tge/engine/platformMacCarb/macCarbFileio.cc
2017-04-17 06:17:10 -06:00

900 lines
30 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformMacCarb/platformMacCarb.h"
#include "core/fileio.h"
#include "core/tVector.h"
#include "core/stringTable.h"
#include "console/console.h"
#include "platform/profiler.h"
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <utime.h>
#include <sys/types.h>
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
//TODO: file io still needs some work...
// this is the main working dir path.
static StringTableEntry cwd = NULL;
#define MAX_MAC_PATH_LONG 2048
//-----------------------------------------------------------------------------
#if defined(TORQUE_OS_MAC_OSX)
#include <CoreFoundation/CFBundle.h>
#else
#include <CFBundle.h>
#endif
//-----------------------------------------------------------------------------
bool dFileDelete(const char * name)
{
if(!name )
return(false);
if (dStrlen(name) > MAX_MAC_PATH_LONG)
Con::warnf("dFileDelete: Filename length is pretty long...");
return(remove(name) == 0); // remove returns 0 on success
}
//-----------------------------------------------------------------------------
bool dFileTouch(const char *path)
{
if (!path || !*path)
return false;
// set file at path's modification and access times to now.
return( utimes( path, NULL) == 0); // utimes returns 0 on success.
}
//-----------------------------------------------------------------------------
// Constructors & Destructor
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// After construction, the currentStatus will be Closed and the capabilities
// will be 0.
//-----------------------------------------------------------------------------
File::File()
: currentStatus(Closed), capability(0)
{
handle = NULL;
}
//-----------------------------------------------------------------------------
// insert a copy constructor here... (currently disabled)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
File::~File()
{
close();
handle = NULL;
}
//-----------------------------------------------------------------------------
// Open a file in the mode specified by openMode (Read, Write, or ReadWrite).
// Truncate the file if the mode is either Write or ReadWrite and truncate is
// true.
//
// Sets capability appropriate to the openMode.
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::Status File::open(const char *filename, const AccessMode openMode)
{
if (dStrlen(filename) > MAX_MAC_PATH_LONG)
Con::warnf("File::open: Filename length is pretty long...");
// Close the file if it was already open...
if (currentStatus != Closed)
close();
// create the appropriate type of file...
switch (openMode)
{
case Read:
handle = (void *)fopen(filename, "rb"); // read only
break;
case Write:
handle = (void *)fopen(filename, "wb"); // write only
break;
case ReadWrite:
handle = (void *)fopen(filename, "ab+"); // write(append) and read
break;
case WriteAppend:
handle = (void *)fopen(filename, "ab"); // write(append) only
break;
default:
AssertFatal(false, "File::open: bad access mode");
}
// handle not created successfully
if (handle == NULL)
return setStatus();
// successfully created file, so set the file capabilities...
switch (openMode)
{
case Read:
capability = FileRead;
break;
case Write:
case WriteAppend:
capability = FileWrite;
break;
case ReadWrite:
capability = FileRead | FileWrite;
break;
default:
AssertFatal(false, "File::open: bad access mode");
}
// must set the file status before setting the position.
currentStatus = Ok;
if (openMode == ReadWrite)
setPosition(0);
// success!
return currentStatus;
}
//-----------------------------------------------------------------------------
// Get the current position of the file pointer.
//-----------------------------------------------------------------------------
U32 File::getPosition() const
{
AssertFatal(currentStatus != Closed , "File::getPosition: file closed");
AssertFatal(handle != NULL, "File::getPosition: invalid file handle");
return ftell((FILE*)handle);
}
//-----------------------------------------------------------------------------
// Set the position of the file pointer.
// Absolute and relative positioning is supported via the absolutePos
// parameter.
//
// If positioning absolutely, position MUST be positive - an IOError results if
// position is negative.
// Position can be negative if positioning relatively, however positioning
// before the start of the file is an IOError.
//
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::Status File::setPosition(S32 position, bool absolutePos)
{
AssertFatal(Closed != currentStatus, "File::setPosition: file closed");
AssertFatal(handle != NULL, "File::setPosition: invalid file handle");
if (currentStatus != Ok && currentStatus != EOS )
return currentStatus;
U32 finalPos;
if(absolutePos)
{
// absolute position
AssertFatal(0 <= position, "File::setPosition: negative absolute position");
// position beyond EOS is OK
fseek((FILE*)handle, position, SEEK_SET);
finalPos = ftell((FILE*)handle);
}
else
{
// relative position
AssertFatal((getPosition() + position) >= 0, "File::setPosition: negative relative position");
// position beyond EOS is OK
fseek((FILE*)handle, position, SEEK_CUR);
finalPos = ftell((FILE*)handle);
}
// ftell returns -1 on error. set error status
if (0xffffffff == finalPos)
return setStatus();
// success, at end of file
else if (finalPos >= getSize())
return currentStatus = EOS;
// success!
else
return currentStatus = Ok;
}
//-----------------------------------------------------------------------------
// Get the size of the file in bytes.
// It is an error to query the file size for a Closed file, or for one with an
// error status.
//-----------------------------------------------------------------------------
U32 File::getSize() const
{
AssertWarn(Closed != currentStatus, "File::getSize: file closed");
AssertFatal(handle != NULL, "File::getSize: invalid file handle");
if (Ok == currentStatus || EOS == currentStatus)
{
struct stat statData;
if(fstat(fileno((FILE*)handle), &statData) != 0)
return 0;
// return the size in bytes
return statData.st_size;
}
return 0;
}
//-----------------------------------------------------------------------------
// Flush the file.
// It is an error to flush a read-only file.
// Returns the currentStatus of the file.
//-----------------------------------------------------------------------------
File::Status File::flush()
{
AssertFatal(Closed != currentStatus, "File::flush: file closed");
AssertFatal(handle != NULL, "File::flush: invalid file handle");
AssertFatal(true == hasCapability(FileWrite), "File::flush: cannot flush a read-only file");
if (fflush((FILE*)handle) != 0)
return setStatus();
else
return currentStatus = Ok;
}
//-----------------------------------------------------------------------------
// Close the File.
//
// Returns the currentStatus
//-----------------------------------------------------------------------------
File::Status File::close()
{
// check if it's already closed...
if (Closed == currentStatus)
return currentStatus;
// it's not, so close it...
if (handle != NULL)
{
if (fclose((FILE*)handle) != 0)
return setStatus();
}
handle = NULL;
return currentStatus = Closed;
}
//-----------------------------------------------------------------------------
// Self-explanatory.
//-----------------------------------------------------------------------------
File::Status File::getStatus() const
{
return currentStatus;
}
//-----------------------------------------------------------------------------
// Sets and returns the currentStatus when an error has been encountered.
//-----------------------------------------------------------------------------
File::Status File::setStatus()
{
const char* err = strerror(errno);
switch (errno)
{
case EACCES: // permission denied
currentStatus = IOError;
break;
case EBADF: // Bad File Pointer
case EINVAL: // Invalid argument
case ENOENT: // file not found
case ENAMETOOLONG:
default:
currentStatus = UnknownError;
}
return currentStatus;
}
//-----------------------------------------------------------------------------
// Sets and returns the currentStatus to status.
//-----------------------------------------------------------------------------
File::Status File::setStatus(File::Status status)
{
return currentStatus = status;
}
//-----------------------------------------------------------------------------
// Read from a file.
// The number of bytes to read is passed in size, the data is returned in src.
// The number of bytes read is available in bytesRead if a non-Null pointer is
// provided.
//-----------------------------------------------------------------------------
File::Status File::read(U32 size, char *dst, U32 *bytesRead)
{
AssertFatal(Closed != currentStatus, "File::read: file closed");
AssertFatal(handle != NULL, "File::read: invalid file handle");
AssertFatal(NULL != dst, "File::read: NULL destination pointer");
AssertFatal(true == hasCapability(FileRead), "File::read: file lacks capability");
AssertWarn(0 != size, "File::read: size of zero");
if (Ok != currentStatus || 0 == size)
return currentStatus;
// read from stream
U32 nBytes = fread(dst, 1, size, (FILE*)handle);
// did we hit the end of the stream?
if( nBytes != size)
currentStatus = EOS;
// if bytesRead is a valid pointer, send number of bytes read there.
if(bytesRead)
*bytesRead = nBytes;
// successfully read size bytes
return currentStatus;
}
//-----------------------------------------------------------------------------
// Write to a file.
// The number of bytes to write is passed in size, the data is passed in src.
// The number of bytes written is available in bytesWritten if a non-Null
// pointer is provided.
//-----------------------------------------------------------------------------
File::Status File::write(U32 size, const char *src, U32 *bytesWritten)
{
AssertFatal(Closed != currentStatus, "File::write: file closed");
AssertFatal(handle != NULL, "File::write: invalid file handle");
AssertFatal(NULL != src, "File::write: NULL source pointer");
AssertFatal(true == hasCapability(FileWrite), "File::write: file lacks capability");
AssertWarn(0 != size, "File::write: size of zero");
if ((Ok != currentStatus && EOS != currentStatus) || 0 == size)
return currentStatus;
// write bytes to the stream
U32 nBytes = fwrite(src, 1, size,(FILE*)handle);
// if we couldn't write everything, we've got a problem. set error status.
if(nBytes != size)
setStatus();
// if bytesWritten is a valid pointer, put number of bytes read there.
if(bytesWritten)
*bytesWritten = nBytes;
// return current File status, whether good or ill.
return currentStatus;
}
//-----------------------------------------------------------------------------
// Self-explanatory.
//-----------------------------------------------------------------------------
bool File::hasCapability(Capability cap) const
{
return (0 != (U32(cap) & capability));
}
//-----------------------------------------------------------------------------
S32 Platform::compareFileTimes(const FileTime &a, const FileTime &b)
{
if(a > b)
return 1;
if(a < b)
return -1;
return 0;
}
//-----------------------------------------------------------------------------
// either time param COULD be null.
//-----------------------------------------------------------------------------
bool Platform::getFileTimes(const char *path, FileTime *createTime, FileTime *modifyTime)
{
// MacOSX is NOT guaranteed to be running off a HFS volume,
// and UNIX does not keep a record of a file's creation time anywhere.
// So instead of creation time we return changed time,
// just like the Linux platform impl does.
if (!path || !*path)
return false;
struct stat statData;
if (stat(path, &statData) == -1)
return false;
if(createTime)
*createTime = statData.st_ctime;
if(modifyTime)
*modifyTime = statData.st_mtime;
return true;
}
//-----------------------------------------------------------------------------
bool Platform::createPath(const char *file)
{
Con::warnf("creating path %s",file);
// if the path exists, we're done.
struct stat statData;
if( stat(file, &statData) == 0 )
{
return true; // exists, rejoice.
}
// get the parent path.
// we're not using basename because it's not thread safe.
U32 len = dStrlen(file);
char parent[len];
bool isDirPath = false;
dStrncpy(parent,file,len);
parent[len] = '\0';
if(parent[len - 1] == '/')
{
parent[len - 1] = '\0'; // cut off the trailing slash, if there is one
isDirPath = true; // we got a trailing slash, so file is a directory.
}
// recusively create the parent path.
// only recurse if newpath has a slash that isn't a leading slash.
char *slash = dStrrchr(parent,'/');
if( slash && slash != parent)
{
// snip the path just after the last slash.
slash[1] = '\0';
// recusively create the parent path. fail if parent path creation failed.
if(!Platform::createPath(parent))
return false;
}
// create *file if it is a directory path.
if(isDirPath)
{
// try tocreate the directory
if( mkdir(file, 0777) != 0) // app may reside in global apps dir, and so must be writable to all.
return false;
}
return true;
}
//-----------------------------------------------------------------------------
bool Platform::cdFileExists(const char *filePath, const char *volumeName, S32 serialNum)
{
return true;
}
// helper func for getWorkingDirectory
bool isMainDotCsPresent(char *dir)
{
char maincsbuf[MAX_MAC_PATH_LONG];
char *maincsname = "/main.cs";
U32 len = dStrlen(dir) + dStrlen(maincsname);
AssertISV(len < MAX_MAC_PATH_LONG, "Sorry, path is too long, I can't run from this folder.");
dSprintf(maincsbuf,MAX_MAC_PATH_LONG,"%s%s", dir, maincsname);
return Platform::isFile(maincsbuf);
}
//-----------------------------------------------------------------------------
/// Finds and sets the current working directory.
/// Torque tries to automatically detect whether you have placed the game files
/// inside or outside the application's bundle. It checks for the presence of
/// the file 'main.cs'. If it finds it, Torque will assume that the other game
/// files are there too. If Torque does not see 'main.cs' inside its bundle, it
/// will assume the files are outside the bundle.
/// Since you probably don't want to copy the game files into the app every time
/// you build, you will want to leave them outside the bundle for development.
///
/// Placing all content inside the application bundle gives a much better user
/// experience when you distribute your app.
StringTableEntry Platform::getWorkingDirectory()
{
if(!cwd)
{
char cwd_buf[MAX_MAC_PATH_LONG];
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
bool inside = true;
bool outside = false;
bool done = false;
while(!done)
{
// first look for game content inside the application bundle.
// then we look outside the bundle
// then we assume it's a tool, and the "bundle" = the binary file.
CFURLRef workingUrl;
if(inside)
workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAllocatorSystemDefault,bundleUrl,CFSTR("Contents/Resources"),true);
else if(outside)
workingUrl = CFURLCreateCopyDeletingLastPathComponent(kCFAllocatorSystemDefault, bundleUrl);
else
{
workingUrl = bundleUrl;
CFRetain(workingUrl); // so that we can release bundleUrl twice.
}
CFStringRef workingString = CFURLCopyFileSystemPath(workingUrl, kCFURLPOSIXPathStyle);
CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
CFStringGetCString(normalizedString, cwd_buf, sizeof(cwd_buf)-1, kCFStringEncodingUTF8);
// if we dont see main.cs inside the bundle, try again looking outside
// we're done if we find it, or if we find it neither inside or outside.
if( isMainDotCsPresent(cwd_buf) || ( !inside && !outside))
done = true;
if(inside)
inside = false, outside = true;
else if(outside)
outside = false;
CFRelease(workingUrl);
CFRelease(workingString);
CFRelease(normalizedString);
}
//CFRelease(mainBundle); // apple docs say to release this, but that causes a sigsegv(11)
CFRelease(bundleUrl);
chdir(cwd_buf); // set the current working directory.
if(StringTable)
cwd = StringTable->insert(cwd_buf);
}
return cwd;
}
//-----------------------------------------------------------------------------
StringTableEntry Platform::getExecutableName()
{
char path_buf[MAX_MAC_PATH_LONG];
// get a cfurl to the executable name
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
// get a cfstring of just the app name
CFStringRef workingString = CFURLCopyLastPathComponent(bundleUrl);
CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
CFStringGetCString(normalizedString, path_buf, sizeof(path_buf)-1, kCFStringEncodingUTF8);
CFRelease(bundleUrl);
CFRelease(workingString);
CFRelease(normalizedString);
return StringTable->insert(path_buf);
}
//-----------------------------------------------------------------------------
bool Platform::isFile(const char *path)
{
if (!path || !*path)
return false;
// make sure we can stat the file
struct stat statData;
if( stat(path, &statData) < 0 )
return false;
// now see if it's a regular file
if( (statData.st_mode & S_IFMT) == S_IFREG)
return true;
return false;
}
//-----------------------------------------------------------------------------
bool Platform::isDirectory(const char *path)
{
if (!path || !*path)
return false;
// make sure we can stat the file
struct stat statData;
if( stat(path, &statData) < 0 )
return false;
// now see if it's a directory
if( (statData.st_mode & S_IFMT) == S_IFDIR)
return true;
return false;
}
S32 Platform::getFileSize(const char* pFilePath)
{
S32 size;
if (!pFilePath || !*pFilePath)
return 0;
struct stat statData;
if( stat(pFilePath, &statData) < 0 )
return 0;
// and return it's size in bytes
return (S32)statData.st_size;
}
//-----------------------------------------------------------------------------
bool Platform::isSubDirectory(const char *pathParent, const char *pathSub)
{
char fullpath[MAX_MAC_PATH_LONG];
dStrcpyl(fullpath, MAX_MAC_PATH_LONG, pathParent, "/", pathSub, NULL);
return isDirectory((const char *)fullpath);
}
//-----------------------------------------------------------------------------
// utility for platform::hasSubDirectory() and platform::dumpDirectories()
// ensures that the entry is a directory, and isnt on the ignore lists.
inline bool isGoodDirectory(dirent* entry)
{
return (entry->d_type == DT_DIR // is a dir
&& dStrcmp(entry->d_name,".") != 0 // not here
&& dStrcmp(entry->d_name,"..") != 0 // not parent
&& !Platform::isExcludedDirectory(entry->d_name)); // not excluded
}
//-----------------------------------------------------------------------------
bool Platform::hasSubDirectory(const char *path)
{
DIR *dir;
dirent *entry;
dir = opendir(path);
if(!dir)
return false; // we got a bad path, so no, it has no subdirectory.
while( entry = readdir(dir))
{
if(isGoodDirectory(entry) )
{
closedir(dir);
return true; // we have a subdirectory, that isnt on the exclude list.
}
}
closedir(dir);
return false; // either this dir had no subdirectories, or they were all on the exclude list.
}
//-----------------------------------------------------------------------------
bool recurseDumpDirectories(const char *basePath, const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
{
DIR *dir;
dirent *entry;
U32 len = dStrlen(basePath) + dStrlen(path) + 2;
char pathbuf[len];
// construct the file path
dSprintf(pathbuf, len, "%s/%s", basePath, path);
pathbuf[len] = '\0';
// be sure it opens.
dir = opendir(pathbuf);
if(!dir)
return false;
// look inside the current directory
while( entry = readdir(dir))
{
// we just want directories.
if(!isGoodDirectory(entry))
continue;
// TODO: better unicode file name handling
// // Apple's file system stores unicode file names in decomposed form.
// // ATSUI will not reliably draw out just the accent character by itself,
// // so our text renderer has no chance of rendering decomposed form unicode.
// // We have to convert the entry name to precomposed normalized form.
// CFStringRef cfdname = CFStringCreateWithCString(NULL,entry->d_name,kCFStringEncodingUTF8);
// CFMutableStringRef cfentryName = CFStringCreateMutableCopy(NULL,0,cfdname);
// CFStringNormalize(cfentryName,kCFStringNormalizationFormC);
//
// U32 entryNameLen = CFStringGetLength(cfentryName) * 4 + 1;
// char entryName[entryNameLen];
// CFStringGetCString(cfentryName, entryName, entryNameLen, kCFStringEncodingUTF8);
// entryName[entryNameLen-1] = NULL; // sometimes, CFStringGetCString() doesn't null terminate.
// CFRelease(cfentryName);
// CFRelease(cfdname);
// construct the new path string, we'll need this below.
U32 newpathlen = dStrlen(path) + dStrlen(entry->d_name) + 2;
char newpath[newpathlen];
if(dStrlen(path) > 0) // prevent extra slashes in the path
dSprintf(newpath, newpathlen,"%s/%s",path,entry->d_name);
else
dStrncpy(newpath,entry->d_name, newpathlen);
newpath[newpathlen] = '\0';
// we have a directory, add it to the list.
if( noBasePath )
directoryVector.push_back(StringTable->insert(newpath));
else {
U32 fullpathlen = dStrlen(basePath) + dStrlen(newpath) + 2;
char fullpath[fullpathlen];
dSprintf(fullpath,fullpathlen,"%s/%s",basePath,newpath);
fullpath[fullpathlen] = '\0';
directoryVector.push_back(StringTable->insert(fullpath));
}
// and recurse into it, unless we've run out of depth
if( depth != 0) // passing a val of -1 as the recurse depth means go forever
recurseDumpDirectories(basePath, newpath, directoryVector, depth-1, noBasePath);
}
closedir(dir);
return true;
}
//-----------------------------------------------------------------------------
bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
{
PROFILE_START(dumpDirectories);
int len = dStrlen(path);
char newpath[len];
dStrncpy(newpath,path,len);
newpath[len] = '\0';
if(newpath[len - 1] == '/')
newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
bool ret = recurseDumpDirectories(newpath, "", directoryVector, depth, noBasePath);
PROFILE_END();
return ret;
}
//-----------------------------------------------------------------------------
static bool recurseDumpPath(const char* curPath, Vector<Platform::FileInfo>& fileVector, U32 depth)
{
DIR *dir;
dirent *entry;
// be sure it opens.
dir = opendir(curPath);
if(!dir)
return false;
// look inside the current directory
while( entry = readdir(dir))
{
// construct the full file path. we need this to get the file size and to recurse
U32 len = dStrlen(curPath) + entry->d_namlen + 2;
char pathbuf[len];
dSprintf( pathbuf, len, "%s/%s", curPath, entry->d_name);
pathbuf[len] = '\0';
// ok, deal with directories and files seperately.
if( entry->d_type == DT_DIR )
{
if( depth == 0)
continue;
// filter out dirs we dont want.
if( !isGoodDirectory(entry) )
continue;
// recurse into the dir
recurseDumpPath( pathbuf, fileVector, depth-1);
}
else
{
//add the file entry to the list
// unlike recurseDumpDirectories(), we need to return more complex info here.
U32 fileSize = Platform::getFileSize(pathbuf);
fileVector.increment();
Platform::FileInfo& rInfo = fileVector.last();
rInfo.pFullPath = StringTable->insert(curPath);
rInfo.pFileName = StringTable->insert(entry->d_name);
rInfo.fileSize = fileSize;
}
}
closedir(dir);
return true;
}
//-----------------------------------------------------------------------------
bool Platform::dumpPath(const char *path, Vector<Platform::FileInfo>& fileVector, S32 depth)
{
PROFILE_START(dumpPath);
int len = dStrlen(path);
char newpath[len+1];
dStrncpy(newpath,path,len);
newpath[len] = '\0'; // null terminate
if(newpath[len - 1] == '/')
newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
bool ret = recurseDumpPath( newpath, fileVector, depth);
PROFILE_END();
return ret;
}
//-----------------------------------------------------------------------------
#if defined(TORQUE_DEBUG)
ConsoleFunction(testHasSubdir,void,2,2,"tests platform::hasSubDirectory") {
Con::printf("testing %s",argv[1]);
Platform::addExcludedDirectory(".svn");
if(Platform::hasSubDirectory(argv[1]))
Con::printf(" has subdir");
else
Con::printf(" does not have subdir");
}
ConsoleFunction(testDumpDirectories,void,4,4,"testDumpDirectories('path', int depth, bool noBasePath)") {
Vector<StringTableEntry> paths;
S32 depth = dAtoi(argv[2]);
bool noBasePath = dAtob(argv[3]);
Platform::addExcludedDirectory(".svn");
Platform::dumpDirectories(argv[1],paths,dAtoi(argv[2]),dAtob(argv[3]));
Con::printf("Dumping directories starting from %s with depth %i", argv[1],depth);
for(Vector<StringTableEntry>::iterator itr = paths.begin(); itr != paths.end(); itr++) {
Con::printf(*itr);
}
}
ConsoleFunction(testDumpPaths, void, 3, 3, "testDumpPaths('path', int depth)")
{
Vector<Platform::FileInfo> files;
S32 depth = dAtoi(argv[2]);
Platform::addExcludedDirectory(".svn");
Platform::dumpPath(argv[1], files, depth);
for(Vector<Platform::FileInfo>::iterator itr = files.begin(); itr != files.end(); itr++) {
Con::printf("%s/%s",itr->pFullPath, itr->pFileName);
}
}
//-----------------------------------------------------------------------------
ConsoleFunction(testFileTouch, bool , 2,2, "testFileTouch('path')")
{
return dFileTouch(argv[1]);
}
ConsoleFunction(testGetFileTimes, bool, 2,2, "testGetFileTimes('path')")
{
FileTime create, modify;
bool ok;
ok = Platform::getFileTimes(argv[1],&create, &modify);
Con::printf("%s Platform::getFileTimes %i, %i", ok ? "+OK" : "-FAIL", create, modify);
}
#endif