tge/engine/interior/interiorRes.h
2017-04-17 06:17:10 -06:00

152 lines
4.1 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _INTERIORRES_H_
#define _INTERIORRES_H_
#ifndef _RESMANAGER_H_
#include "core/resManager.h"
#endif
class Stream;
class Interior;
class GBitmap;
class InteriorResTrigger;
class InteriorPath;
class InteriorPathFollower;
class ForceField;
class AISpecialNode;
class ItrGameEntity;
class InteriorResource : public ResourceInstance
{
typedef ResourceInstance Parent;
static const U32 smFileVersion;
protected:
Vector<Interior*> mDetailLevels;
Vector<Interior*> mSubObjects;
Vector<InteriorResTrigger*> mTriggers;
Vector<InteriorPathFollower*> mInteriorPathFollowers;
Vector<ForceField*> mForceFields;
Vector<AISpecialNode*> mAISpecialNodes;
Vector<ItrGameEntity*> mGameEntities;
GBitmap* mPreviewBitmap;
public:
InteriorResource();
~InteriorResource();
bool read(Stream& stream);
bool write(Stream& stream) const;
static GBitmap* extractPreview(Stream&);
S32 getNumDetailLevels() const;
S32 getNumSubObjects() const;
S32 getNumTriggers() const;
S32 getNumInteriorPathFollowers() const;
S32 getNumForceFields() const;
S32 getNumSpecialNodes() const;
S32 getNumGameEntities() const;
Interior* getDetailLevel(const U32);
Interior* getSubObject(const U32);
InteriorResTrigger* getTrigger(const U32);
InteriorPathFollower* getInteriorPathFollower(const U32);
ForceField* getForceField(const U32);
AISpecialNode* getSpecialNode(const U32);
ItrGameEntity* getGameEntity(const U32);
};
extern ResourceInstance* constructInteriorDIF(Stream& stream);
//--------------------------------------------------------------------------
inline S32 InteriorResource::getNumDetailLevels() const
{
return mDetailLevels.size();
}
inline S32 InteriorResource::getNumSubObjects() const
{
return mSubObjects.size();
}
inline S32 InteriorResource::getNumTriggers() const
{
return mTriggers.size();
}
inline S32 InteriorResource::getNumSpecialNodes() const
{
return mAISpecialNodes.size();
}
inline S32 InteriorResource::getNumGameEntities() const
{
return mGameEntities.size();
}
inline S32 InteriorResource::getNumInteriorPathFollowers() const
{
return mInteriorPathFollowers.size();
}
inline S32 InteriorResource::getNumForceFields() const
{
return mForceFields.size();
}
inline Interior* InteriorResource::getDetailLevel(const U32 idx)
{
AssertFatal(idx < getNumDetailLevels(), "Error, out of bounds detail level!");
return mDetailLevels[idx];
}
inline Interior* InteriorResource::getSubObject(const U32 idx)
{
AssertFatal(idx < getNumSubObjects(), "Error, out of bounds subObject!");
return mSubObjects[idx];
}
inline InteriorResTrigger* InteriorResource::getTrigger(const U32 idx)
{
AssertFatal(idx < getNumTriggers(), "Error, out of bounds trigger!");
return mTriggers[idx];
}
inline InteriorPathFollower* InteriorResource::getInteriorPathFollower(const U32 idx)
{
AssertFatal(idx < getNumInteriorPathFollowers(), "Error, out of bounds path follower!");
return mInteriorPathFollowers[idx];
}
inline ForceField* InteriorResource::getForceField(const U32 idx)
{
AssertFatal(idx < getNumForceFields(), "Error, out of bounds force field!");
return mForceFields[idx];
}
inline AISpecialNode* InteriorResource::getSpecialNode(const U32 idx)
{
AssertFatal(idx < getNumSpecialNodes(), "Error, out of bounds Special Nodes!");
return mAISpecialNodes[idx];
}
inline ItrGameEntity* InteriorResource::getGameEntity(const U32 idx)
{
AssertFatal(idx < getNumGameEntities(), "Error, out of bounds Game ENts!");
return mGameEntities[idx];
}
#endif // _H_INTERIORRES_