tge/engine/platformMacCarb/macCarbOutlineGL.h
2017-04-17 06:17:10 -06:00

33 lines
1.2 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef __MACCARBOUTLINE__
#define __MACCARBOUTLINE__
#if defined(TORQUE_DEBUG)
#ifndef __GL_OUTLINE_FUNCS__
#define __GL_OUTLINE_FUNCS__
extern bool gOutlineEnabled;
extern void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
void glOutlineDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void glOutlineDrawArrays(GLenum mode, GLint first, GLsizei count);
extern void (* glNormDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void (* glNormDrawArrays) (GLenum mode, GLint first, GLsizei count);
#ifndef NO_REDEFINE_GL_FUNCS
#define glDrawElements glDrawElementsProcPtr
#define glDrawArrays glDrawArraysProcPtr
#else
#warning glDrawElements and glDrawArrays not redefined
#endif // NO_REDEFINE_GL_FUNCS
#endif // __GL_OUTLINE_FUNCS__
#endif // TORQUE_DEBUG
#endif // __MACCARBOUTLINE__