55 lines
1.1 KiB
C++
Executable File
55 lines
1.1 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUITHEORACTRL_H_
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#define _GUITHEORACTRL_H_
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#ifndef _THEORATEXTURE_H_
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#include "core/theoraPlayer.h"
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#endif
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/// Play back a Theora video file.
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class GuiTheoraCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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const char* mFilename;
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TheoraTexture mTheoraTexture;
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public:
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DECLARE_CONOBJECT(GuiTheoraCtrl);
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GuiTheoraCtrl();
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~GuiTheoraCtrl();
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static void initPersistFields();
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void inspectPostApply();
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void setFile(const char *filename);
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void stop();
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/// If true, stop video playback when the control goes to sleep.
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bool mStopOnSleep;
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/// Are we done with playback?
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bool mDone;
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/// Our background color.
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ColorI mBackgroundColor;
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bool onWake();
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void onSleep();
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void onRender(Point2I offset, const RectI &updateRect);
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F32 getCurrentTime()
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{
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return mTheoraTexture.getCurrentTime();
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}
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};
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#endif
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