tge/engine/math/mPlaneTransformer.cc
2017-04-17 06:17:10 -06:00

53 lines
1.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "math/mPlaneTransformer.h"
#include "math/mMathFn.h"
void PlaneTransformer::set(const MatrixF& xform, const Point3F& scale)
{
mTransform = xform;
mScale = scale;
MatrixF scaleMat(true);
F32* m = scaleMat;
m[MatrixF::idx(0, 0)] = scale.x;
m[MatrixF::idx(1, 1)] = scale.y;
m[MatrixF::idx(2, 2)] = scale.z;
mTransposeInverse = xform;
mTransposeInverse.mul(scaleMat);
mTransposeInverse.transpose();
mTransposeInverse.inverse();
}
void PlaneTransformer::transform(const PlaneF& plane, PlaneF& result)
{
Point3F point = plane;
point *= -plane.d;
point.convolve(mScale);
mTransform.mulP(point);
Point3F normal = plane;
mTransposeInverse.mulV(normal);
result.set(point, normal);
// mTransformPlane(mTransform, mScale, plane, &result);
}
void PlaneTransformer::setIdentity()
{
static struct MakeIdentity {
PlaneTransformer transformer;
MakeIdentity() {
MatrixF defMat(true);
Point3F defScale(1, 1, 1);
transformer.set(defMat, defScale);
}
} sMakeIdentity;
* this = sMakeIdentity.transformer;
}