tge/engine/platformWin32/GLWinFunc.h
2017-04-17 06:17:10 -06:00

29 lines
1.9 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
WGLD3D_FUNCTION( BOOL, CopyContext, (HGLRC, HGLRC, UINT), return false; )
WGLD3D_FUNCTION( HGLRC, CreateContext, (HDC), return NULL; )
//WGL_FUNCTION( HGLRC, wglCreateLayerContext, (HDC, S32), return NULL; )
WGLD3D_FUNCTION( BOOL, DeleteContext, (HGLRC), return false; )
WGLD3D_FUNCTION( HGLRC, GetCurrentContext, (VOID), return NULL; )
WGLD3D_FUNCTION( HDC, GetCurrentDC, (VOID), return NULL; )
WGLD3D_FUNCTION( PROC, GetProcAddress, (LPCSTR), return NULL; )
WGLD3D_FUNCTION( BOOL, MakeCurrent, (HDC, HGLRC), return false; )
WGLD3D_FUNCTION( BOOL, ShareLists, (HGLRC, HGLRC), return false; )
//WGL_FUNCTION( BOOL, wglUseFontBitmaps, (HDC, DWORD, DWORD, DWORD), return false; )
//WGL_FUNCTION( BOOL, wglUseFontOutlines, (HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, S32, LPGLYPHMETRICSFLOAT), return false; )
WGLD3D_FUNCTION( BOOL, DescribeLayerPlane, (HDC, S32, S32, UINT, LPLAYERPLANEDESCRIPTOR), return false; )
//WGL_FUNCTION( S32, wglSetLayerPaletteEntries, (HDC, S32, S32, S32, CONST COLORREF *), return 0; )
//WGL_FUNCTION( S32, wglGetLayerPaletteEntries, (HDC, S32, S32, S32, COLORREF *), return 0; )
//WGL_FUNCTION( BOOL, wglRealizeLayerPalette, (HDC, S32, BOOL), return false; )
//WGL_FUNCTION( BOOL, wglSwapLayerBuffers, (HDC, UINT), return false; )
WGL_FUNCTION( S32, wglChoosePixelFormat,(HDC, CONST PIXELFORMATDESCRIPTOR *), return 0; )
WGL_FUNCTION( S32, wglDescribePixelFormat, (HDC, S32, UINT, LPPIXELFORMATDESCRIPTOR), return 0; )
WGL_FUNCTION( S32, wglGetPixelFormat, (HDC), return 0; )
WGL_FUNCTION( BOOL, wglSetPixelFormat, (HDC, S32, CONST PIXELFORMATDESCRIPTOR *), return false; )
WGL_FUNCTION( BOOL, wglSwapBuffers, (HDC), return false; )