92 lines
2.5 KiB
C
Executable File
92 lines
2.5 KiB
C
Executable File
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PLATFORMWIN32_H_
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#define _PLATFORMWIN32_H_
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// Sanity check for UNICODE
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#ifndef UNICODE
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# error "ERROR: You must have UNICODE defined in your preprocessor settings (ie, /DUNICODE)"
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#endif
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// define this so that we can use WM_MOUSEWHEEL messages...
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0400
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#endif
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#include <windows.h>
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#if defined(TORQUE_COMPILER_CODEWARRIOR)
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# include <ansi_prefix.win32.h>
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# include <stdio.h>
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# include <string.h>
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#else
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# include <stdio.h>
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# include <string.h>
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#endif
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#if defined(TORQUE_COMPILER_VISUALC) || defined(TORQUE_COMPILER_GCC2)
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#define vsnprintf _vsnprintf
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#define stricmp _stricmp
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#define strnicmp _strnicmp
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#define strupr _strupr
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#define strlwr _strlwr
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#endif
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#define NOMINMAX
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struct Win32PlatState
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{
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FILE *log_fp;
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HINSTANCE hinstOpenGL;
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HINSTANCE hinstGLU;
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HINSTANCE hinstOpenAL;
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HWND appWindow;
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HDC appDC;
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HINSTANCE appInstance;
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HGLRC hGLRC;
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DWORD processId;
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#ifdef UNICODE
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HIMC imeHandle;
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#endif
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S32 desktopBitsPixel;
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S32 desktopWidth;
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S32 desktopHeight;
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S32 desktopClientWidth;
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S32 desktopClientHeight;
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U32 currentTime;
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Win32PlatState();
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};
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extern Win32PlatState winState;
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extern bool GL_Init( const char *dllname_gl, const char *dllname_glu );
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extern bool GL_EXT_Init();
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extern void GL_Shutdown();
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extern HWND CreateOpenGLWindow( U32 width, U32 height, bool fullScreen );
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extern HWND CreateCurtain( U32 width, U32 height );
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extern void CreatePixelFormat( PIXELFORMATDESCRIPTOR *pPFD, S32 colorBits, S32 depthBits, S32 stencilBits, bool stereo );
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extern S32 ChooseBestPixelFormat( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD );
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extern void setModifierKeys( S32 modKeys );
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#define WGLD3D_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *dwgl##fn_name)fn_args;
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#define WGL_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
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#include "platformWin32/GLWinFunc.h"
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#undef WGL_FUNCTION
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#undef WGLD3D_FUNCTION
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#define WGLEXT_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
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#include "platformWin32/GLWinExtFunc.h"
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#undef WGLEXT_FUNCTION
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#endif //_PLATFORMWIN32_H_
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