tge/engine/platformWin32/platformWin32.h
2017-04-17 06:17:10 -06:00

92 lines
2.5 KiB
C
Executable File

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORMWIN32_H_
#define _PLATFORMWIN32_H_
// Sanity check for UNICODE
#ifndef UNICODE
# error "ERROR: You must have UNICODE defined in your preprocessor settings (ie, /DUNICODE)"
#endif
// define this so that we can use WM_MOUSEWHEEL messages...
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#include <windows.h>
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#if defined(TORQUE_COMPILER_CODEWARRIOR)
# include <ansi_prefix.win32.h>
# include <stdio.h>
# include <string.h>
#else
# include <stdio.h>
# include <string.h>
#endif
#if defined(TORQUE_COMPILER_VISUALC) || defined(TORQUE_COMPILER_GCC2)
#define vsnprintf _vsnprintf
#define stricmp _stricmp
#define strnicmp _strnicmp
#define strupr _strupr
#define strlwr _strlwr
#endif
#define NOMINMAX
struct Win32PlatState
{
FILE *log_fp;
HINSTANCE hinstOpenGL;
HINSTANCE hinstGLU;
HINSTANCE hinstOpenAL;
HWND appWindow;
HDC appDC;
HINSTANCE appInstance;
HGLRC hGLRC;
DWORD processId;
#ifdef UNICODE
HIMC imeHandle;
#endif
S32 desktopBitsPixel;
S32 desktopWidth;
S32 desktopHeight;
S32 desktopClientWidth;
S32 desktopClientHeight;
U32 currentTime;
Win32PlatState();
};
extern Win32PlatState winState;
extern bool GL_Init( const char *dllname_gl, const char *dllname_glu );
extern bool GL_EXT_Init();
extern void GL_Shutdown();
extern HWND CreateOpenGLWindow( U32 width, U32 height, bool fullScreen );
extern HWND CreateCurtain( U32 width, U32 height );
extern void CreatePixelFormat( PIXELFORMATDESCRIPTOR *pPFD, S32 colorBits, S32 depthBits, S32 stencilBits, bool stereo );
extern S32 ChooseBestPixelFormat( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD );
extern void setModifierKeys( S32 modKeys );
#define WGLD3D_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *dwgl##fn_name)fn_args;
#define WGL_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
#include "platformWin32/GLWinFunc.h"
#undef WGL_FUNCTION
#undef WGLD3D_FUNCTION
#define WGLEXT_FUNCTION(fn_type, fn_name, fn_args, fn_value) extern fn_type (__stdcall *d##fn_name)fn_args;
#include "platformWin32/GLWinExtFunc.h"
#undef WGLEXT_FUNCTION
#endif //_PLATFORMWIN32_H_