tge/engine/platform/event.h
2017-04-17 06:17:10 -06:00

400 lines
11 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
/// @file
/// Library-wide input events
///
/// All external events are converted into system events, which are defined
/// in this file.
#ifndef _EVENT_H_
#define _EVENT_H_
#include "platform/types.h"
typedef int NetConnectionId;
/// Generic network address
///
/// This is used to represent IP addresses.
struct NetAddress {
int type; ///< Type of address (IPAddress currently)
/// Acceptable NetAddress types.
enum {
IPAddress,
IPXAddress
};
U8 netNum[4]; ///< For IP: sin_addr<br>
/// For IPX: sa_netnum
U8 nodeNum[6]; ///< For IP: Not used.<br>
/// For IPX: sa_nodenum (not used by IP)
U16 port; ///< For IP: sin_port<br>
/// For IPX: sa_socket
};
enum EventConstants
{
MaxPacketDataSize = 1500, ///< Maximum allowed size of a packet.
MaxConsoleLineSize = 512 ///< Maximum allowed size of a console line.
};
/// Available event types.
enum EventTypes
{
InputEventType,
MouseMoveEventType,
PacketReceiveEventType,
TimeEventType,
QuitEventType,
ConsoleEventType,
ConnectedReceiveEventType,
ConnectedAcceptEventType,
ConnectedNotifyEventType
};
/// Base event structure (also used for FrameEvent and QuitEvent)
struct Event
{
U16 type, size;
Event() { size = sizeof(Event); }
};
/// The time event causes the simulation to advance.
struct TimeEvent : public Event
{
U32 elapsedTime; ///< Indicates elapsed time in simulation.
TimeEvent() { type = TimeEventType; size = sizeof(TimeEvent); }
};
/// Notify simulation of state of a connection.
struct ConnectedNotifyEvent : public Event
{
/// Valid connection states
enum State {
DNSResolved,
DNSFailed,
Connected,
ConnectFailed,
Disconnected
};
U32 state; ///< Indicates current connection state.
U32 tag; ///< Identifies connection.
ConnectedNotifyEvent() { type = ConnectedNotifyEventType; size = sizeof(ConnectedNotifyEvent); }
};
/// Triggered when we receive data from a connected entity.
struct ConnectedReceiveEvent : public Event
{
U32 tag; ///< Identifies connection
U8 data[MaxPacketDataSize]; /// Payload
ConnectedReceiveEvent() { type = ConnectedReceiveEventType; }
};
/// Triggered when we accept a new connection.
struct ConnectedAcceptEvent : public Event
{
U32 portTag; ///< Identifies port we received this connection on.
U32 connectionTag; ///< Identifies the connection.
NetAddress address; ///< Originating address of connection.
ConnectedAcceptEvent() { type = ConnectedAcceptEventType; size = sizeof(ConnectedAcceptEvent); }
};
/// Triggered on incoming (UDP) packet
///
/// packetType is what type of packet it is.
struct PacketReceiveEvent : public Event
{
NetAddress sourceAddress; ///< Originating address.
U8 data[MaxPacketDataSize]; ///< Payload
PacketReceiveEvent() { type = PacketReceiveEventType; }
};
/// Represents a line of console input.
struct ConsoleEvent : public Event
{
char data[MaxConsoleLineSize]; ///< Payload
ConsoleEvent() { type = ConsoleEventType; }
};
/// Header sizes for events defined later on.
/// Byte offset to payload of a PacketReceiveEvent
const U32 PacketReceiveEventHeaderSize = Offset(data,PacketReceiveEvent);
/// Byte offset to payload of a ConnectedReceiveEvent
const U32 ConnectedReceiveEventHeaderSize = Offset(data,ConnectedReceiveEvent);
/// Byte offset to payload of a ConsoleEvent
const U32 ConsoleEventHeaderSize = Offset(data,ConsoleEvent);
/// Mouse input event.
struct MouseMoveEvent : public Event
{
S32 xPos, yPos;
U8 modifier;
MouseMoveEvent() { type = MouseMoveEventType; size = sizeof(MouseMoveEvent); }
};
/// Generic input event.
struct InputEvent : public Event
{
U32 deviceInst; ///< Device instance: joystick0, joystick1, etc
float fValue; ///< Value ranges from -1.0 to 1.0
U16 deviceType; ///< One of mouse, keyboard, joystick, unknown
U16 objType; ///< One of SI_XAXIS, SI_BUTTON, SI_KEY ...
U16 ascii; ///< ASCII character code if this is a keyboard event.
U16 objInst; ///< Which type instance or a KeyCode
U8 action; ///< What was the action? (MAKE/BREAK/MOVE)
U8 modifier; ///< Modifier to action: SI_LSHIFT, SI_LCTRL, etc.
InputEvent() { type = InputEventType; size = sizeof(InputEvent); }
};
/// @defgroup input_constants Input system constants
/// @{
/// Input event constants:
enum KeyCodes {
KEY_NULL = 0x000, ///< Invalid KeyCode
KEY_BACKSPACE = 0x001,
KEY_TAB = 0x002,
KEY_RETURN = 0x003,
KEY_CONTROL = 0x004,
KEY_ALT = 0x005,
KEY_SHIFT = 0x006,
KEY_PAUSE = 0x007,
KEY_CAPSLOCK = 0x008,
KEY_ESCAPE = 0x009,
KEY_SPACE = 0x00a,
KEY_PAGE_DOWN = 0x00b,
KEY_PAGE_UP = 0x00c,
KEY_END = 0x00d,
KEY_HOME = 0x00e,
KEY_LEFT = 0x00f,
KEY_UP = 0x010,
KEY_RIGHT = 0x011,
KEY_DOWN = 0x012,
KEY_PRINT = 0x013,
KEY_INSERT = 0x014,
KEY_DELETE = 0x015,
KEY_HELP = 0x016,
KEY_0 = 0x017,
KEY_1 = 0x018,
KEY_2 = 0x019,
KEY_3 = 0x01a,
KEY_4 = 0x01b,
KEY_5 = 0x01c,
KEY_6 = 0x01d,
KEY_7 = 0x01e,
KEY_8 = 0x01f,
KEY_9 = 0x020,
KEY_A = 0x021,
KEY_B = 0x022,
KEY_C = 0x023,
KEY_D = 0x024,
KEY_E = 0x025,
KEY_F = 0x026,
KEY_G = 0x027,
KEY_H = 0x028,
KEY_I = 0x029,
KEY_J = 0x02a,
KEY_K = 0x02b,
KEY_L = 0x02c,
KEY_M = 0x02d,
KEY_N = 0x02e,
KEY_O = 0x02f,
KEY_P = 0x030,
KEY_Q = 0x031,
KEY_R = 0x032,
KEY_S = 0x033,
KEY_T = 0x034,
KEY_U = 0x035,
KEY_V = 0x036,
KEY_W = 0x037,
KEY_X = 0x038,
KEY_Y = 0x039,
KEY_Z = 0x03a,
KEY_TILDE = 0x03b,
KEY_MINUS = 0x03c,
KEY_EQUALS = 0x03d,
KEY_LBRACKET = 0x03e,
KEY_RBRACKET = 0x03f,
KEY_BACKSLASH = 0x040,
KEY_SEMICOLON = 0x041,
KEY_APOSTROPHE = 0x042,
KEY_COMMA = 0x043,
KEY_PERIOD = 0x044,
KEY_SLASH = 0x045,
KEY_NUMPAD0 = 0x046,
KEY_NUMPAD1 = 0x047,
KEY_NUMPAD2 = 0x048,
KEY_NUMPAD3 = 0x049,
KEY_NUMPAD4 = 0x04a,
KEY_NUMPAD5 = 0x04b,
KEY_NUMPAD6 = 0x04c,
KEY_NUMPAD7 = 0x04d,
KEY_NUMPAD8 = 0x04e,
KEY_NUMPAD9 = 0x04f,
KEY_MULTIPLY = 0x050,
KEY_ADD = 0x051,
KEY_SEPARATOR = 0x052,
KEY_SUBTRACT = 0x053,
KEY_DECIMAL = 0x054,
KEY_DIVIDE = 0x055,
KEY_NUMPADENTER = 0x056,
KEY_F1 = 0x057,
KEY_F2 = 0x058,
KEY_F3 = 0x059,
KEY_F4 = 0x05a,
KEY_F5 = 0x05b,
KEY_F6 = 0x05c,
KEY_F7 = 0x05d,
KEY_F8 = 0x05e,
KEY_F9 = 0x05f,
KEY_F10 = 0x060,
KEY_F11 = 0x061,
KEY_F12 = 0x062,
KEY_F13 = 0x063,
KEY_F14 = 0x064,
KEY_F15 = 0x065,
KEY_F16 = 0x066,
KEY_F17 = 0x067,
KEY_F18 = 0x068,
KEY_F19 = 0x069,
KEY_F20 = 0x06a,
KEY_F21 = 0x06b,
KEY_F22 = 0x06c,
KEY_F23 = 0x06d,
KEY_F24 = 0x06e,
KEY_NUMLOCK = 0x06f,
KEY_SCROLLLOCK = 0x070,
KEY_LCONTROL = 0x071,
KEY_RCONTROL = 0x072,
KEY_LALT = 0x073,
KEY_RALT = 0x074,
KEY_LSHIFT = 0x075,
KEY_RSHIFT = 0x076,
KEY_WIN_LWINDOW = 0x077,
KEY_WIN_RWINDOW = 0x078,
KEY_WIN_APPS = 0x079,
KEY_OEM_102 = 0x080,
KEY_MAC_OPT = 0x090,
KEY_MAC_LOPT = 0x091,
KEY_MAC_ROPT = 0x092,
KEY_BUTTON0 = 0x0100,
KEY_BUTTON1 = 0x0101,
KEY_BUTTON2 = 0x0102,
KEY_BUTTON3 = 0x0103,
KEY_BUTTON4 = 0x0104,
KEY_BUTTON5 = 0x0105,
KEY_BUTTON6 = 0x0106,
KEY_BUTTON7 = 0x0107,
KEY_BUTTON8 = 0x0108,
KEY_BUTTON9 = 0x0109,
KEY_BUTTON10 = 0x010A,
KEY_BUTTON11 = 0x010B,
KEY_BUTTON12 = 0x010C,
KEY_BUTTON13 = 0x010D,
KEY_BUTTON14 = 0x010E,
KEY_BUTTON15 = 0x010F,
KEY_BUTTON16 = 0x0110,
KEY_BUTTON17 = 0x0111,
KEY_BUTTON18 = 0x0112,
KEY_BUTTON19 = 0x0113,
KEY_BUTTON20 = 0x0114,
KEY_BUTTON21 = 0x0115,
KEY_BUTTON22 = 0x0116,
KEY_BUTTON23 = 0x0117,
KEY_BUTTON24 = 0x0118,
KEY_BUTTON25 = 0x0119,
KEY_BUTTON26 = 0x011A,
KEY_BUTTON27 = 0x011B,
KEY_BUTTON28 = 0x011C,
KEY_BUTTON29 = 0x011D,
KEY_BUTTON30 = 0x011E,
KEY_BUTTON31 = 0x011F,
KEY_ANYKEY = 0xfffe
};
/// Joystick event codes.
enum JoystickCodes {
SI_XPOV = 0x204,
SI_YPOV = 0x205,
SI_UPOV = 0x206,
SI_DPOV = 0x207,
SI_LPOV = 0x208,
SI_RPOV = 0x209,
SI_XAXIS = 0x20B,
SI_YAXIS = 0x20C,
SI_ZAXIS = 0x20D,
SI_RXAXIS = 0x20E,
SI_RYAXIS = 0x20F,
SI_RZAXIS = 0x210,
SI_SLIDER = 0x211,
SI_XPOV2 = 0x212,
SI_YPOV2 = 0x213,
SI_UPOV2 = 0x214,
SI_DPOV2 = 0x215,
SI_LPOV2 = 0x216,
SI_RPOV2 = 0x217
};
/// Input device types
enum InputDeviceTypes
{
UnknownDeviceType,
MouseDeviceType,
KeyboardDeviceType,
JoystickDeviceType
};
/// Device Event Action Types
#define SI_MAKE 0x01
#define SI_BREAK 0x02
#define SI_MOVE 0x03
#define SI_REPEAT 0x04
///Device Event Types
#define SI_UNKNOWN 0x01
#define SI_BUTTON 0x02
#define SI_POV 0x03
#define SI_KEY 0x0A
#define SI_TEXT 0x10
/// Event SubTypes
#define SI_ANY 0xff
// Modifier Keys
/// shift and ctrl are the same between platforms.
#define SI_LSHIFT (1<<0)
#define SI_RSHIFT (1<<1)
#define SI_SHIFT (SI_LSHIFT|SI_RSHIFT)
#define SI_LCTRL (1<<2)
#define SI_RCTRL (1<<3)
#define SI_CTRL (SI_LCTRL|SI_RCTRL)
/// win altkey, mapped to mac cmdkey.
#define SI_LALT (1<<4)
#define SI_RALT (1<<5)
#define SI_ALT (SI_LALT|SI_RALT)
/// mac optionkey
#define SI_MAC_LOPT (1<<6)
#define SI_MAC_ROPT (1<<7)
#define SI_MAC_OPT (SI_MAC_LOPT|SI_MAC_ROPT)
/// @}
#endif