76 lines
1.7 KiB
C++
Executable File
76 lines
1.7 KiB
C++
Executable File
//-----------------------------------------------------------------------------
|
|
// Torque Game Engine
|
|
// Copyright (C) GarageGames.com, Inc.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "console/console.h"
|
|
#include "console/consoleTypes.h"
|
|
#include "dgl/dgl.h"
|
|
|
|
#include "gui/game/guiProgressCtrl.h"
|
|
|
|
IMPLEMENT_CONOBJECT(GuiProgressCtrl);
|
|
|
|
GuiProgressCtrl::GuiProgressCtrl()
|
|
{
|
|
mProgress = 0.0f;
|
|
}
|
|
|
|
const char* GuiProgressCtrl::getScriptValue()
|
|
{
|
|
char * ret = Con::getReturnBuffer(64);
|
|
dSprintf(ret, 64, "%g", mProgress);
|
|
return ret;
|
|
}
|
|
|
|
void GuiProgressCtrl::setScriptValue(const char *value)
|
|
{
|
|
//set the value
|
|
if (! value)
|
|
mProgress = 0.0f;
|
|
else
|
|
mProgress = dAtof(value);
|
|
|
|
//validate the value
|
|
mProgress = mClampF(mProgress, 0.f, 1.f);
|
|
setUpdate();
|
|
}
|
|
|
|
void GuiProgressCtrl::onPreRender()
|
|
{
|
|
const char * var = getVariable();
|
|
if(var)
|
|
{
|
|
F32 value = mClampF(dAtof(var), 0.f, 1.f);
|
|
if(value != mProgress)
|
|
{
|
|
mProgress = value;
|
|
setUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
RectI ctrlRect(offset, mBounds.extent);
|
|
|
|
//draw the progress
|
|
S32 width = (S32)((F32)mBounds.extent.x * mProgress);
|
|
if (width > 0)
|
|
{
|
|
RectI progressRect = ctrlRect;
|
|
progressRect.extent.x = width;
|
|
dglDrawRectFill(progressRect, mProfile->mFillColor);
|
|
}
|
|
|
|
//now draw the border
|
|
if (mProfile->mBorder)
|
|
dglDrawRect(ctrlRect, mProfile->mBorderColor);
|
|
|
|
Parent::onRender( offset, updateRect );
|
|
|
|
//render the children
|
|
renderChildControls(offset, updateRect);
|
|
}
|
|
|