900 lines
30 KiB
C++
Executable File
900 lines
30 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platformMacCarb/platformMacCarb.h"
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#include "core/fileio.h"
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#include "core/tVector.h"
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#include "core/stringTable.h"
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#include "console/console.h"
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#include "platform/profiler.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <utime.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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//TODO: file io still needs some work...
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// this is the main working dir path.
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static StringTableEntry cwd = NULL;
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#define MAX_MAC_PATH_LONG 2048
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//-----------------------------------------------------------------------------
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#if defined(TORQUE_OS_MAC_OSX)
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#include <CoreFoundation/CFBundle.h>
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#else
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#include <CFBundle.h>
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#endif
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//-----------------------------------------------------------------------------
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bool dFileDelete(const char * name)
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{
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if(!name )
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return(false);
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if (dStrlen(name) > MAX_MAC_PATH_LONG)
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Con::warnf("dFileDelete: Filename length is pretty long...");
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return(remove(name) == 0); // remove returns 0 on success
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}
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//-----------------------------------------------------------------------------
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bool dFileTouch(const char *path)
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{
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if (!path || !*path)
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return false;
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// set file at path's modification and access times to now.
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return( utimes( path, NULL) == 0); // utimes returns 0 on success.
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}
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//-----------------------------------------------------------------------------
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// Constructors & Destructor
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// After construction, the currentStatus will be Closed and the capabilities
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// will be 0.
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//-----------------------------------------------------------------------------
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File::File()
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: currentStatus(Closed), capability(0)
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{
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handle = NULL;
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}
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//-----------------------------------------------------------------------------
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// insert a copy constructor here... (currently disabled)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------------
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File::~File()
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{
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close();
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handle = NULL;
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}
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//-----------------------------------------------------------------------------
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// Open a file in the mode specified by openMode (Read, Write, or ReadWrite).
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// Truncate the file if the mode is either Write or ReadWrite and truncate is
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// true.
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//
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// Sets capability appropriate to the openMode.
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// Returns the currentStatus of the file.
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//-----------------------------------------------------------------------------
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File::Status File::open(const char *filename, const AccessMode openMode)
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{
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if (dStrlen(filename) > MAX_MAC_PATH_LONG)
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Con::warnf("File::open: Filename length is pretty long...");
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// Close the file if it was already open...
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if (currentStatus != Closed)
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close();
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// create the appropriate type of file...
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switch (openMode)
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{
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case Read:
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handle = (void *)fopen(filename, "rb"); // read only
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break;
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case Write:
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handle = (void *)fopen(filename, "wb"); // write only
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break;
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case ReadWrite:
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handle = (void *)fopen(filename, "ab+"); // write(append) and read
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break;
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case WriteAppend:
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handle = (void *)fopen(filename, "ab"); // write(append) only
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break;
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default:
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AssertFatal(false, "File::open: bad access mode");
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}
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// handle not created successfully
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if (handle == NULL)
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return setStatus();
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// successfully created file, so set the file capabilities...
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switch (openMode)
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{
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case Read:
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capability = FileRead;
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break;
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case Write:
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case WriteAppend:
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capability = FileWrite;
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break;
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case ReadWrite:
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capability = FileRead | FileWrite;
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break;
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default:
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AssertFatal(false, "File::open: bad access mode");
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}
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// must set the file status before setting the position.
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currentStatus = Ok;
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if (openMode == ReadWrite)
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setPosition(0);
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// success!
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return currentStatus;
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}
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//-----------------------------------------------------------------------------
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// Get the current position of the file pointer.
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//-----------------------------------------------------------------------------
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U32 File::getPosition() const
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{
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AssertFatal(currentStatus != Closed , "File::getPosition: file closed");
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AssertFatal(handle != NULL, "File::getPosition: invalid file handle");
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return ftell((FILE*)handle);
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}
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//-----------------------------------------------------------------------------
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// Set the position of the file pointer.
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// Absolute and relative positioning is supported via the absolutePos
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// parameter.
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//
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// If positioning absolutely, position MUST be positive - an IOError results if
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// position is negative.
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// Position can be negative if positioning relatively, however positioning
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// before the start of the file is an IOError.
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//
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// Returns the currentStatus of the file.
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//-----------------------------------------------------------------------------
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File::Status File::setPosition(S32 position, bool absolutePos)
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{
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AssertFatal(Closed != currentStatus, "File::setPosition: file closed");
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AssertFatal(handle != NULL, "File::setPosition: invalid file handle");
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if (currentStatus != Ok && currentStatus != EOS )
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return currentStatus;
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U32 finalPos;
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if(absolutePos)
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{
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// absolute position
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AssertFatal(0 <= position, "File::setPosition: negative absolute position");
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// position beyond EOS is OK
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fseek((FILE*)handle, position, SEEK_SET);
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finalPos = ftell((FILE*)handle);
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}
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else
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{
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// relative position
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AssertFatal((getPosition() + position) >= 0, "File::setPosition: negative relative position");
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// position beyond EOS is OK
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fseek((FILE*)handle, position, SEEK_CUR);
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finalPos = ftell((FILE*)handle);
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}
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// ftell returns -1 on error. set error status
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if (0xffffffff == finalPos)
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return setStatus();
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// success, at end of file
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else if (finalPos >= getSize())
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return currentStatus = EOS;
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// success!
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else
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return currentStatus = Ok;
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}
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//-----------------------------------------------------------------------------
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// Get the size of the file in bytes.
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// It is an error to query the file size for a Closed file, or for one with an
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// error status.
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//-----------------------------------------------------------------------------
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U32 File::getSize() const
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{
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AssertWarn(Closed != currentStatus, "File::getSize: file closed");
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AssertFatal(handle != NULL, "File::getSize: invalid file handle");
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if (Ok == currentStatus || EOS == currentStatus)
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{
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struct stat statData;
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if(fstat(fileno((FILE*)handle), &statData) != 0)
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return 0;
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// return the size in bytes
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return statData.st_size;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Flush the file.
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// It is an error to flush a read-only file.
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// Returns the currentStatus of the file.
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//-----------------------------------------------------------------------------
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File::Status File::flush()
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{
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AssertFatal(Closed != currentStatus, "File::flush: file closed");
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AssertFatal(handle != NULL, "File::flush: invalid file handle");
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AssertFatal(true == hasCapability(FileWrite), "File::flush: cannot flush a read-only file");
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if (fflush((FILE*)handle) != 0)
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return setStatus();
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else
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return currentStatus = Ok;
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}
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//-----------------------------------------------------------------------------
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// Close the File.
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//
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// Returns the currentStatus
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//-----------------------------------------------------------------------------
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File::Status File::close()
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{
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// check if it's already closed...
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if (Closed == currentStatus)
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return currentStatus;
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// it's not, so close it...
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if (handle != NULL)
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{
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if (fclose((FILE*)handle) != 0)
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return setStatus();
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}
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handle = NULL;
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return currentStatus = Closed;
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}
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//-----------------------------------------------------------------------------
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// Self-explanatory.
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//-----------------------------------------------------------------------------
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File::Status File::getStatus() const
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{
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return currentStatus;
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}
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//-----------------------------------------------------------------------------
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// Sets and returns the currentStatus when an error has been encountered.
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//-----------------------------------------------------------------------------
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File::Status File::setStatus()
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{
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const char* err = strerror(errno);
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switch (errno)
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{
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case EACCES: // permission denied
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currentStatus = IOError;
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break;
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case EBADF: // Bad File Pointer
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case EINVAL: // Invalid argument
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case ENOENT: // file not found
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case ENAMETOOLONG:
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default:
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currentStatus = UnknownError;
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}
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return currentStatus;
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}
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//-----------------------------------------------------------------------------
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// Sets and returns the currentStatus to status.
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//-----------------------------------------------------------------------------
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File::Status File::setStatus(File::Status status)
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{
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return currentStatus = status;
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}
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//-----------------------------------------------------------------------------
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// Read from a file.
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// The number of bytes to read is passed in size, the data is returned in src.
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// The number of bytes read is available in bytesRead if a non-Null pointer is
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// provided.
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//-----------------------------------------------------------------------------
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File::Status File::read(U32 size, char *dst, U32 *bytesRead)
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{
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AssertFatal(Closed != currentStatus, "File::read: file closed");
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AssertFatal(handle != NULL, "File::read: invalid file handle");
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AssertFatal(NULL != dst, "File::read: NULL destination pointer");
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AssertFatal(true == hasCapability(FileRead), "File::read: file lacks capability");
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AssertWarn(0 != size, "File::read: size of zero");
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if (Ok != currentStatus || 0 == size)
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return currentStatus;
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// read from stream
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U32 nBytes = fread(dst, 1, size, (FILE*)handle);
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// did we hit the end of the stream?
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if( nBytes != size)
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currentStatus = EOS;
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// if bytesRead is a valid pointer, send number of bytes read there.
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if(bytesRead)
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*bytesRead = nBytes;
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// successfully read size bytes
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return currentStatus;
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}
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//-----------------------------------------------------------------------------
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// Write to a file.
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// The number of bytes to write is passed in size, the data is passed in src.
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// The number of bytes written is available in bytesWritten if a non-Null
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// pointer is provided.
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//-----------------------------------------------------------------------------
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File::Status File::write(U32 size, const char *src, U32 *bytesWritten)
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{
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AssertFatal(Closed != currentStatus, "File::write: file closed");
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AssertFatal(handle != NULL, "File::write: invalid file handle");
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AssertFatal(NULL != src, "File::write: NULL source pointer");
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AssertFatal(true == hasCapability(FileWrite), "File::write: file lacks capability");
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AssertWarn(0 != size, "File::write: size of zero");
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if ((Ok != currentStatus && EOS != currentStatus) || 0 == size)
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return currentStatus;
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// write bytes to the stream
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U32 nBytes = fwrite(src, 1, size,(FILE*)handle);
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// if we couldn't write everything, we've got a problem. set error status.
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if(nBytes != size)
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setStatus();
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// if bytesWritten is a valid pointer, put number of bytes read there.
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if(bytesWritten)
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*bytesWritten = nBytes;
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// return current File status, whether good or ill.
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return currentStatus;
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}
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//-----------------------------------------------------------------------------
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// Self-explanatory.
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//-----------------------------------------------------------------------------
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bool File::hasCapability(Capability cap) const
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{
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return (0 != (U32(cap) & capability));
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}
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//-----------------------------------------------------------------------------
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S32 Platform::compareFileTimes(const FileTime &a, const FileTime &b)
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{
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if(a > b)
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return 1;
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if(a < b)
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return -1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// either time param COULD be null.
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//-----------------------------------------------------------------------------
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bool Platform::getFileTimes(const char *path, FileTime *createTime, FileTime *modifyTime)
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{
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// MacOSX is NOT guaranteed to be running off a HFS volume,
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// and UNIX does not keep a record of a file's creation time anywhere.
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// So instead of creation time we return changed time,
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// just like the Linux platform impl does.
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if (!path || !*path)
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return false;
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struct stat statData;
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if (stat(path, &statData) == -1)
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return false;
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if(createTime)
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*createTime = statData.st_ctime;
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if(modifyTime)
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*modifyTime = statData.st_mtime;
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return true;
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}
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//-----------------------------------------------------------------------------
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bool Platform::createPath(const char *file)
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{
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Con::warnf("creating path %s",file);
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// if the path exists, we're done.
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struct stat statData;
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if( stat(file, &statData) == 0 )
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{
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return true; // exists, rejoice.
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}
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// get the parent path.
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// we're not using basename because it's not thread safe.
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U32 len = dStrlen(file);
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char parent[len];
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bool isDirPath = false;
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dStrncpy(parent,file,len);
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parent[len] = '\0';
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if(parent[len - 1] == '/')
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{
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parent[len - 1] = '\0'; // cut off the trailing slash, if there is one
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isDirPath = true; // we got a trailing slash, so file is a directory.
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}
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// recusively create the parent path.
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// only recurse if newpath has a slash that isn't a leading slash.
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char *slash = dStrrchr(parent,'/');
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if( slash && slash != parent)
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{
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// snip the path just after the last slash.
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slash[1] = '\0';
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// recusively create the parent path. fail if parent path creation failed.
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if(!Platform::createPath(parent))
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return false;
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}
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// create *file if it is a directory path.
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if(isDirPath)
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{
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// try tocreate the directory
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if( mkdir(file, 0777) != 0) // app may reside in global apps dir, and so must be writable to all.
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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bool Platform::cdFileExists(const char *filePath, const char *volumeName, S32 serialNum)
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{
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return true;
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}
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// helper func for getWorkingDirectory
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bool isMainDotCsPresent(char *dir)
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{
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char maincsbuf[MAX_MAC_PATH_LONG];
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char *maincsname = "/main.cs";
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U32 len = dStrlen(dir) + dStrlen(maincsname);
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AssertISV(len < MAX_MAC_PATH_LONG, "Sorry, path is too long, I can't run from this folder.");
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dSprintf(maincsbuf,MAX_MAC_PATH_LONG,"%s%s", dir, maincsname);
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return Platform::isFile(maincsbuf);
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}
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//-----------------------------------------------------------------------------
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/// Finds and sets the current working directory.
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/// Torque tries to automatically detect whether you have placed the game files
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/// inside or outside the application's bundle. It checks for the presence of
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/// the file 'main.cs'. If it finds it, Torque will assume that the other game
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/// files are there too. If Torque does not see 'main.cs' inside its bundle, it
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/// will assume the files are outside the bundle.
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/// Since you probably don't want to copy the game files into the app every time
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/// you build, you will want to leave them outside the bundle for development.
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///
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/// Placing all content inside the application bundle gives a much better user
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/// experience when you distribute your app.
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StringTableEntry Platform::getWorkingDirectory()
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{
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if(!cwd)
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{
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char cwd_buf[MAX_MAC_PATH_LONG];
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
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bool inside = true;
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bool outside = false;
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bool done = false;
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while(!done)
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{
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// first look for game content inside the application bundle.
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// then we look outside the bundle
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// then we assume it's a tool, and the "bundle" = the binary file.
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CFURLRef workingUrl;
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if(inside)
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workingUrl = CFURLCreateCopyAppendingPathComponent(kCFAllocatorSystemDefault,bundleUrl,CFSTR("Contents/Resources"),true);
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else if(outside)
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workingUrl = CFURLCreateCopyDeletingLastPathComponent(kCFAllocatorSystemDefault, bundleUrl);
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else
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{
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workingUrl = bundleUrl;
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CFRetain(workingUrl); // so that we can release bundleUrl twice.
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}
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CFStringRef workingString = CFURLCopyFileSystemPath(workingUrl, kCFURLPOSIXPathStyle);
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CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
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CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
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CFStringGetCString(normalizedString, cwd_buf, sizeof(cwd_buf)-1, kCFStringEncodingUTF8);
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// if we dont see main.cs inside the bundle, try again looking outside
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// we're done if we find it, or if we find it neither inside or outside.
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if( isMainDotCsPresent(cwd_buf) || ( !inside && !outside))
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done = true;
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if(inside)
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inside = false, outside = true;
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else if(outside)
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outside = false;
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CFRelease(workingUrl);
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CFRelease(workingString);
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CFRelease(normalizedString);
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}
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//CFRelease(mainBundle); // apple docs say to release this, but that causes a sigsegv(11)
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CFRelease(bundleUrl);
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chdir(cwd_buf); // set the current working directory.
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if(StringTable)
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cwd = StringTable->insert(cwd_buf);
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}
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return cwd;
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}
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//-----------------------------------------------------------------------------
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StringTableEntry Platform::getExecutableName()
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{
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char path_buf[MAX_MAC_PATH_LONG];
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// get a cfurl to the executable name
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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CFURLRef bundleUrl = CFBundleCopyBundleURL(mainBundle);
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|
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// get a cfstring of just the app name
|
|
CFStringRef workingString = CFURLCopyLastPathComponent(bundleUrl);
|
|
CFMutableStringRef normalizedString = CFStringCreateMutableCopy(NULL, 0, workingString);
|
|
CFStringNormalize(normalizedString,kCFStringNormalizationFormC);
|
|
CFStringGetCString(normalizedString, path_buf, sizeof(path_buf)-1, kCFStringEncodingUTF8);
|
|
|
|
CFRelease(bundleUrl);
|
|
CFRelease(workingString);
|
|
CFRelease(normalizedString);
|
|
|
|
return StringTable->insert(path_buf);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::isFile(const char *path)
|
|
{
|
|
if (!path || !*path)
|
|
return false;
|
|
|
|
// make sure we can stat the file
|
|
struct stat statData;
|
|
if( stat(path, &statData) < 0 )
|
|
return false;
|
|
|
|
// now see if it's a regular file
|
|
if( (statData.st_mode & S_IFMT) == S_IFREG)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::isDirectory(const char *path)
|
|
{
|
|
if (!path || !*path)
|
|
return false;
|
|
|
|
// make sure we can stat the file
|
|
struct stat statData;
|
|
if( stat(path, &statData) < 0 )
|
|
return false;
|
|
|
|
// now see if it's a directory
|
|
if( (statData.st_mode & S_IFMT) == S_IFDIR)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
S32 Platform::getFileSize(const char* pFilePath)
|
|
{
|
|
S32 size;
|
|
if (!pFilePath || !*pFilePath)
|
|
return 0;
|
|
|
|
struct stat statData;
|
|
if( stat(pFilePath, &statData) < 0 )
|
|
return 0;
|
|
|
|
// and return it's size in bytes
|
|
return (S32)statData.st_size;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::isSubDirectory(const char *pathParent, const char *pathSub)
|
|
{
|
|
char fullpath[MAX_MAC_PATH_LONG];
|
|
dStrcpyl(fullpath, MAX_MAC_PATH_LONG, pathParent, "/", pathSub, NULL);
|
|
return isDirectory((const char *)fullpath);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// utility for platform::hasSubDirectory() and platform::dumpDirectories()
|
|
// ensures that the entry is a directory, and isnt on the ignore lists.
|
|
inline bool isGoodDirectory(dirent* entry)
|
|
{
|
|
return (entry->d_type == DT_DIR // is a dir
|
|
&& dStrcmp(entry->d_name,".") != 0 // not here
|
|
&& dStrcmp(entry->d_name,"..") != 0 // not parent
|
|
&& !Platform::isExcludedDirectory(entry->d_name)); // not excluded
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::hasSubDirectory(const char *path)
|
|
{
|
|
DIR *dir;
|
|
dirent *entry;
|
|
|
|
dir = opendir(path);
|
|
if(!dir)
|
|
return false; // we got a bad path, so no, it has no subdirectory.
|
|
|
|
while( entry = readdir(dir))
|
|
{
|
|
if(isGoodDirectory(entry) )
|
|
{
|
|
closedir(dir);
|
|
return true; // we have a subdirectory, that isnt on the exclude list.
|
|
}
|
|
}
|
|
|
|
closedir(dir);
|
|
return false; // either this dir had no subdirectories, or they were all on the exclude list.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool recurseDumpDirectories(const char *basePath, const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
|
|
{
|
|
DIR *dir;
|
|
dirent *entry;
|
|
U32 len = dStrlen(basePath) + dStrlen(path) + 2;
|
|
char pathbuf[len];
|
|
|
|
// construct the file path
|
|
dSprintf(pathbuf, len, "%s/%s", basePath, path);
|
|
pathbuf[len] = '\0';
|
|
|
|
// be sure it opens.
|
|
dir = opendir(pathbuf);
|
|
if(!dir)
|
|
return false;
|
|
|
|
// look inside the current directory
|
|
while( entry = readdir(dir))
|
|
{
|
|
// we just want directories.
|
|
if(!isGoodDirectory(entry))
|
|
continue;
|
|
|
|
// TODO: better unicode file name handling
|
|
// // Apple's file system stores unicode file names in decomposed form.
|
|
// // ATSUI will not reliably draw out just the accent character by itself,
|
|
// // so our text renderer has no chance of rendering decomposed form unicode.
|
|
// // We have to convert the entry name to precomposed normalized form.
|
|
// CFStringRef cfdname = CFStringCreateWithCString(NULL,entry->d_name,kCFStringEncodingUTF8);
|
|
// CFMutableStringRef cfentryName = CFStringCreateMutableCopy(NULL,0,cfdname);
|
|
// CFStringNormalize(cfentryName,kCFStringNormalizationFormC);
|
|
//
|
|
// U32 entryNameLen = CFStringGetLength(cfentryName) * 4 + 1;
|
|
// char entryName[entryNameLen];
|
|
// CFStringGetCString(cfentryName, entryName, entryNameLen, kCFStringEncodingUTF8);
|
|
// entryName[entryNameLen-1] = NULL; // sometimes, CFStringGetCString() doesn't null terminate.
|
|
// CFRelease(cfentryName);
|
|
// CFRelease(cfdname);
|
|
|
|
// construct the new path string, we'll need this below.
|
|
U32 newpathlen = dStrlen(path) + dStrlen(entry->d_name) + 2;
|
|
char newpath[newpathlen];
|
|
if(dStrlen(path) > 0) // prevent extra slashes in the path
|
|
dSprintf(newpath, newpathlen,"%s/%s",path,entry->d_name);
|
|
else
|
|
dStrncpy(newpath,entry->d_name, newpathlen);
|
|
newpath[newpathlen] = '\0';
|
|
|
|
// we have a directory, add it to the list.
|
|
if( noBasePath )
|
|
directoryVector.push_back(StringTable->insert(newpath));
|
|
else {
|
|
U32 fullpathlen = dStrlen(basePath) + dStrlen(newpath) + 2;
|
|
char fullpath[fullpathlen];
|
|
dSprintf(fullpath,fullpathlen,"%s/%s",basePath,newpath);
|
|
fullpath[fullpathlen] = '\0';
|
|
|
|
directoryVector.push_back(StringTable->insert(fullpath));
|
|
}
|
|
|
|
// and recurse into it, unless we've run out of depth
|
|
if( depth != 0) // passing a val of -1 as the recurse depth means go forever
|
|
recurseDumpDirectories(basePath, newpath, directoryVector, depth-1, noBasePath);
|
|
}
|
|
closedir(dir);
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::dumpDirectories(const char *path, Vector<StringTableEntry> &directoryVector, S32 depth, bool noBasePath)
|
|
{
|
|
PROFILE_START(dumpDirectories);
|
|
int len = dStrlen(path);
|
|
char newpath[len];
|
|
|
|
dStrncpy(newpath,path,len);
|
|
newpath[len] = '\0';
|
|
if(newpath[len - 1] == '/')
|
|
newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
|
|
|
|
bool ret = recurseDumpDirectories(newpath, "", directoryVector, depth, noBasePath);
|
|
PROFILE_END();
|
|
|
|
return ret;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static bool recurseDumpPath(const char* curPath, Vector<Platform::FileInfo>& fileVector, U32 depth)
|
|
{
|
|
DIR *dir;
|
|
dirent *entry;
|
|
|
|
// be sure it opens.
|
|
dir = opendir(curPath);
|
|
if(!dir)
|
|
return false;
|
|
|
|
// look inside the current directory
|
|
while( entry = readdir(dir))
|
|
{
|
|
// construct the full file path. we need this to get the file size and to recurse
|
|
U32 len = dStrlen(curPath) + entry->d_namlen + 2;
|
|
char pathbuf[len];
|
|
dSprintf( pathbuf, len, "%s/%s", curPath, entry->d_name);
|
|
pathbuf[len] = '\0';
|
|
|
|
// ok, deal with directories and files seperately.
|
|
if( entry->d_type == DT_DIR )
|
|
{
|
|
if( depth == 0)
|
|
continue;
|
|
|
|
// filter out dirs we dont want.
|
|
if( !isGoodDirectory(entry) )
|
|
continue;
|
|
|
|
// recurse into the dir
|
|
recurseDumpPath( pathbuf, fileVector, depth-1);
|
|
}
|
|
else
|
|
{
|
|
//add the file entry to the list
|
|
// unlike recurseDumpDirectories(), we need to return more complex info here.
|
|
U32 fileSize = Platform::getFileSize(pathbuf);
|
|
fileVector.increment();
|
|
Platform::FileInfo& rInfo = fileVector.last();
|
|
rInfo.pFullPath = StringTable->insert(curPath);
|
|
rInfo.pFileName = StringTable->insert(entry->d_name);
|
|
rInfo.fileSize = fileSize;
|
|
}
|
|
}
|
|
closedir(dir);
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool Platform::dumpPath(const char *path, Vector<Platform::FileInfo>& fileVector, S32 depth)
|
|
{
|
|
PROFILE_START(dumpPath);
|
|
int len = dStrlen(path);
|
|
char newpath[len+1];
|
|
|
|
dStrncpy(newpath,path,len);
|
|
newpath[len] = '\0'; // null terminate
|
|
if(newpath[len - 1] == '/')
|
|
newpath[len - 1] = '\0'; // cut off the trailing slash, if there is one
|
|
|
|
bool ret = recurseDumpPath( newpath, fileVector, depth);
|
|
PROFILE_END();
|
|
|
|
return ret;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
#if defined(TORQUE_DEBUG)
|
|
ConsoleFunction(testHasSubdir,void,2,2,"tests platform::hasSubDirectory") {
|
|
Con::printf("testing %s",argv[1]);
|
|
Platform::addExcludedDirectory(".svn");
|
|
if(Platform::hasSubDirectory(argv[1]))
|
|
Con::printf(" has subdir");
|
|
else
|
|
Con::printf(" does not have subdir");
|
|
}
|
|
|
|
ConsoleFunction(testDumpDirectories,void,4,4,"testDumpDirectories('path', int depth, bool noBasePath)") {
|
|
Vector<StringTableEntry> paths;
|
|
S32 depth = dAtoi(argv[2]);
|
|
bool noBasePath = dAtob(argv[3]);
|
|
|
|
Platform::addExcludedDirectory(".svn");
|
|
|
|
Platform::dumpDirectories(argv[1],paths,dAtoi(argv[2]),dAtob(argv[3]));
|
|
|
|
Con::printf("Dumping directories starting from %s with depth %i", argv[1],depth);
|
|
|
|
for(Vector<StringTableEntry>::iterator itr = paths.begin(); itr != paths.end(); itr++) {
|
|
Con::printf(*itr);
|
|
}
|
|
|
|
}
|
|
|
|
ConsoleFunction(testDumpPaths, void, 3, 3, "testDumpPaths('path', int depth)")
|
|
{
|
|
Vector<Platform::FileInfo> files;
|
|
S32 depth = dAtoi(argv[2]);
|
|
|
|
Platform::addExcludedDirectory(".svn");
|
|
|
|
Platform::dumpPath(argv[1], files, depth);
|
|
|
|
for(Vector<Platform::FileInfo>::iterator itr = files.begin(); itr != files.end(); itr++) {
|
|
Con::printf("%s/%s",itr->pFullPath, itr->pFileName);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
ConsoleFunction(testFileTouch, bool , 2,2, "testFileTouch('path')")
|
|
{
|
|
return dFileTouch(argv[1]);
|
|
}
|
|
|
|
ConsoleFunction(testGetFileTimes, bool, 2,2, "testGetFileTimes('path')")
|
|
{
|
|
FileTime create, modify;
|
|
bool ok;
|
|
ok = Platform::getFileTimes(argv[1],&create, &modify);
|
|
Con::printf("%s Platform::getFileTimes %i, %i", ok ? "+OK" : "-FAIL", create, modify);
|
|
}
|
|
|
|
#endif
|