tge/engine/platformMacCarb/macCarbNet.cc
2017-04-17 06:17:10 -06:00

846 lines
24 KiB
C++
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// Touch-ups by William Taysom
#include "PlatformMacCarb/platformMacCarb.h"
#include "platform/platform.h"
#include "platform/event.h"
#include "platform/platformNetAsync.h"
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <errno.h>
#include <sys/time.h>
// Header clean-up by William Taysom
#include <sys/ioctl.h>
// IPX fixes from William Taysom.
#define IPX_NODE_LEN 6
// for 10.2 compatability...
#ifndef socklen_t
#define socklen_t unsigned int
#endif
struct sockaddr_ipx
{
sa_family_t sipx_family;
U16 sipx_port;
U32 sipx_network;
unsigned char sipx_node[IPX_NODE_LEN];
U8 sipx_type;
unsigned char sipx_zero; /* 16 byte fill */
};
// end wtaysom changes (May 26, 2004)
#include <stdlib.h>
#include "console/console.h"
#include "platform/gameInterface.h"
#include "core/fileStream.h"
#include "core/tVector.h"
static Net::Error getLastError();
static S32 defaultPort = 28000;
static S32 netPort = 0;
static int ipxSocket = InvalidSocket;
static int udpSocket = InvalidSocket;
// local enum for socket states for polled sockets
enum SocketState
{
InvalidState,
Connected,
ConnectionPending,
Listening,
NameLookupRequired
};
// the Socket structure helps us keep track of the
// above states
struct Socket
{
Socket()
{
fd = InvalidSocket;
state = InvalidState;
remoteAddr[0] = 0;
remotePort = -1;
}
NetSocket fd;
S32 state;
char remoteAddr[256];
S32 remotePort;
};
// list of polled sockets
static Vector<Socket*> gPolledSockets;
static Socket* addPolledSocket(NetSocket& fd, S32 state,
char* remoteAddr = NULL, S32 port = -1)
{
Socket* sock = new Socket();
sock->fd = fd;
sock->state = state;
if (remoteAddr)
dStrcpy(sock->remoteAddr, remoteAddr);
if (port != -1)
sock->remotePort = port;
gPolledSockets.push_back(sock);
return sock;
}
enum {
MaxConnections = 1024,
};
bool netSocketWaitForWritable(NetSocket fd, S32 timeoutMs)
{
fd_set writefds;
timeval timeout;
FD_ZERO(&writefds);
FD_SET( fd, &writefds );
timeout.tv_sec = timeoutMs / 1000;
timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
if( select(fd + 1, NULL, &writefds, NULL, &timeout) > 0 )
return true;
return false;
}
bool Net::init()
{
NetAsync::startAsync();
return(true);
}
void Net::shutdown()
{
while (gPolledSockets.size() > 0)
closeConnectTo(gPolledSockets[0]->fd);
closePort();
NetAsync::stopAsync();
}
static void netToIPSocketAddress(const NetAddress *address, struct sockaddr_in *sockAddr)
{
dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
sockAddr->sin_family = AF_INET;
sockAddr->sin_port = htons(address->port);
char tAddr[20];
dSprintf(tAddr, 20, "%d.%d.%d.%d\n", address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3]);
//fprintf(stdout,"netToIPSocketAddress(): %s\n",tAddr);fflush(NULL);
sockAddr->sin_addr.s_addr = inet_addr(tAddr);
}
static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
{
address->type = NetAddress::IPAddress;
address->port = htons(sockAddr->sin_port);
char *tAddr;
tAddr = inet_ntoa(sockAddr->sin_addr);
//fprintf(stdout,"IPSocketToNetAddress(): %s\n",tAddr);fflush(NULL);
U8 nets[4];
nets[0] = atoi(strtok(tAddr, "."));
nets[1] = atoi(strtok(NULL, "."));
nets[2] = atoi(strtok(NULL, "."));
nets[3] = atoi(strtok(NULL, "."));
//fprintf(stdout,"0 = %d, 1 = %d, 2 = %d, 3 = %d\n", nets[0], nets[1], nets[2], nets[3]);
address->netNum[0] = nets[0];
address->netNum[1] = nets[1];
address->netNum[2] = nets[2];
address->netNum[3] = nets[3];
}
static void netToIPXSocketAddress(const NetAddress *address, sockaddr_ipx *sockAddr)
{
dMemset(sockAddr, 0, sizeof(sockaddr_ipx));
sockAddr->sipx_family = AF_INET;
sockAddr->sipx_port = htons(address->port);
sockAddr->sipx_network = address->netNum[0];
sockAddr->sipx_node[0] = address->nodeNum[0];
sockAddr->sipx_node[1] = address->nodeNum[1];
sockAddr->sipx_node[2] = address->nodeNum[2];
sockAddr->sipx_node[3] = address->nodeNum[3];
sockAddr->sipx_node[4] = address->nodeNum[4];
sockAddr->sipx_node[5] = address->nodeNum[5];
}
NetSocket Net::openListenPort(U16 port)
{
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
if (sock == InvalidSocket)
{
Con::errorf("Unable to open listen socket: %s", strerror(errno));
return InvalidSocket;
}
if (bind(sock, port) != NoError)
{
Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
::close(sock);
return InvalidSocket;
}
if (listen(sock, 4) != NoError)
{
Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
::close(sock);
return InvalidSocket;
}
setBlocking(sock, false);
addPolledSocket(sock, Listening);
if (Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
NetSocket Net::openConnectTo(const char *addressString)
{
if(!dStrnicmp(addressString, "ipx:", 4))
return InvalidSocket;
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
char remoteAddr[256];
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
U16 port;
if(portString)
{
*portString++ = 0;
port = htons(dAtoi(portString));
}
else
port = htons(defaultPort);
if(!dStricmp(remoteAddr, "broadcast"))
return InvalidSocket;
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
setBlocking(sock, false);
sockaddr_in ipAddr;
dMemset(&ipAddr, 0, sizeof(ipAddr));
if (inet_aton(remoteAddr, &ipAddr.sin_addr) != 0)
{
ipAddr.sin_port = port;
ipAddr.sin_family = AF_INET;
if(::connect(sock, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
errno != EINPROGRESS)
{
Con::errorf("Error connecting %s: %s",
addressString, strerror(errno));
::close(sock);
sock = InvalidSocket;
}
if(sock != InvalidSocket) {
// add this socket to our list of polled sockets
addPolledSocket(sock, ConnectionPending);
}
}
else
{
// need to do an asynchronous name lookup. first, add the socket
// to the polled list
addPolledSocket(sock, NameLookupRequired, remoteAddr, port);
// queue the lookup
gNetAsync.queueLookup(remoteAddr, sock);
}
if(Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
void Net::closeConnectTo(NetSocket sock)
{
if(Game->isJournalReading())
return;
// if this socket is in the list of polled sockets, remove it
for (int i = 0; i < gPolledSockets.size(); ++i)
if (gPolledSockets[i]->fd == sock)
{
delete gPolledSockets[i];
gPolledSockets.erase(i);
break;
}
closeSocket(sock);
}
Net::Error Net::sendtoSocket(NetSocket socket, const U8 *buffer, int bufferSize)
{
if(Game->isJournalReading())
{
U32 e;
Game->journalRead(&e);
return (Net::Error) e;
}
Net::Error e = send(socket, buffer, bufferSize);
if(Game->isJournalWriting())
Game->journalWrite(U32(e));
return e;
}
bool Net::openPort(S32 port)
{
if(udpSocket != InvalidSocket)
close(udpSocket);
if(ipxSocket != InvalidSocket)
close(ipxSocket);
udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
ipxSocket = socket(AF_IPX, SOCK_DGRAM, 0);
if(udpSocket != InvalidSocket)
{
Net::Error error;
error = bind(udpSocket, port);
if(error == NoError)
error = setBufferSize(udpSocket, 32768);
if(error == NoError)
error = setBroadcast(udpSocket, true);
if(error == NoError)
error = setBlocking(udpSocket, false);
if(error == NoError)
Con::printf("UDP initialized on port %d", port);
else
{
close(udpSocket);
udpSocket = InvalidSocket;
Con::printf("Unable to initialize UDP - error %d", error);
}
}
if(ipxSocket != InvalidSocket)
{
Net::Error error = NoError;
sockaddr_ipx ipxAddress;
memset((char *)&ipxAddress, 0, sizeof(ipxAddress));
ipxAddress.sipx_family = AF_IPX;
ipxAddress.sipx_port = htons(port);
S32 err = ::bind(ipxSocket, (struct sockaddr *)&ipxAddress, sizeof(ipxAddress));
if(err)
error = getLastError();
if(error == NoError)
error = setBufferSize(ipxSocket, 32768);
if(error == NoError)
error = setBroadcast(ipxSocket, true);
if(error == NoError)
error = setBlocking(ipxSocket, false);
if(error == NoError)
Con::printf("IPX initialized on port %d", port);
else
{
close(ipxSocket);
ipxSocket = InvalidSocket;
Con::printf("Unable to initialize IPX - error %d", error);
}
}
netPort = port;
return ipxSocket != InvalidSocket || udpSocket != InvalidSocket;
}
void Net::closePort()
{
if(ipxSocket != InvalidSocket)
close(ipxSocket);
if(udpSocket != InvalidSocket)
close(udpSocket);
}
Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
{
if(Game->isJournalReading())
return NoError;
if(address->type == NetAddress::IPAddress)
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(::sendto(udpSocket, (const char*)buffer, bufferSize, 0,
(sockaddr *) &ipAddr, sizeof(sockaddr_in)) == -1)
return getLastError();
else
return NoError;
}
}
void Net::process()
{
sockaddr sa;
PacketReceiveEvent receiveEvent;
for(;;)
{
U32 addrLen = sizeof(sa);
S32 bytesRead = -1;
if(udpSocket != InvalidSocket)
bytesRead = recvfrom(udpSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
if(bytesRead == -1 && ipxSocket != InvalidSocket)
{
addrLen = sizeof(sa);
bytesRead = recvfrom(ipxSocket, (char *) receiveEvent.data, MaxPacketDataSize, 0, &sa, &addrLen);
}
if(bytesRead == -1)
break;
if(sa.sa_family == AF_INET)
IPSocketToNetAddress((sockaddr_in *) &sa, &receiveEvent.sourceAddress);
else
continue;
NetAddress &na = receiveEvent.sourceAddress;
if(na.type == NetAddress::IPAddress &&
na.netNum[0] == 127 &&
na.netNum[1] == 0 &&
na.netNum[2] == 0 &&
na.netNum[3] == 1 &&
na.port == netPort)
continue;
if(bytesRead <= 0)
continue;
receiveEvent.size = PacketReceiveEventHeaderSize + bytesRead;
Game->postEvent(receiveEvent);
}
// process the polled sockets. This blob of code performs functions
// similar to WinsockProc in winNet.cc
if (gPolledSockets.size() == 0)
return;
static ConnectedNotifyEvent notifyEvent;
static ConnectedAcceptEvent acceptEvent;
static ConnectedReceiveEvent cReceiveEvent;
S32 optval;
socklen_t optlen = sizeof(S32);
S32 bytesRead;
Net::Error err;
bool removeSock = false;
Socket *currentSock = NULL;
sockaddr_in ipAddr;
NetSocket incoming = InvalidSocket;
char out_h_addr[1024];
int out_h_length = 0;
for (S32 i = 0; i < gPolledSockets.size();
/* no increment, this is done at end of loop body */)
{
removeSock = false;
currentSock = gPolledSockets[i];
switch (currentSock->state)
{
case InvalidState:
Con::errorf("Error, InvalidState socket in polled sockets list");
break;
case ConnectionPending:
notifyEvent.tag = currentSock->fd;
// see if it is now connected
if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
&optval, &optlen) == -1)
{
Con::errorf("Error getting socket options: %s", strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
Game->postEvent(notifyEvent);
removeSock = true;
}
else
{
if (optval == EINPROGRESS)
// still connecting...
break;
if (optval == 0)
{
// poll for writable status to be sure we're connected.
bool ready = netSocketWaitForWritable(currentSock->fd,0);
if(!ready)
break;
// connected.
notifyEvent.state = ConnectedNotifyEvent::Connected;
Game->postEvent(notifyEvent);
currentSock->state = Connected;
}
else
{
// some kind of error
Con::errorf("Error connecting: %s", strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
Game->postEvent(notifyEvent);
removeSock = true;
}
}
break;
case Connected:
bytesRead = 0;
// try to get some data
err = Net::recv(currentSock->fd, cReceiveEvent.data, MaxPacketDataSize, &bytesRead);
if(err == Net::NoError)
{
if (bytesRead > 0)
{
// got some data, post it
cReceiveEvent.tag = currentSock->fd;
cReceiveEvent.size = ConnectedReceiveEventHeaderSize +
bytesRead;
Game->postEvent(cReceiveEvent);
}
else
{
// zero bytes read means EOF
if (bytesRead < 0)
// ack! this shouldn't happen
Con::errorf("Unexpected error on socket: %s",
strerror(errno));
notifyEvent.tag = currentSock->fd;
notifyEvent.state = ConnectedNotifyEvent::Disconnected;
Game->postEvent(notifyEvent);
removeSock = true;
}
}
else if (err != Net::NoError && err != Net::WouldBlock)
{
Con::errorf("Error reading from socket: %s", strerror(errno));
notifyEvent.tag = currentSock->fd;
notifyEvent.state = ConnectedNotifyEvent::Disconnected;
Game->postEvent(notifyEvent);
removeSock = true;
}
break;
case NameLookupRequired:
// is the lookup complete?
if (!gNetAsync.checkLookup(
currentSock->fd, out_h_addr, &out_h_length,
sizeof(out_h_addr)))
break;
notifyEvent.tag = currentSock->fd;
if (out_h_length == -1)
{
Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
removeSock = true;
}
else
{
// try to connect
dMemcpy(&(ipAddr.sin_addr.s_addr), out_h_addr, out_h_length);
ipAddr.sin_port = currentSock->remotePort;
ipAddr.sin_family = AF_INET;
if(::connect(currentSock->fd, (struct sockaddr *)&ipAddr,
sizeof(ipAddr)) == -1)
{
if (errno == EINPROGRESS)
{
notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
currentSock->state = ConnectionPending;
}
else
{
Con::errorf("Error connecting to %s: %s",
currentSock->remoteAddr, strerror(errno));
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
removeSock = true;
}
}
else
{
notifyEvent.state = ConnectedNotifyEvent::Connected;
currentSock->state = Connected;
}
}
Game->postEvent(notifyEvent);
break;
case Listening:
incoming =
Net::accept(currentSock->fd, &acceptEvent.address);
if(incoming != InvalidSocket)
{
acceptEvent.portTag = currentSock->fd;
acceptEvent.connectionTag = incoming;
setBlocking(incoming, false);
addPolledSocket(incoming, Connected);
Game->postEvent(acceptEvent);
}
break;
}
// only increment index if we're not removing the connection, since
// the removal will shift the indices down by one
if (removeSock)
closeConnectTo(currentSock->fd);
else
i++;
}
}
NetSocket Net::openSocket()
{
int retSocket;
retSocket = socket(AF_INET, SOCK_STREAM, 0);
if(retSocket == InvalidSocket)
return InvalidSocket;
else
return retSocket;
}
Net::Error Net::closeSocket(NetSocket socket)
{
if(socket != InvalidSocket)
{
if(!close(socket))
return NoError;
else
return getLastError();
}
else
return NotASocket;
}
Net::Error Net::connect(NetSocket socket, const NetAddress *address)
{
if(address->type != NetAddress::IPAddress)
return WrongProtocolType;
sockaddr_in socketAddress;
netToIPSocketAddress(address, &socketAddress);
if(!::connect(socket, (sockaddr *) &socketAddress, sizeof(socketAddress)))
return NoError;
return getLastError();
}
Net::Error Net::listen(NetSocket socket, S32 backlog)
{
if(!::listen(socket, backlog))
return NoError;
return getLastError();
}
NetSocket Net::accept(NetSocket acceptSocket, NetAddress *remoteAddress)
{
sockaddr_in socketAddress;
U32 addrLen = sizeof(socketAddress);
int retVal = ::accept(acceptSocket, (sockaddr *) &socketAddress, &addrLen);
if(retVal != InvalidSocket)
{
IPSocketToNetAddress(&socketAddress, remoteAddress);
return retVal;
}
return InvalidSocket;
}
Net::Error Net::bind(NetSocket socket, U16 port)
{
S32 error;
sockaddr_in socketAddress;
dMemset((char *)&socketAddress, 0, sizeof(socketAddress));
socketAddress.sin_family = AF_INET;
// It's entirely possible that there are two NIC cards.
// We let the user specify which one the server runs on.
// thanks to [TPG]P1aGu3 for the name
const char* serverIP = Con::getVariable( "Pref::Net::BindAddress" );
// serverIP is guaranteed to be non-0.
AssertFatal( serverIP, "serverIP is NULL!" );
if( serverIP[0] != '\0' ) {
// we're not empty
socketAddress.sin_addr.s_addr = inet_addr( serverIP );
if( socketAddress.sin_addr.s_addr != INADDR_NONE ) {
Con::printf( "Binding server port to %s", serverIP );
} else {
Con::warnf( ConsoleLogEntry::General,
"inet_addr() failed for %s while binding!",
serverIP );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
} else {
Con::printf( "Binding server port to default IP" );
socketAddress.sin_addr.s_addr = INADDR_ANY;
}
socketAddress.sin_port = htons(port);
error = ::bind(socket, (sockaddr *) &socketAddress, sizeof(socketAddress));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBufferSize(NetSocket socket, S32 bufferSize)
{
S32 error;
error = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
error = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBroadcast(NetSocket socket, bool broadcast)
{
S32 bc = broadcast;
S32 error = setsockopt(socket, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::setBlocking(NetSocket socket, bool blockingIO)
{
int notblock = !blockingIO;
S32 error = ioctl(socket, FIONBIO, &notblock);
if(!error)
return NoError;
return getLastError();
}
Net::Error Net::send(NetSocket socket, const U8 *buffer, S32 bufferSize)
{
errno = 0;
S32 bytesWritten = ::send(socket, (const char*)buffer, bufferSize, 0);
if(bytesWritten == -1)
Con::errorf("Could not write to socket. Error: %s",strerror(errno));
return getLastError();
}
Net::Error Net::recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead)
{
*bytesRead = ::recv(socket, (char*)buffer, bufferSize, 0);
if(*bytesRead == -1)
return getLastError();
return NoError;
}
bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
{
if((a1->type != a2->type) ||
(*((U32 *)a1->netNum) != *((U32 *)a2->netNum)) ||
(a1->port != a2->port))
return false;
if(a1->type == NetAddress::IPAddress)
return true;
for(S32 i = 0; i < 6; i++)
if(a1->nodeNum[i] != a2->nodeNum[i])
return false;
return true;
}
bool Net::stringToAddress(const char *addressString, NetAddress *address)
{
// assume IP if it doesn't have ipx: at the front.
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
sockaddr_in ipAddr;
char remoteAddr[256];
if(strlen(addressString) > 255)
return false;
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
if(portString)
*portString++ = '\0';
struct hostent *hp;
if(!dStricmp(remoteAddr, "broadcast"))
ipAddr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
else
{
if (inet_aton(remoteAddr,&ipAddr.sin_addr) == 0) // error
{
if((hp = gethostbyname(remoteAddr)) == 0)
return false;
else
memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(in_addr));
}
}
if(portString)
ipAddr.sin_port = htons(dAtoi(portString));
else
ipAddr.sin_port = htons(defaultPort);
ipAddr.sin_family = AF_INET;
IPSocketToNetAddress(&ipAddr, address);
return true;
}
void Net::addressToString(const NetAddress *address, char addressString[256])
{
if(address->type == NetAddress::IPAddress)
{
sockaddr_in ipAddr;
netToIPSocketAddress(address, &ipAddr);
if(ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST))
dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
else
dSprintf(addressString, 256, "IP:%s:%d", inet_ntoa(ipAddr.sin_addr),
ntohs(ipAddr.sin_port));
// dSprintf(addressString, 256, "IP:%d:%d", ipAddr.sin_addr.s_addr,
// ntohs(ipAddr.sin_port));
}
else
{
return;
dSprintf(addressString, 256, "IPX:%.2X%.2X%.2X%.2X:%.2X%.2X%.2X%.2X%.2X%.2X:%d",
address->netNum[0], address->netNum[1], address->netNum[2], address->netNum[3],
address->nodeNum[0], address->nodeNum[1], address->nodeNum[2], address->nodeNum[3], address->nodeNum[4], address->nodeNum[5],
address->port);
}
}
Net::Error getLastError()
{
if (errno == EAGAIN)
return Net::WouldBlock;
if (errno == 0)
return Net::NoError;
return Net::UnknownError;
}