStrcmp(iconString, "Path"))
|
|
icon = Path;
|
|
else if (!dStrcmp(iconString, "PathMarker"))
|
|
icon = Pathmarker;
|
|
else if (!dStrcmp(iconString, "Marker"))
|
|
icon = Pathmarker;
|
|
else if (!dStrcmp(iconString, "Trigger"))
|
|
icon = Trigger;
|
|
else if (!dStrcmp(iconString, "PhysicalZone"))
|
|
icon = PhysicalArea;
|
|
else if (!dStrcmp(iconString, "Camera"))
|
|
icon = Camera;
|
|
else if (!dStrcmp(iconString, "SimGroup"))
|
|
icon = SimGroup1;
|
|
else if (!dStrcmp(iconString, "Interior"))
|
|
icon = Interior;
|
|
else if (!dStrcmp(iconString, "InteriorInstance"))
|
|
icon = Interior;
|
|
else if (!dStrcmp(iconString, "TSStatic"))
|
|
icon = StaticShape;
|
|
else if (!dStrcmp(iconString, "Item"))
|
|
icon = Shape;
|
|
|
|
return icon;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::addInspectorDataItem(Item *parent, SimObject *obj)
|
|
{
|
|
S32 icon = getIcon(obj->getClassName());
|
|
Item *item = createItem(icon);
|
|
item->mState.set(Item::InspectorData);
|
|
|
|
// Deal with child objects...
|
|
if(dynamic_cast<SimSet*>(obj))
|
|
item->mState.set(Item::VirtualParent);
|
|
|
|
// Actually store the data!
|
|
item->setObject(obj);
|
|
|
|
// Now add us to the data structure...
|
|
if(parent)
|
|
{
|
|
// Add as child of parent.
|
|
if(parent->mChild)
|
|
{
|
|
Item * traverse = parent->mChild;
|
|
while(traverse->mNext)
|
|
traverse = traverse->mNext;
|
|
|
|
traverse->mNext = item;
|
|
item->mPrevious = traverse;
|
|
}
|
|
else
|
|
parent->mChild = item;
|
|
|
|
item->mParent = parent;
|
|
}
|
|
else
|
|
{
|
|
// If no parent, add to root.
|
|
item->mNext = mRoot;
|
|
mRoot = item;
|
|
item->mParent = NULL;
|
|
}
|
|
|
|
if(!parent || parent->isExpanded())
|
|
mFlags.set(RebuildVisible);
|
|
|
|
buildVisibleTree();
|
|
|
|
}
|
|
|
|
void GuiTreeViewCtrl::unlinkItem(Item * item)
|
|
{
|
|
if (item->mPrevious)
|
|
item->mPrevious->mNext = item->mNext;
|
|
|
|
if (item->mNext)
|
|
item->mNext->mPrevious = item->mPrevious;
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::childSearch(Item * item, SimObject *obj, bool yourBaby)
|
|
{
|
|
Item * temp = item->mChild;
|
|
while (temp)
|
|
{
|
|
//do you have my baby?
|
|
if (temp->isInspectorData())
|
|
{
|
|
if (temp->getObject() == obj)
|
|
yourBaby = false; //probably a child of an inner script
|
|
}
|
|
yourBaby = childSearch(temp,obj, yourBaby);
|
|
temp = temp->mNext;
|
|
}
|
|
return yourBaby;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::inspectorSearch(Item * item, Item * parent, SimSet * parentSet, SimSet * newParentSet)
|
|
{
|
|
if (!parentSet||!newParentSet)
|
|
return;
|
|
|
|
if (item == parent->mNext)
|
|
return;
|
|
|
|
if (item)
|
|
{
|
|
if (item->isInspectorData())
|
|
{
|
|
// remove the object from the parentSet and add it to the newParentSet
|
|
SimObject* simObj = item->getObject();
|
|
|
|
if (parentSet->size())
|
|
{
|
|
SimObject *lastObject = parentSet->last();
|
|
parentSet->removeObject(simObj);
|
|
parentSet->reOrder(lastObject);
|
|
}
|
|
else
|
|
parentSet->removeObject(simObj);
|
|
|
|
newParentSet->addObject(simObj);
|
|
|
|
if (item->mNext)
|
|
{
|
|
inspectorSearch(item->mNext, parent, parentSet, newParentSet);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// end of children so backing up
|
|
if (item->mParent == parent)
|
|
return;
|
|
else
|
|
{
|
|
inspectorSearch(item->mParent->mNext, parent, parentSet, newParentSet);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item->mChild)
|
|
{
|
|
inspectorSearch(item->mChild, parent, parentSet, newParentSet);
|
|
return;
|
|
}
|
|
|
|
if (item->mNext)
|
|
{
|
|
inspectorSearch(item->mNext, parent, parentSet, newParentSet);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
bool GuiTreeViewCtrl::onVirtualParentBuild(Item *item, bool bForceFullUpdate)
|
|
{
|
|
if(!item->mState.test(Item::InspectorData))
|
|
return true;
|
|
|
|
// Blast an item if it doesn't have a corresponding SimObject...
|
|
if(item->mInspectorInfo.mObject == NULL)
|
|
{
|
|
removeItem(item->mId);
|
|
return false;
|
|
}
|
|
|
|
// Skip the next stuff unless we're expanded...
|
|
if(!item->isExpanded() && !bForceFullUpdate)
|
|
return true;
|
|
|
|
// Verify that we have all the kids we should in here...
|
|
SimSet *srcObj = dynamic_cast<SimSet*>(&(*item->mInspectorInfo.mObject));
|
|
|
|
// If it's not a SimSet... WTF are we doing here?
|
|
if(!srcObj)
|
|
return true;
|
|
|
|
SimSet::iterator i;
|
|
|
|
// This is slow but probably ok.
|
|
for(i = srcObj->begin(); i != srcObj->end(); i++)
|
|
{
|
|
SimObject *obj = *i;
|
|
|
|
// If we can't find it, add it.
|
|
// unless it has a parent that is a child that is a script
|
|
Item *res = item->findChildByValue(obj);
|
|
|
|
bool foundChild = true;
|
|
|
|
// search the children. if any of them are the parent of the object then don't add it.
|
|
foundChild = childSearch(item,obj,foundChild);
|
|
|
|
if(!res && foundChild)
|
|
{
|
|
if (mDebug) Con::printf("adding something");
|
|
addInspectorDataItem(item, obj);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::onVirtualParentExpand(Item *item)
|
|
{
|
|
// Do nothing...
|
|
return true;
|
|
}
|
|
|
|
bool GuiTreeViewCtrl::onVirtualParentCollapse(Item *item)
|
|
{
|
|
// Do nothing...
|
|
return true;
|
|
}
|
|
|
|
void GuiTreeViewCtrl::inspectObject(SimObject *obj, bool okToEdit)
|
|
{
|
|
destroyTree();
|
|
mFlags.set(IsEditable, okToEdit);
|
|
|
|
//build our icon table
|
|
const char * res = Con::executef(this, 1, "onDefineIcons");
|
|
|
|
if(!(dAtob(res)))
|
|
{
|
|
// if no icons were defined in script then use defaults.
|
|
buildIconTable(NULL);
|
|
}
|
|
|
|
addInspectorDataItem(NULL, obj);
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::findItemByName(const char *name)
|
|
{
|
|
for (S32 i = 0; i < mItems.size(); i++)
|
|
if (dStrcmp(mItems[i]->getText(),name) == 0)
|
|
return mItems[i]->mId;
|
|
|
|
return 0;
|
|
}
|
|
|
|
StringTableEntry GuiTreeViewCtrl::getTextToRoot( S32 itemId, const char * delimiter )
|
|
{
|
|
Item * item = getItem(itemId);
|
|
|
|
if(!item)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: invalid start item id!");
|
|
return StringTable->insert("");
|
|
}
|
|
|
|
if(item->isInspectorData())
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "GuiTreeViewCtrl::getTextToRoot: cannot get text to root of inspector data items");
|
|
return StringTable->insert("");
|
|
}
|
|
|
|
char bufferOne[1024];
|
|
char bufferTwo[1024];
|
|
char bufferNodeText[128];
|
|
|
|
dMemset( bufferOne, 0, sizeof(bufferOne) );
|
|
dMemset( bufferTwo, 0, sizeof(bufferTwo) );
|
|
|
|
dStrcpy( bufferOne, item->getText() );
|
|
|
|
Item *prevNode = item->mParent;
|
|
while ( prevNode )
|
|
{
|
|
dMemset( bufferNodeText, 0, sizeof(bufferNodeText) );
|
|
dStrcpy( bufferNodeText, prevNode->getText() );
|
|
dSprintf( bufferTwo, 1024, "%s%s%s",bufferNodeText, delimiter, bufferOne );
|
|
dStrcpy( bufferOne, bufferTwo );
|
|
dMemset( bufferTwo, 0, sizeof(bufferTwo) );
|
|
prevNode = prevNode->mParent;
|
|
}
|
|
|
|
// Return the result, StringTable-ized.
|
|
return StringTable->insert( bufferOne );
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleMethod(GuiTreeViewCtrl, findItemByName, S32, 3, 3, "(find item by name and returns the mId)")
|
|
{
|
|
return(object->findItemByName(argv[2]));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, insertItem, S32, 4, 8, "(TreeItemId parent, name, value, icon, normalImage=0, expandedImage=0)")
|
|
{
|
|
S32 norm=0, expand=0;
|
|
|
|
if (argc > 6)
|
|
{
|
|
norm = dAtoi(argv[6]);
|
|
if(argc > 7)
|
|
expand = dAtoi(argv[7]);
|
|
}
|
|
|
|
return(object->insertItem(dAtoi(argv[2]), argv[3], argv[4], argv[5], norm, expand));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, lockSelection, void, 2, 3, "(locks selections)")
|
|
{
|
|
bool lock = true;
|
|
if(argc == 3)
|
|
lock = dAtob(argv[2]);
|
|
object->lockSelection(lock);
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, clearSelection, void, 2, 2, "(clears selection)")
|
|
{
|
|
object->clearSelection();
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, deleteSelection, void, 2, 2, "(deletes the selected items)")
|
|
{
|
|
object->deleteSelection();
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, addSelection, void, 3, 3, "(selects an item)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
object->addSelection(id);
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, addChildSelectionByValue, void, 4, 4, "addChildSelectionByValue(TreeItemId parent, value)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
|
|
GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(argv[3]);
|
|
object->addSelection(child->getID());
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, removeSelection, void, 3, 3, "(deselects an item)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
object->removeSelection(id);
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, removeChildSelectionByValue, void, 4, 4, "removeChildSelectionByValue(TreeItemId parent, value)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
GuiTreeViewCtrl::Item* parentItem = object->getItem(id);
|
|
if(parentItem)
|
|
{
|
|
GuiTreeViewCtrl::Item* child = parentItem->findChildByValue(argv[3]);
|
|
if(child)
|
|
{
|
|
object->removeSelection(child->getID());
|
|
}
|
|
}
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, selectItem, bool, 3, 4, "(TreeItemId item, bool select=true)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
bool select = true;
|
|
if(argc == 4)
|
|
select = dAtob(argv[3]);
|
|
|
|
return(object->setItemSelected(id, select));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, expandItem, bool, 3, 4, "(TreeItemId item, bool expand=true)")
|
|
{
|
|
S32 id = dAtoi(argv[2]);
|
|
bool expand = true;
|
|
if(argc == 4)
|
|
expand = dAtob(argv[3]);
|
|
return(object->setItemExpanded(id, expand));
|
|
}
|
|
|
|
// Make the given item visible.
|
|
ConsoleMethod(GuiTreeViewCtrl, scrollVisible, void, 3, 3, "(TreeItemId item)")
|
|
{
|
|
object->scrollVisible(dAtoi(argv[2]));
|
|
}
|
|
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, buildIconTable, bool, 3,3, "(builds an icon table)")
|
|
{
|
|
const char * icons = argv[2];
|
|
return object->buildIconTable(icons);
|
|
}
|
|
|
|
ConsoleMethod( GuiTreeViewCtrl, open, void, 3, 4, "(SimSet obj, bool okToEdit=true) Set the root of the tree view to the specified object, or to the root set.")
|
|
{
|
|
SimSet *treeRoot = NULL;
|
|
SimObject* target = Sim::findObject(argv[2]);
|
|
|
|
bool okToEdit = true;
|
|
|
|
if (argc == 4)
|
|
okToEdit = dAtob(argv[3]);
|
|
|
|
if (target)
|
|
treeRoot = dynamic_cast<SimSet*>(target);
|
|
|
|
if (! treeRoot)
|
|
Sim::findObject(RootGroupId, treeRoot);
|
|
|
|
object->inspectObject(treeRoot,okToEdit);
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getItemText, const char *, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getItemText(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getItemValue, const char *, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getItemValue(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, editItem, bool, 5, 5, "(TreeItemId item, string newText, string newValue)")
|
|
{
|
|
return(object->editItem(dAtoi(argv[2]), argv[3], argv[4]));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, removeItem, bool, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->removeItem(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, removeAllChildren, void, 3, 3, "removeAllChildren(TreeItemId parent)")
|
|
{
|
|
object->removeAllChildren(dAtoi(argv[2]));
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, clear, void, 2, 2, "() - empty tree")
|
|
{
|
|
object->removeItem(0);
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getFirstRootItem, S32, 2, 2, "Get id for root item.")
|
|
{
|
|
return(object->getFirstRootItem());
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getChild, S32, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getChildItem(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, buildVisibleTree, void, 3, 3, "Build the visible tree")
|
|
{
|
|
object->buildVisibleTree(dAtob(argv[2]));
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl, getParent, S32, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getParentItem(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getNextSibling, S32, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getNextSiblingItem(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getPrevSibling, S32, 3, 3, "(TreeItemId item)")
|
|
{
|
|
return(object->getPrevSiblingItem(dAtoi(argv[2])));
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getItemCount, S32, 2, 2, "")
|
|
{
|
|
return(object->getItemCount());
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getSelectedItem, S32, 2, 2, "")
|
|
{
|
|
return ( object->getSelectedItem() );
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getSelectedObject, S32, 2, 2, "returns the currently selected simObject in inspector mode or -1")
|
|
{
|
|
GuiTreeViewCtrl::Item *item = object->getItem( object->getSelectedItem() );
|
|
if( item != NULL && item->isInspectorData() )
|
|
{
|
|
SimObject *obj = item->getObject();
|
|
if( obj != NULL )
|
|
return object->getId();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, moveItemUp, void, 3, 3, "(TreeItemId item)")
|
|
{
|
|
object->moveItemUp( dAtoi( argv[2] ) );
|
|
}
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getSelectedItemsCount, S32, 2, 2, "")
|
|
{
|
|
return ( object->getSelectedItemsCount() );
|
|
}
|
|
|
|
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, moveItemDown, void, 3, 3, "(TreeItemId item)")
|
|
{
|
|
object->moveItemDown( dAtoi( argv[2] ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleMethod(GuiTreeViewCtrl, getTextToRoot, const char*,4,4,"(TreeItemId item,Delimiter=none) gets the text from the current node to the root, concatenating at each branch upward, with a specified delimiter optionally")
|
|
{
|
|
if ( argc < 4 )
|
|
{
|
|
Con::warnf("GuiTreeViewCtrl::getTextToRoot - Invalid number of arguments!");
|
|
return ("");
|
|
}
|
|
S32 itemId = dAtoi( argv[2] );
|
|
StringTableEntry delimiter = argv[3];
|
|
|
|
return object->getTextToRoot( itemId, delimiter );
|
|
}
|
|
ConsoleMethod(GuiTreeViewCtrl,getSelectedItemList,const char*, 2,2,"returns a space seperated list of mulitple item ids")
|
|
{
|
|
char* buff = Con::getReturnBuffer(1024);
|
|
dSprintf(buff,1024,"");
|
|
|
|
for(int i = 0; i < object->mSelected.size(); i++)
|
|
{
|
|
S32 id = object->mSelected[i];
|
|
//get the current length of the buffer
|
|
U32 len = dStrlen(buff);
|
|
//the start of the buffer where we want to write
|
|
char* buffPart = buff+len;
|
|
//the size of the remaining buffer (-1 cause dStrlen doesn't count the \0)
|
|
S32 size = 1024-len-1;
|
|
//write it:
|
|
if(size < 1)
|
|
{
|
|
Con::errorf("GuiTreeViewCtrl::getSelectedItemList - Not enough room to return our object list");
|
|
return buff;
|
|
}
|
|
|
|
dSprintf(buffPart,size,"%d ", id);
|
|
}
|
|
//mSelected
|
|
|
|
return buff;
|
|
}
|
|
|
|
S32 GuiTreeViewCtrl::findItemByObjectId(S32 iObjId)
|
|
{
|
|
for (S32 i = 0; i < mItems.size(); i++)
|
|
{
|
|
SimObject* pObj = mItems[i]->getObject();
|
|
if(pObj && pObj->getId() == iObjId)
|
|
return mItems[i]->mId;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
ConsoleMethod(GuiTreeViewCtrl, findItemByObjectId, S32, 3, 3, "(find item by object id and returns the mId)")
|
|
{
|
|
return(object->findItemByObjectId(dAtoi(argv[2])));
|
|
}
|