tge/engine/math/mRect.h
2017-04-17 06:17:10 -06:00

326 lines
7.4 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _MRECT_H_
#define _MRECT_H_
//Includes
#ifndef _MPOINT_H_
#include "math/mPoint.h"
#endif
class RectI
{
public:
Point2I point;
Point2I extent;
public:
RectI() { }
RectI(const Point2I& in_rMin,
const Point2I& in_rExtent);
RectI(const S32 in_left, const S32 in_top,
const S32 in_width, const S32 in_height);
void set(const Point2I& in_rMin, const Point2I& in_rExtent);
void set(const S32 in_left, const S32 in_top,
const S32 in_width, const S32 in_height);
bool intersect(const RectI& clipRect);
bool pointInRect(const Point2I& pt) const;
bool contains(const RectI& R) const;
bool overlaps(RectI R) const;
void inset(S32 x, S32 y);
void unionRects(const RectI&);
S32 len_x() const;
S32 len_y() const;
bool operator==(const RectI&) const;
bool operator!=(const RectI&) const;
bool isValidRect() const { return (extent.x > 0 && extent.y > 0); }
};
class RectF
{
public:
Point2F point;
Point2F extent;
public:
RectF() { }
RectF(const Point2F& in_rMin,
const Point2F& in_rExtent);
RectF(const F32 in_left, const F32 in_top,
const F32 in_width, const F32 in_height);
void inset(F32 x, F32 y);
bool intersect(const RectF& clipRect);
bool overlaps(const RectF&) const;
F32 len_x() const;
F32 len_y() const;
bool isValidRect() const { return (extent.x > 0.0f && extent.y > 0.0f); }
};
class RectD
{
public:
Point2D point;
Point2D extent;
public:
RectD() { }
RectD(const Point2D& in_rMin,
const Point2D& in_rExtent);
RectD(const F64 in_left, const F64 in_top,
const F64 in_width, const F64 in_height);
void inset(F64 x, F64 y);
bool intersect(const RectD& clipRect);
F64 len_x() const;
F64 len_y() const;
bool isValidRect() const { return (extent.x > 0 && extent.y > 0); }
};
//------------------------------------------------------------------------------
//-------------------------------------- INLINES (RectI)
//
inline
RectI::RectI(const Point2I& in_rMin,
const Point2I& in_rExtent)
: point(in_rMin),
extent(in_rExtent)
{
//
}
inline
RectI::RectI(const S32 in_left, const S32 in_top,
const S32 in_width, const S32 in_height)
: point(in_left, in_top),
extent(in_width, in_height)
{
//
}
inline void RectI::set(const Point2I& in_rMin, const Point2I& in_rExtent)
{
point = in_rMin;
extent = in_rExtent;
}
inline void RectI::set(const S32 in_left, const S32 in_top,
const S32 in_width, const S32 in_height)
{
point.set(in_left, in_top);
extent.set(in_width, in_height);
}
inline bool RectI::intersect(const RectI& clipRect)
{
Point2I bottomL;
bottomL.x = getMin(point.x + extent.x - 1, clipRect.point.x + clipRect.extent.x - 1);
bottomL.y = getMin(point.y + extent.y - 1, clipRect.point.y + clipRect.extent.y - 1);
point.x = getMax(point.x, clipRect.point.x);
point.y = getMax(point.y, clipRect.point.y);
extent.x = bottomL.x - point.x + 1;
extent.y = bottomL.y - point.y + 1;
return isValidRect();
}
inline bool RectI::pointInRect(const Point2I &pt) const
{
return (pt.x >= point.x && pt.x < point.x + extent.x && pt.y >= point.y && pt.y < point.y + extent.y);
}
inline bool RectI::contains(const RectI& R) const
{
if (point.x <= R.point.x && point.y <= R.point.y)
if (R.point.x + R.extent.x <= point.x + extent.x)
if (R.point.y + R.extent.y <= point.y + extent.y)
return true;
return false;
}
inline bool RectI::overlaps(RectI R) const
{
return R.intersect (* this);
}
inline void RectI::inset(S32 x, S32 y)
{
point.x += x;
point.y += y;
extent.x -= 2 * x;
extent.y -= 2 * y;
}
inline void RectF::inset(F32 x, F32 y)
{
point.x += x;
point.y += y;
extent.x -= 2.0f * x;
extent.y -= 2.0f * y;
}
inline void RectD::inset(F64 x, F64 y)
{
point.x += x;
point.y += y;
extent.x -= 2.0 * x;
extent.y -= 2.0 * y;
}
inline void RectI::unionRects(const RectI& u)
{
S32 minx = point.x < u.point.x ? point.x : u.point.x;
S32 miny = point.y < u.point.y ? point.y : u.point.y;
S32 maxx = (point.x + extent.x) > (u.point.x + u.extent.x) ? (point.x + extent.x) : (u.point.x + u.extent.x);
S32 maxy = (point.y + extent.y) > (u.point.y + u.extent.y) ? (point.y + extent.y) : (u.point.y + u.extent.y);
point.x = minx;
point.y = miny;
extent.x = maxx - minx;
extent.y = maxy - miny;
}
inline S32
RectI::len_x() const
{
return extent.x;
}
inline S32
RectI::len_y() const
{
return extent.y;
}
inline bool
RectI::operator==(const RectI& in_rCompare) const
{
return (point == in_rCompare.point) && (extent == in_rCompare.extent);
}
inline bool
RectI::operator!=(const RectI& in_rCompare) const
{
return (operator==(in_rCompare) == false);
}
//------------------------------------------------------------------------------
//-------------------------------------- INLINES (RectF)
//
inline
RectF::RectF(const Point2F& in_rMin,
const Point2F& in_rExtent)
: point(in_rMin),
extent(in_rExtent)
{
//
}
inline
RectF::RectF(const F32 in_left, const F32 in_top,
const F32 in_width, const F32 in_height)
: point(in_left, in_top),
extent(in_width, in_height)
{
//
}
inline F32
RectF::len_x() const
{
return extent.x;
}
inline F32
RectF::len_y() const
{
return extent.y;
}
inline bool RectF::intersect(const RectF& clipRect)
{
Point2F bottomL;
bottomL.x = getMin(point.x + extent.x, clipRect.point.x + clipRect.extent.x);
bottomL.y = getMin(point.y + extent.y, clipRect.point.y + clipRect.extent.y);
point.x = getMax(point.x, clipRect.point.x);
point.y = getMax(point.y, clipRect.point.y);
extent.x = bottomL.x - point.x;
extent.y = bottomL.y - point.y;
return isValidRect();
}
inline bool RectF::overlaps(const RectF& clipRect) const
{
RectF test = *this;
return test.intersect(clipRect);
}
//------------------------------------------------------------------------------
//-------------------------------------- INLINES (RectD)
//
inline
RectD::RectD(const Point2D& in_rMin,
const Point2D& in_rExtent)
: point(in_rMin),
extent(in_rExtent)
{
//
}
inline
RectD::RectD(const F64 in_left, const F64 in_top,
const F64 in_width, const F64 in_height)
: point(in_left, in_top),
extent(in_width, in_height)
{
//
}
inline F64
RectD::len_x() const
{
return extent.x;
}
inline F64
RectD::len_y() const
{
return extent.y;
}
inline bool RectD::intersect(const RectD& clipRect)
{
Point2D bottomL;
bottomL.x = getMin(point.x + extent.x, clipRect.point.x + clipRect.extent.x);
bottomL.y = getMin(point.y + extent.y, clipRect.point.y + clipRect.extent.y);
point.x = getMax(point.x, clipRect.point.x);
point.y = getMax(point.y, clipRect.point.y);
extent.x = bottomL.x - point.x;
extent.y = bottomL.y - point.y;
return isValidRect();
}
#endif //_RECT_H_