50 lines
1.5 KiB
C++
Executable File
50 lines
1.5 KiB
C++
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MACCARBOGLVIDEO_H_
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#define _MACCARBOGLVIDEO_H_
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#include "platform/platformVideo.h"
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class OpenGLDevice : public DisplayDevice
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{
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private:
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/// Handles to all the devices ( monitors ) attached to the system.
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Vector<GDHandle> mMonitorList;
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/// Gamma value
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F32 mGamma;
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/// Fills mResolutionList with a list of valid resolutions for a particular screen
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bool enumDisplayModes(CGDirectDisplayID hDevice);
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/// Fills mMonitorList with all available monitors
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bool enumMonitors();
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/// Chooses a monitor based on $pref::the results of enumMontors()
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GDHandle chooseMonitor();
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/// Cleans up the opengl context, and destroys the rendering window
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bool cleanupContextAndWindow();
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public:
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OpenGLDevice();
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static DisplayDevice* create();
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/// The following are inherited from DisplayDevice
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void initDevice();
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bool activate( U32 width, U32 height, U32 bpp, bool fullScreen );
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void shutdown();
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bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true );
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void swapBuffers();
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const char* getDriverInfo();
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bool getGammaCorrection(F32 &g);
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bool setGammaCorrection(F32 g);
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bool setVerticalSync( bool on );
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};
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#endif // _MACCARBOGLVIDEO_H_
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